Adventure Logsheet
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Shortsword -10gp Faction Agent +15gp
Winner, Winner, Raptor Dinner* There can be no dispute, even with your attention divided, you were able to lead your team to undisputed victory. Such a fine victory means only one thing; to be treated to the finest modest accommodations to be found in the city for free—maintaining a Modest lifestyle for up to 30 days!
+Potion of Healing
Adventure Logsheet
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+Scale Mail
Adventure Logsheet
Marked by Bel You agreed to make a deal with Bel or one of his minions. Your soul is now forfeit; if you die, you can only be restored to life via a wish or true resurrection spell, after which you can remove this award. Similarly, you regain hit dice at half the normal rate. However, Bel has granted you some special powers in exchange for this self-sacrifice: Bel Blessing's * 1 Hit Die Reroll a failed saving throw or an attack roll that missed its target * 2 Hit Dice You grow leathery wings and a flight speed of 20 ft. for 1 minute * 3 Hit Dice You may spend a bonus action to turn devils that are faithful to Zariel as if they were undead and you were using the Channel Divinity: Turn Undead cleric class feature. This has no effect on other creatures, or on devils that are devoted to an archdevil other than Zariel. You do not need to be a cleric to use this ability, nor do you need to wield a holy symbol—when you perform this profane rite, Bel’s sigil materializes above your head and glows with purple light. * 5 Hit Dice Bel delivers one common or uncommon permanent magic item to you. This item does not count against your magic item limit, and you may use this item for one hour at which time it crumbles to dust as it is reclaimed by the archdevil. * 8 Hit Dice Bel delivers one rare magic permanent magic item to you, or one uncommon consumable magic item. This item does not count against your magic item limit, and you may use this item for one hour at which time it crumbles to dust as it is reclaimed by the archdevil.
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Faction Item
+Potion of Greater Healing
Adventure Logsheet
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Adventure Logsheet
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Traded with Cinders (https://www.adventurersleaguelog.com/users/9490/characters/54774)
Frontier Friend If the characters free Burleigh by convincing Scarn Mikel to let him go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.
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Adventure Logsheet
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3 Weapons Returned 1x Scroll of Raise Dead 2x Scroll of Revivify 2x Scroll of Greater Restoration
Knight of the Order of the Silver Dragon You have been anointed as a Knight of the Order of the Silver Dragon. You have sworn to the following oath. • To protect those that can’t protect themselves • To oppose evil wherever you find it • To seek a peaceful solution to all conflicts if possible. Good dragons across the lands that see your emblem will look favorably upon you. Fangjaw Citizen You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage. Rashemi Regard You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
Adventure Logsheet
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Magic Item Limit
Redspear’s Ring Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths. Bond of Fellowship You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): • Amri Thistlebrick • Salros Eventide • Tua
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Magic Item Limit
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Level 5 Item
Bond of Fellowship You encountered three Harper agents during your time in Waterdeep (cross out anyone who didn’t survive): ☐ Amri Thistlebrick ☐ Salros Eventide ☐ Tua +Potion of Superior Healing
+Spell Scroll of Locate Object +Spell Scroll of Move Earth
Adventure Logsheet
Uneasy Alliance Damita Uthros is alive, and you “might” be allies. Bond of Fellowship You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): • Amri Thistlebrick • Salros Eventide • Tua +Potion of Cold Resistance +Spell Scroll of Greater Restoration +Spell Scroll of Contact Other Plane
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Adventure Logsheet
+Scroll of Teleportation Circle +Scroll of Sending +Potion of Vitality Xorvintroth Base Security You secured or didn’t secure (delete as applicable) the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. In addition to the minimum preparations, you also did the following (cross out any that don’t apply): • Removed or destroyed the magic-draining statues. • Destroyed the fog-generating pods.
Wren's Fate Soggy Wren was captured by star spawn. At the end of the adventure, Soggy Wren was alive. The Stars Are Right You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. +Potion of Speed +Potion of Invulnerablity +Scroll of Sunburst
+Potion of Greater Healing +Potion of Speed +Spell Scroll of Summon Fiend +Spell Scroll of Summon Undead
Adventure Logsheet
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Traded with Valera von Doom (https://www.adventurersleaguelog.com/users/9490/characters/55005)
+Potion of Invulnerability +Scroll of Cone of Cold On the Run The Xorvintroth safe house has been compromised and destroyed. You and your Harper allies are on the run as the Red Wizards close in.
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Traded with Neriah (https://www.adventurersleaguelog.com/users/9490/characters/91135)
Adventure Logsheet
+Potion of Superior Healing I Know the Creed You now know the unholy prayers of the Tenebrous Creed. Something dark and cold has altered your destiny.
+Potion of Speed +Potion of Greater Healing
+Potion of Invisibility +Potion of Vitality +Spell Scroll of Maddening Darkness
Adventure Logsheet
+Potion of Giant Size +Spell Scroll of Greater Restoration
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Bought Scroll of Holy Weapon from the Trading Post
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Players: @Mlouden03, @Dadurkan, @Amontello family, @Circe's Revenge, @Tater | Bret M 205h+5h=>210h (used 190h+20h,0h left) Safety Tools
Adventure Logsheet
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Traded with Jun Tan (https://www.adventurersleaguelog.com/users/9490/characters/52483)
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Service Award Money
Used Potion of Speed +Potion of Speed +Scroll of Daylight +Oil of Sharpness
Adventure Logsheet
+Potion of Speed +Scroll of Teleport +Scroll of Project Image +Scroll of Antimagic Field Used Potion of Speed Hall of Mirth Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. Death’s End You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)