Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
🏲 Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Earth Elemental Command
legendary
DDEP-DRW02 Wings of Death
Show
Notes:
The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay.
☐ Greater Silver Sword
legendary
PO-BK-1-08 Dark Side of the Rune
Show
Notes:
Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability)
This magic weapon grants a +3 bonus to attack and damage rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Belt of Storm Giant Strength
legendary
DDAL06-03 Crypt of the Death Giants
Show
Notes:
Wondrous item, legendary (requires attunement)
While wearing this belt, your Strength score changes to 29. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
☐ Defender (Rapier)
legendary
DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Show
☐ Cubic Gate
legendary
PO-BK-03-10 A Grim and Ravenous Arrival
Show
Notes:
Far Realm, Astral Plane, Prime, Avernus, Abyss, Plane of Earth
☐ Longbow +3
very_rare
DDAL05-18 The Mysterious Isle
Show
🗹 Manual of Quickness of Action
very_rare
DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Show
🗹 Rod of Alertness
very_rare
DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Show
Notes:
This rod has a flanged head and the following properties.
Alertness: While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative.
Spells: While holding the rod, you can use an action to cast one of the following spells from it: detect evil and good, detect magic, detect poison and disease, or see invisibility.
Protective Aura: As an action, you can plant the haft end of the rod in the ground, whereupon the rod's head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any invisible hostile creature that is also in the bright light.
The rod's head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can't be used again until the next dawn.
☐ Robe of Stars
very_rare
DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Show
Notes:
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
🗹 Manual of Bodily Health
very_rare
CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge
Show
Notes:
Wondrous item, very rare
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
☐ Pennant of the Vind Rune
very_rare
DDAL05-15 Reclamation
Show
Notes:
Wondrous item, very rare (requires attunement)
This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The Vind (wind) rune appears on its surface, looking almost like a cloud.
Wind Step. As an action, you can fly up to 20 feet. If you don't land at the end of this flight, you fall unless you have another means of staying aloft.
Comforting Wind. You cannot suffocate.
Wind's Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can't use it again until you finish a short or long rest.
Gift of Wind. You can transfer the pennant’s magic to a nonmagical item—suit of armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:
* Armor. The armor is now an uncommon magic item that requires attunement. You can a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on stealth checks, it no longer does so.
* Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.
🗹 Studded Leather +2
very_rare
Trade Log
Show
Notes:
Armor (light), very rare
You have a +2 bonus to AC while wearing this armor. This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly. This item can be found in the Dungeon Masters Guide.
🗹 Tome of the Clear Thought
very_rare
Trade Log
Show
☐ Absorbing Tatto (Lightning)
very_rare
Trade Log
Show
☐ Arrow-Catching Shield
rare
CCC-BMG-MOON13-3, Wolves of the Sea
Show
Notes:
Armor (shield), rare (requires attunement)
This large round wooden shield is dark brown, with a black iron rim and a black shield boss. It is decorated with two entwined red serpents, each holding a bundle of broken arrows in their mouths. The shield is surprisingly light and floats on water.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
🗹 Cape of the Mountebank
rare
Tales from the Yawning Portal:Against the Giants: Steading of the Hill Giant Chief
Show
🗹 Periapt of Proof Against Poison
rare
DDHC-TYP Tales from the Yawning Portal: Against the Giants
Show
☐ Orb of the Stein Rune
rare
DDAL05-14 Reeducation
Show
Notes:
Wondrous item, rare (requires attunement)
This orb of granite is about the size of an adult human's fist. The stine (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it is on your person.
Indomitable Stand. As an action, you can channel the orb's magic to hold your ground. For the next minute or until you move any distance, you have advantage on all check and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn.
Stone Soul. You can't be petrified.
Earthen Step. You can meld into stone as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest.
Gift of Stone. You can transfer the opal's magic to a nonmagical item--a weapon or suit of armor--by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the run appears in silver on the chosen item, which gains a benefit based on its form:
Shield. The shield is not a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks.
Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone.
🗹 Shadowsong (Longbow+2)
rare
DDEX3-7 Herald of the Moon
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
🏲 Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Earth Elemental Command | legendary | DDEP-DRW02 Wings of Death | Show | |||
Notes:
The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay. |
||||||
☐ Greater Silver Sword | legendary | PO-BK-1-08 Dark Side of the Rune | Show | |||
Notes:
Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability) |
||||||
☐ Belt of Storm Giant Strength | legendary | DDAL06-03 Crypt of the Death Giants | Show | |||
Notes:
Wondrous item, legendary (requires attunement) |
||||||
☐ Defender (Rapier) | legendary | DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Show | |||
☐ Cubic Gate | legendary | PO-BK-03-10 A Grim and Ravenous Arrival | Show | |||
Notes:
Far Realm, Astral Plane, Prime, Avernus, Abyss, Plane of Earth |
||||||
☐ Longbow +3 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
🗹 Manual of Quickness of Action | very_rare | DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Show | |||
🗹 Rod of Alertness | very_rare | DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Notes:
This rod has a flanged head and the following properties. |
||||||
☐ Robe of Stars | very_rare | DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Notes:
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. |
||||||
🗹 Manual of Bodily Health | very_rare | CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge | Show | |||
Notes:
Wondrous item, very rare |
||||||
☐ Pennant of the Vind Rune | very_rare | DDAL05-15 Reclamation | Show | |||
Notes:
Wondrous item, very rare (requires attunement) |
||||||
🗹 Studded Leather +2 | very_rare | Trade Log | Show | |||
Notes:
Armor (light), very rare |
||||||
🗹 Tome of the Clear Thought | very_rare | Trade Log | Show | |||
☐ Absorbing Tatto (Lightning) | very_rare | Trade Log | Show | |||
☐ Arrow-Catching Shield | rare | CCC-BMG-MOON13-3, Wolves of the Sea | Show | |||
Notes:
Armor (shield), rare (requires attunement) |
||||||
🗹 Cape of the Mountebank | rare | Tales from the Yawning Portal:Against the Giants: Steading of the Hill Giant Chief | Show | |||
🗹 Periapt of Proof Against Poison | rare | DDHC-TYP Tales from the Yawning Portal: Against the Giants | Show | |||
☐ Orb of the Stein Rune | rare | DDAL05-14 Reeducation | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
🗹 Shadowsong (Longbow+2) | rare | DDEX3-7 Herald of the Moon | Show |