Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ +1 Bloodwell Vial uncommon Purchase Log Show
☐ Absorbing Tatto (Force) very_rare Trade Log Show
🏲 Blessing of Health unique DDHC-DMM Dungeon of the Mad Mage: Level 23 Show
🏲 Blessing of Protection unique WPM DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Blood of Fury Tattoo common DDAL-DRW20 The Death of Szass Tam Show
Notes:

When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”

🏲 Boon of Immortality unique DDAL9-20 Where Devils Fear to Tread Show
Notes:

You stop aging. You are immune to any effect that would age you, and you can't die from old age.

🗹 Cloak of Archnida very_rare DDHC-TOA-10 Ruins of Hisari Show
Notes:

Requires Attunement

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

• You have resistance to poison damage.

• You have a climbing speed equal to your walking speed.

• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

• You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.

• You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.

🗹 Ioun Stone of Mastery legendary DDAL00-11 Pipyap’s Guide to All of the: Twice as nice for half the price Show
Notes:

Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your profciency bonus increases by 1 while this pale green stone orbits your head.

🗹 Manual of Bodily Health very_rare Trade Log Show
🗹 Manual of Quickness of Action very_rare CCC-BMG-37-HULB3-1 The Weakness of Rock Show
Notes:

Wondrous Item, very rare
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This item can be found in the Dungeon Masters Guide.

☐ Red Dragon Scale Mail very_rare Trade Log Show
Notes:

Armor (scale mail), very rare, requires attunement
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used gain until the next dawn. This item can be found in the Dungeon Master’s Guide. This beautiful suit of scale mail is crafted from red dragon hide. Exquisite gold embossing covers the pauldrons and greaves, while the helm is crafted in the likeness of a snarling dragon complete with horns.

☐ Ring of Earth Elemental Command legendary Trade Log Show
🗹 Ring of Swimming uncommon Trade Log Show
🗹 Robe of the Archmagi legendary Trade with Rocky Trade Log Show
Notes:

Robe of the Archmagi

Wondrous Item, Major, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard)

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spell and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.

Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.

☐ Rod of Lordly Might legendary DDHC-DMM Dungeon of the Mad Mage: Level 23 Show
🗹 Staff of Power very_rare Trade Log Show
🗹 Staff of the Magi legendary Trade Log Show
Notes:

Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process.

🏲 Szass Tam’s Arcane Essence unique DDEP00-01 The Red War (DWB Slot 0) Show
Notes:

Epic boon, unique
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.

🗹 Tome of Leadership and Influence very_rare DDHC-TYP Tales from the Yawning Portal Show
☐ Wand of Viscous Globs rare Trade Log Show
Notes:

Wand, Rare (requires attunement)
Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting modifier) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.

Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own.

The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wands last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.

A wand of viscous globs is destroyed if exposed to sunlight for 1 hour without interruption.