Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ Ring of Evasion
rare
DDAL-DRW16 Uprising
Show
Notes:
Crafted for the Red Wizards, this ring bears their symbol (8 orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
☐ Portable Hole
rare
DDAL-DRW17 Expedition to the Supreme Forge
Show
Notes:
Wondrous item, rare
The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.
☐ Knave's Eye Patch
rare
DDAL-DRWEP04 Tears Among the Stars
Show
🗹 Tome of Understanding
very_rare
Trade Log
Show
☐ Instrument of the Bards (Anstruth Harp)
very_rare
DDAL-DRW18 Against the Machine
Show
Notes:
Wondrous item, very rare (requires attunement by a bard)
The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp's golden wood depict the gods dancing to the music of Milil, god of song.
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way.
Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of the following spells: control weather, cure wounds (5th level), fly, invisibility, levitate, protection from evil and good, or wall of thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
🗹 Half-Plate +2
very_rare
Trade Log
Show
☐ Ioun Stone of Intellect
very_rare
DDAL-DRW17 Expedition to the Supreme Forge
Show
Notes:
Wondrous item, very rare (requires attunement)
This translucent green stone came from the Far Realm.
☐ Bitter Wrath (Frost Brand)
very_rare
DDAL07-09 Unusual Opposition
Show
Notes:
Weapon (rapier), very rare (requires attunement)
This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away.
☐ Belt of Stone Giant Strength
very_rare
DDAL-DRW14 The City That Should Not Be
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.
🗹 Manual of Bodily Health
very_rare
DDHC-TYP Tales from the Yawning Portal: Glacier of the Frost Giant Jarl
Show
🗹 Manual of Quickness of Action
very_rare
Purchase Log
Show
☐ Ioun Stone of Mastery
legendary
DDAL-DRWEP04 Tears Among the Stars
Show
☐ Ascendant Gem Dragon-Touched Focus
legendary
DDAL-DRW19 Fall the Cold Night
Show
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth,
or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn.
When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.
* This spell originally appeared in Fizban’s Treasury of Dragons and
🗹 Belt of Storm Giant Strength
legendary
DDAL06-03 Crypt of the Death Giants
Show
Notes:
While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.
🗹 Beacon Studded Leather +3
legendary
PS-DC-ELEMENT-DEATH-02 And Then They Attacked
Show
🏲 Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Woe
unique
DDAL-DRW16 Uprising
Show
Notes:
This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when seen peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
If a character wields Woe while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me.”
🏲 Boon of the Fire Soul
unique
PS-DC-ELEMENT-DEATH-02 And Then They Attacked
Show
☐ Discord (Plate +2)
unique
DDAL-DRW15 Frozen Whispers
Show
Notes:
Armor (Plate), Unique
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Ring of Evasion | rare | DDAL-DRW16 Uprising | Show | |||
|
Notes:
Crafted for the Red Wizards, this ring bears their symbol (8 orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword. |
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| ☐ Portable Hole | rare | DDAL-DRW17 Expedition to the Supreme Forge | Show | |||
|
Notes:
Wondrous item, rare |
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| ☐ Knave's Eye Patch | rare | DDAL-DRWEP04 Tears Among the Stars | Show | |||
| 🗹 Tome of Understanding | very_rare | Trade Log | Show | |||
| ☐ Instrument of the Bards (Anstruth Harp) | very_rare | DDAL-DRW18 Against the Machine | Show | |||
|
Notes:
Wondrous item, very rare (requires attunement by a bard) |
||||||
| 🗹 Half-Plate +2 | very_rare | Trade Log | Show | |||
| ☐ Ioun Stone of Intellect | very_rare | DDAL-DRW17 Expedition to the Supreme Forge | Show | |||
|
Notes:
Wondrous item, very rare (requires attunement) |
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| ☐ Bitter Wrath (Frost Brand) | very_rare | DDAL07-09 Unusual Opposition | Show | |||
|
Notes:
Weapon (rapier), very rare (requires attunement) |
||||||
| ☐ Belt of Stone Giant Strength | very_rare | DDAL-DRW14 The City That Should Not Be | Show | |||
|
Notes:
Wondrous Item, Very Rare (Requires Attunement) |
||||||
| 🗹 Manual of Bodily Health | very_rare | DDHC-TYP Tales from the Yawning Portal: Glacier of the Frost Giant Jarl | Show | |||
| 🗹 Manual of Quickness of Action | very_rare | Purchase Log | Show | |||
| ☐ Ioun Stone of Mastery | legendary | DDAL-DRWEP04 Tears Among the Stars | Show | |||
| ☐ Ascendant Gem Dragon-Touched Focus | legendary | DDAL-DRW19 Fall the Cold Night | Show | |||
|
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster) |
||||||
| 🗹 Belt of Storm Giant Strength | legendary | DDAL06-03 Crypt of the Death Giants | Show | |||
|
Notes:
While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. |
||||||
| 🗹 Beacon Studded Leather +3 | legendary | PS-DC-ELEMENT-DEATH-02 And Then They Attacked | Show | |||
| 🏲 Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| ☐ Woe | unique | DDAL-DRW16 Uprising | Show | |||
|
Notes:
This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when seen peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so. |
||||||
| 🏲 Boon of the Fire Soul | unique | PS-DC-ELEMENT-DEATH-02 And Then They Attacked | Show | |||
| ☐ Discord (Plate +2) | unique | DDAL-DRW15 Frozen Whispers | Show | |||
|
Notes:
Armor (Plate), Unique Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit. |
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