Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
đŸ—” Once was Solace (Talking Doll) common WBW-DC-DMM-01 The Soltitude of Solace Show
Notes:

Wondrous Item, common (requires attunement)
This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it.
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.

đŸ—” Guardian Pipes of Rememberance common SJ-DC-NOS-05 The Lich Queen's Forgotten Show
☐ Tongcat Nenek Kebayan (Staff of Healing) common WBW-DC-DMM-01 The Soltitude of Solace Show
Notes:

Staff, rare (requires attunement by a bard, cleric or druid)
This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you.
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

☐ Horn of Silent Alarm common SJ-DC-NOS-01 Terminal Escape Velocity Show
Notes:

Language: Abyssal

đŸ—” Translating Cloak of Many Fashions common SJ-DC-NOS-04 Sub Nostia Show
Notes:

Language: Draconic

☐ Translating Scimitar of Speed common SJ-DC-NOS-04 Sub Nostia Show
Notes:

Language: Deep Speech

☐ Horn of Silent Alarm common SJ-DC-NOS-02 A Rogue Heart Show
Notes:

Language: Gith property

đŸ—č +1 Amulet of the Devout uncommon Purchase Log Show
🎕 Dust of Dryness (5 charges) uncommon SJ-DC-NOS-02 A Rogue Heart Show
đŸ—č The Sixth Sword (+2 Rapier with Guardian minor property) rare CCC-HAL-03 Six Swords Unbound Show
Notes:

Weapon, rare. This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative. This item can be found in the Dungeon Master’s Guide.

☐ Flame Tongue Rapier rare Trade Log Show
đŸ—č Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

3x Favor, 2x Blessing, 1x Curing

đŸ—č Selendang Bomoh (Mantle of Spell Resistance) rare WBW-DC-DMM-01 The Soltitude of Solace Show
Notes:

Wondrous item, rare (requires attunement)
Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of patchouli and lime. You have advantage on saving throws against spells while you wear this cloak. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

☐ Wand of Binding rare DDEP06-01 Relics of Kundrukar Show
☐ Durgeddin’s Fist (Mace of Terror) rare DDEP06-01 Relics of Kundrukar Show
Notes:

Mace, rare (requires attunement)
Wrought of blackened steel, the head of this mace is forged in the likeness of three screaming orc skulls. When wielded in combat against orc foes Durgeddin’s Fist bellows an endless stream of profanities and insults in a fearsome dwarven baritone audible for 30’. This item can be found in the Dungeon Master’s Guide.

☐ Dark Mother's Ring of Spell Storing rare CCC-HAL-02 Six Striking Swords Show
Notes:

Wondrous item, rare (requires attunement)
This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one’s finger when worn. While wearing this ring, the wearer can speak and understand Undercommon.
If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgment. These effects are not strong enough to override existing character traits.

đŸ—č Glamored Studded Leather +1 rare Cory'Bant'ex Trade Log Show
Notes:

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance last until you use this property again or remove the armor.

This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.

☐ Ring of Regeneration very_rare SJ-DC-NOS-02 A Rogue Heart Show
Notes:

Conscientious

☐ Lor'shon va'Na'eel (Rod of Absorption) very_rare DDAL00-02e Lost Tales of Myth Drannor: Forgotten Foes Show
Notes:

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.

đŸ—č Shield +3 very_rare Trade Log Show
Notes:

Nimoar's shield is a +3 shield with no additional magical properties.