Aurelia Character Sheet

Season:
Masters
Race:
Aasimar
Class:
Fighter
Background:
Faction Agent
Lifestyle:
Modest
Current Level:
20
Total GP:
102605
Total Downtime:
220
Tag:
T4
Faction:
Lord's Alliance
Faction Rank:
Warduke (rank 4)
Magic Item Count:
8
Magic Item Limit:
10
🗹 Hellrider's Badge,
🗵 Moon-Touched Longsword,
🗹 The Sixth Sword (+2 Rapier with Guardian minor property),
🗵 Moon-Touched Longsword,
🏲 Blessing of Protection,
☐ Amulet of Health,
☐ +1 Amulet of the Devout,
☐ Ring of X-Ray Vision,
☐ Moon Sickle, +1,
☐ +2 Amulet of the Devout,
🗹 Mantle of Spell Resistance,
☐ Goggles of Night,
☐ Wand of Winter,
☐ Flame Tongue Longsword,
🗹 The Sixth Sword (+2 Rapier with Guardian minor property),
☐ Bracers of Defense,
☐ Belt of Stone Giant Strength,
☐ Discord (Plate +2),
☐ Ring of Evasion,
☐ Woe,
🗹 Half-Plate +2,
🎕 Necklace of Fireballs (5 beads),
☐ Instrument of the Bards (Anstruth Harp),
🗵 Boots of False Tracks,
☐ Portable Hole,
☐ Moon-Touched Sword (Greatsword),
☐ Ioun Stone of Intellect,
☐ Bitter Wrath (Frost Brand),
🗹 Blood of Fury Tattoo,
🗹 Manual of Bodily Health,
☐ Knave's Eye Patch,
🗹 Tome of Understanding,
☐ Ioun Stone of Mastery,
☐ Ascendant Gem Dragon-Touched Focus,
🗹 Belt of Storm Giant Strength

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2023-03-14 18:29 Purchase Log 10000 Show Purchase

Service Award Money

2023-03-14 19:00 DDAL-DRW19 Fall the Cold Night 1 1 12000 10 ☐ Ascendant Gem Dragon-Touched Focus Show

Used Potion of Speed
+Potion of Speed
+Scroll of Daylight
+Oil of Sharpness

2023-03-16 22:00 DDAL06-03 Crypt of the Death Giants 1 1 3875 10 🗹 Belt of Storm Giant Strength Show

+Potion of Speed
+Scroll of Teleport
+Scroll of Project Image
+Scroll of Antimagic Field
Used Potion of Speed

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Date Played Adventure Title Tier Session ACP ▼ TCP Downtime Renown
2023-03-14 18:29 Purchase Log Show Purchase

Service Award Money

2023-03-14 19:00 DDAL-DRW19 Fall the Cold Night 1 10 Show

Used Potion of Speed
+Potion of Speed
+Scroll of Daylight
+Oil of Sharpness

2023-03-16 22:00 DDAL06-03 Crypt of the Death Giants 1 10 Show

+Potion of Speed
+Scroll of Teleport
+Scroll of Project Image
+Scroll of Antimagic Field
Used Potion of Speed

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2023-03-14 18:29 Purchase Log 10000 Show Purchase

Service Award Money

2023-03-14 19:00 DDAL-DRW19 Fall the Cold Night 1 12000 10 ☐ Ascendant Gem Dragon-Touched Focus Show

Used Potion of Speed
+Potion of Speed
+Scroll of Daylight
+Oil of Sharpness

2023-03-16 22:00 DDAL06-03 Crypt of the Death Giants 1 3875 10 🗹 Belt of Storm Giant Strength Show

+Potion of Speed
+Scroll of Teleport
+Scroll of Project Image
+Scroll of Antimagic Field
Used Potion of Speed

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)