Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
🗹 Tome of Leadership and Influence
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
🏲 Blessing of Protection
unique
WPM
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
🗹 Cloak of Archnida
very_rare
DDHC-TOA-10 Ruins of Hisari
Show
Notes:
Requires Attunement
This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:
• You have resistance to poison damage.
• You have a climbing speed equal to your walking speed.
• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
• You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
• You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.
🗹 Robe of the Archmagi
legendary
Trade with Rocky
Trade Log
Show
Notes:
Robe of the Archmagi
Wondrous Item, Major, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard)
This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.
You gain these benefits while wearing the robe:
If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spell and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.
🏲 Szass Tam’s Arcane Essence
unique
DDEP00-01 The Red War (DWB Slot 0)
Show
Notes:
Epic boon, unique
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.
🗹 Ring of Swimming
uncommon
Trade Log
Show
🗹 Manual of Quickness of Action
very_rare
CCC-BMG-37-HULB3-1 The Weakness of Rock
Show
Notes:
Wondrous Item, very rare
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This item can be found in the Dungeon Masters Guide.
🗹 Staff of Power
very_rare
Trade Log
Show
🗹 Manual of Bodily Health
very_rare
Trade Log
Show
🗹 Ioun Stone of Mastery
legendary
DDAL00-11 Pipyap’s Guide to All of the: Twice as nice for half the price
Show
Notes:
Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your profciency bonus increases by 1 while this pale green stone orbits your head.
🏲 Boon of Immortality
unique
DDAL9-20 Where Devils Fear to Tread
Show
Notes:
You stop aging. You are immune to any effect that would age you, and you can't die from old age.
🗹 Staff of the Magi
legendary
Trade Log
Show
Notes:
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process.
☐ +1 Bloodwell Vial
uncommon
Purchase Log
Show
🏲 Blessing of Health
unique
DDHC-DMM Dungeon of the Mad Mage: Level 23
Show
☐ Rod of Lordly Might
legendary
DDHC-DMM Dungeon of the Mad Mage: Level 23
Show
☐ Ring of Earth Elemental Command
legendary
Trade Log
Show
☐ Wand of Viscous Globs
rare
Trade Log
Show
Notes:
Wand, Rare (requires attunement)
Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting modifier) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.
Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own.
The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wands last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.
A wand of viscous globs is destroyed if exposed to sunlight for 1 hour without interruption.
☐ Red Dragon Scale Mail
very_rare
Trade Log
Show
Notes:
Armor (scale mail), very rare, requires attunement
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used gain until the next dawn. This item can be found in the Dungeon Master’s Guide. This beautiful suit of scale mail is crafted from red dragon hide. Exquisite gold embossing covers the pauldrons and greaves, while the helm is crafted in the likeness of a snarling dragon complete with horns.
☐ Absorbing Tatto (Force)
very_rare
Trade Log
Show
☐ Blood of Fury Tattoo
common
DDAL-DRW20 The Death of Szass Tam
Show
Notes:
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
🗹 Tome of Leadership and Influence | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
🏲 Blessing of Protection | unique | WPM | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||
🗹 Cloak of Archnida | very_rare | DDHC-TOA-10 Ruins of Hisari | Show | |||
Notes:
Requires Attunement This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: • You have resistance to poison damage. • You have a climbing speed equal to your walking speed. • You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. • You can't be caught in webs of any sort and can move through webs as if they were difficult terrain. • You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn. |
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🗹 Robe of the Archmagi | legendary | Trade with Rocky | Trade Log | Show | ||
Notes:
Robe of the Archmagi Wondrous Item, Major, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. |
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🏲 Szass Tam’s Arcane Essence | unique | DDEP00-01 The Red War (DWB Slot 0) | Show | |||
Notes:
Epic boon, unique |
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🗹 Ring of Swimming | uncommon | Trade Log | Show | |||
🗹 Manual of Quickness of Action | very_rare | CCC-BMG-37-HULB3-1 The Weakness of Rock | Show | |||
Notes:
Wondrous Item, very rare |
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🗹 Staff of Power | very_rare | Trade Log | Show | |||
🗹 Manual of Bodily Health | very_rare | Trade Log | Show | |||
🗹 Ioun Stone of Mastery | legendary | DDAL00-11 Pipyap’s Guide to All of the: Twice as nice for half the price | Show | |||
Notes:
Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your profciency bonus increases by 1 while this pale green stone orbits your head. |
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🏲 Boon of Immortality | unique | DDAL9-20 Where Devils Fear to Tread | Show | |||
Notes:
You stop aging. You are immune to any effect that would age you, and you can't die from old age. |
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🗹 Staff of the Magi | legendary | Trade Log | Show | |||
Notes:
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process. |
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☐ +1 Bloodwell Vial | uncommon | Purchase Log | Show | |||
🏲 Blessing of Health | unique | DDHC-DMM Dungeon of the Mad Mage: Level 23 | Show | |||
☐ Rod of Lordly Might | legendary | DDHC-DMM Dungeon of the Mad Mage: Level 23 | Show | |||
☐ Ring of Earth Elemental Command | legendary | Trade Log | Show | |||
☐ Wand of Viscous Globs | rare | Trade Log | Show | |||
Notes:
Wand, Rare (requires attunement) Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wands last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A wand of viscous globs is destroyed if exposed to sunlight for 1 hour without interruption. |
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☐ Red Dragon Scale Mail | very_rare | Trade Log | Show | |||
Notes:
Armor (scale mail), very rare, requires attunement |
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☐ Absorbing Tatto (Force) | very_rare | Trade Log | Show | |||
☐ Blood of Fury Tattoo | common | DDAL-DRW20 The Death of Szass Tam | Show | |||
Notes:
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.” |