Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ Horn of Silent Alarm
common
SJ-DC-NOS-02 A Rogue Heart
Show
Notes:
Language: Gith property
☐ Horn of Silent Alarm
common
SJ-DC-NOS-01 Terminal Escape Velocity
Show
Notes:
Language: Abyssal
🗵 Translating Cloak of Many Fashions
common
SJ-DC-NOS-04 Sub Nostia
Show
Notes:
Language: Draconic
☐ Translating Scimitar of Speed
common
SJ-DC-NOS-04 Sub Nostia
Show
Notes:
Language: Deep Speech
🗵 Guardian Pipes of Rememberance
common
SJ-DC-NOS-05 The Lich Queen's Forgotten
Show
🗵 Once was Solace (Talking Doll)
common
WBW-DC-DMM-01 The Soltitude of Solace
Show
Notes:
Wondrous Item, common (requires attunement)
This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it.
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.
☐ Morfan’s Inheritance (Orb of Direction)
common
FR-DC-IMP-01 Blood Price
Show
Notes:
A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies.
Key. The item is used to unlock a container, chamber, vault, or other entryway.
☐ Tongcat Nenek Kebayan (Staff of Healing)
common
WBW-DC-DMM-01 The Soltitude of Solace
Show
Notes:
Staff, rare (requires attunement by a bard, cleric or druid)
This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you.
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
🎕 Dust of Dryness (5 charges)
uncommon
SJ-DC-NOS-02 A Rogue Heart
Show
🗹 +1 Amulet of the Devout
uncommon
Purchase Log
Show
☐ Dark Mother's Ring of Spell Storing
rare
CCC-HAL-02 Six Striking Swords
Show
Notes:
Wondrous item, rare (requires attunement)
This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one’s finger when worn. While wearing this ring, the wearer can speak and understand Undercommon.
If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgment. These effects are not strong enough to override existing character traits.
🗹 The Sixth Sword (+2 Rapier with Guardian minor property)
rare
CCC-HAL-03 Six Swords Unbound
Show
Notes:
Weapon, rare. This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative. This item can be found in the Dungeon Master’s Guide.
☐ Durgeddin’s Fist (Mace of Terror)
rare
DDEP06-01 Relics of Kundrukar
Show
Notes:
Mace, rare (requires attunement)
Wrought of blackened steel, the head of this mace is forged in the likeness of three screaming orc skulls. When wielded in combat against orc foes Durgeddin’s Fist bellows an endless stream of profanities and insults in a fearsome dwarven baritone audible for 30’. This item can be found in the Dungeon Master’s Guide.
🗹 Glamored Studded Leather +1
rare
Cory'Bant'ex
Trade Log
Show
Notes:
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance last until you use this property again or remove the armor.
This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.
☐ Flame Tongue Rapier
rare
Trade Log
Show
🗹 Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Notes:
3x Favor, 2x Blessing, 1x Curing
☐ Wand of Binding
rare
DDEP06-01 Relics of Kundrukar
Show
🗹 Selendang Bomoh (Mantle of Spell Resistance)
rare
WBW-DC-DMM-01 The Soltitude of Solace
Show
Notes:
Wondrous item, rare (requires attunement)
Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of patchouli and lime. You have advantage on saving throws against spells while you wear this cloak. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
☐ Absorbing Tatto (Radiant)
very_rare
SJ-DC-NOS-03 Sol Crash
Show
Notes:
Language: Primordial
🗹 Shield +3
very_rare
Trade Log
Show
Notes:
Nimoar's shield is a +3 shield with no additional magical properties.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Horn of Silent Alarm | common | SJ-DC-NOS-02 A Rogue Heart | Show | |||
|
Notes:
Language: Gith property |
||||||
| ☐ Horn of Silent Alarm | common | SJ-DC-NOS-01 Terminal Escape Velocity | Show | |||
|
Notes:
Language: Abyssal |
||||||
| 🗵 Translating Cloak of Many Fashions | common | SJ-DC-NOS-04 Sub Nostia | Show | |||
|
Notes:
Language: Draconic |
||||||
| ☐ Translating Scimitar of Speed | common | SJ-DC-NOS-04 Sub Nostia | Show | |||
|
Notes:
Language: Deep Speech |
||||||
| 🗵 Guardian Pipes of Rememberance | common | SJ-DC-NOS-05 The Lich Queen's Forgotten | Show | |||
| 🗵 Once was Solace (Talking Doll) | common | WBW-DC-DMM-01 The Soltitude of Solace | Show | |||
|
Notes:
Wondrous Item, common (requires attunement) |
||||||
| ☐ Morfan’s Inheritance (Orb of Direction) | common | FR-DC-IMP-01 Blood Price | Show | |||
|
Notes:
A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies. |
||||||
| ☐ Tongcat Nenek Kebayan (Staff of Healing) | common | WBW-DC-DMM-01 The Soltitude of Solace | Show | |||
|
Notes:
Staff, rare (requires attunement by a bard, cleric or druid) |
||||||
| 🎕 Dust of Dryness (5 charges) | uncommon | SJ-DC-NOS-02 A Rogue Heart | Show | |||
| 🗹 +1 Amulet of the Devout | uncommon | Purchase Log | Show | |||
| ☐ Dark Mother's Ring of Spell Storing | rare | CCC-HAL-02 Six Striking Swords | Show | |||
|
Notes:
Wondrous item, rare (requires attunement) |
||||||
| 🗹 The Sixth Sword (+2 Rapier with Guardian minor property) | rare | CCC-HAL-03 Six Swords Unbound | Show | |||
|
Notes:
Weapon, rare. This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative. This item can be found in the Dungeon Master’s Guide. |
||||||
| ☐ Durgeddin’s Fist (Mace of Terror) | rare | DDEP06-01 Relics of Kundrukar | Show | |||
|
Notes:
Mace, rare (requires attunement) |
||||||
| 🗹 Glamored Studded Leather +1 | rare | Cory'Bant'ex | Trade Log | Show | ||
|
Notes:
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance last until you use this property again or remove the armor. This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid. |
||||||
| ☐ Flame Tongue Rapier | rare | Trade Log | Show | |||
| 🗹 Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
|
Notes:
3x Favor, 2x Blessing, 1x Curing |
||||||
| ☐ Wand of Binding | rare | DDEP06-01 Relics of Kundrukar | Show | |||
| 🗹 Selendang Bomoh (Mantle of Spell Resistance) | rare | WBW-DC-DMM-01 The Soltitude of Solace | Show | |||
|
Notes:
Wondrous item, rare (requires attunement) |
||||||
| ☐ Absorbing Tatto (Radiant) | very_rare | SJ-DC-NOS-03 Sol Crash | Show | |||
|
Notes:
Language: Primordial |
||||||
| 🗹 Shield +3 | very_rare | Trade Log | Show | |||
|
Notes:
Nimoar's shield is a +3 shield with no additional magical properties. |
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