Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
☐ Bracers of Defense rare DDEP-DRW02 Wings of Death Show
Notes:

These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.

🗹 Cape of the Mountebank rare Tales from the Yawning Portal:Against the Giants: Steading of the Hill Giant Chief Show
☐ Orb of the Stein Rune rare DDAL05-14 Reeducation Show
Notes:

Wondrous item, rare (requires attunement)
This orb of granite is about the size of an adult human's fist. The stine (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it is on your person.
Indomitable Stand. As an action, you can channel the orb's magic to hold your ground. For the next minute or until you move any distance, you have advantage on all check and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn.
Stone Soul. You can't be petrified.
Earthen Step. You can meld into stone as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest.
Gift of Stone. You can transfer the opal's magic to a nonmagical item--a weapon or suit of armor--by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the run appears in silver on the chosen item, which gains a benefit based on its form:
Shield. The shield is not a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks.
Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone.

🗹 Bracers of Archery uncommon Black Road Trade Log Show
Notes:

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling.
In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

☐ Pearl of Power uncommon CCC-BMG-MOON13-2 Monsters of the Deep Show
☐ Winged Boots uncommon Trade Log Show
Notes:

These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used.
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren’t in use. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently.

🎕 Spellwrought Tattoo (Haste) uncommon DDAL-EB-09 Lord Bucket Show
☐ +1 Amulet of the Devout uncommon Purchase Log Show
🗵 Shadowneedle (Unbreakable Arrow) common Dwarven Ghost Dude CCC-BMG-MOON4-3: Gate to the Unknown Show
Notes:

One of 20 unbreakable arrows crafted with Shadowsong the Oathbow. When fired, the wielder may say, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.
This arrow can’t be broken, except when it is within an antimagic field.
This item can be found in Xanathar’s Guide to Everything.

☐ Enduring Spellbook common PS-DC-ELEMENT-DEATH-02 And Then They Attacked Show
Notes:

This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.

This spellbook contains the following spells when found: detect magic, magic missile, shield, thunderwave

Language. The bearer can speak and understand primordial while the item is on the bearer’s person.

☐ Ioun Stone of Mastery common DDAL00-11f Twice as Nice for Half the Price Show
Notes:

Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your proficiency bonus increases by 1 while this pale green stone orbits your head.

🗹 Ring of Spell Storing common Trade Log Show