Vexa Character Sheet
☐ Grey Bag of Tricks,
🗵 Masquarade Tattoo,
🗹 Luna Carnival Tote Bag (Language Bag of Holding),
☐ Guardian Sending Stones,
☐ Illusion Cloak of Protection,
🗵 Rope of Mending,
☐ Confident Wraps of Unarmed Prowess +1,
☐ Harmonious Helm of Underwater Action,
☐ Goggles of Night,
🗵 Mystery Key,
☐ Cloak of the Lunar Champion (Beacon Cloak of Protection) ,
☐ Brain Food (Heward’s Handy Spice Pouch),
☐ Rock of Ages (Sensory Stone),
☐ Bracelets of the Crashing Waves (Waterborne Gloves of Swimming and Climbing),
☐ Waterborne Sending Stone,
☐ Beacon Candle of the Deep,
☐ Guardian Staff of the Python,
☐ Oggin's Elephant Juju (Periapt of Wound Closure, temperate property),
☐ War Leader Instrument of the Bards (Fochlucan Bandore),
☐ Dragon Touched Focus (Amulet),
☐ Whip +1,
☐ Wand of Secrets,
☐ Slippers of Spider Climbing,
☐ Waterborne Bag of Bricks
Log Entries
| Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2026-02-13 05:20 | Trade Log | -5 | ☐ Slumbering Dragon’s Wrath Spear (Cold) > ☐ Slippers of Spider Climbing | Show Trade Log | ||||
|
Traded with Scy |
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| 2026-02-27 07:00 | WBW-DC-PHP-HOE1-01 The Mill of Mar-Itez | 1 | 100 | Show | ||||
|
+Potion of Growth Treasure Pearl of Power ("Scarlet-Tinted Dawn") Wondrous Item, Uncommon (Requires Attunement by a Spellcaster) While this pearl is on your person, you can take a Magic action to regain one expended spell slot of level 3 or lower. Once you use the pearl, it can’t be used again until the next dawn. This uncommonly large seawater pearl is one of Mar-Itez’s trinkets, which she wears as a pendent around her neck. It looks to have originally been pure white but has been stained red. No matter how vigorously it is cleaned and no matter what means is used, the stain stubbornly remains. When attuning to it, the user hears a soft but determined whisper in their ear, “I shed my blood, I pour it as the moment comes, So may we be gilded by a reflection of the heaven’s newly born light.” The attuned will know that they must willingly shed their blood on it in order to gain the pearl’s gift. Story Award/s You have made yourself known to the archfey Mar-Itez. To show her acknowledgement of your existence, she will spread a rumor* about you. This rumor precedes you wherever you go in Unti-unti, trumping even your good reputation as an adventurer. If you have accomplished something truly valiant, news of that takes a backseat to the unfounded rumor. Roll a d20 and refer to the table in Appendix 4 to determine what Mar-Itez orders Gat-Habag to spread around. *As the dungeon master, you may also choose what rumor will be spread based on the character. If tailoring a new rumor, the rumor needs to be petty or benign enough that it’ll be embarrassing but not interfere with game mechanics. Only the denizens of Pa-tingi-ingi hear about the rumor. Sunny: It’s said that you like fish in unnatural ways. Fey Guide If the adventurers successfully get the villagers of Linamnam Itez to honor their old agreement with the archfey, they can call upon the Gat-Habag to aid in their adventures in Unti-unti. If the adventurers are only partially successful, they still gain a fey guide, but it’s Gat-Habag’s evil twin, the Gat-Kabag (Lord Flatulence, Breaker of Winds). Gat-Kabag knows everything Gat-Habag knows, but is unreliable, disruptive, and not always willing to act in good faith with those he guides. He has a 50% chance of providing adventurers who seek his help with purposefully misleading information just because he feels like it. Magical Gift of Training: Cook's Utensils For appeasing Mar-Itez, you are granted a boon by the archfey. You are allowed to learn her ways and she gifts you with magical training. Under her not-always-patient tutelage, you are able to heighten your senses of taste, smell, and more. You unlock the secret to fey food preparation and become proficient with the Cook’s Utensil’s tools if you are not already. Your best dishes are Adobo, Sinigang, and Joyful Spaghetti. You must spend 50 downtime days to gain this benefit. Training. This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency they archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift. |
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| 2026-03-05 02:40 | FR-DC-WCAG4-1 Hit the Bricks! | 1 | 1 | 0 | 10 | ☐ Waterborne Bag of Bricks | Show | |
|
+Potion of Comprehension |
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| Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2026-02-13 05:20 | Trade Log | -5 | Show Trade Log | |||||
|
Traded with Scy |
||||||||
| 2026-02-27 07:00 | WBW-DC-PHP-HOE1-01 The Mill of Mar-Itez | 1 | Show | |||||
|
+Potion of Growth Treasure Pearl of Power ("Scarlet-Tinted Dawn") Wondrous Item, Uncommon (Requires Attunement by a Spellcaster) While this pearl is on your person, you can take a Magic action to regain one expended spell slot of level 3 or lower. Once you use the pearl, it can’t be used again until the next dawn. This uncommonly large seawater pearl is one of Mar-Itez’s trinkets, which she wears as a pendent around her neck. It looks to have originally been pure white but has been stained red. No matter how vigorously it is cleaned and no matter what means is used, the stain stubbornly remains. When attuning to it, the user hears a soft but determined whisper in their ear, “I shed my blood, I pour it as the moment comes, So may we be gilded by a reflection of the heaven’s newly born light.” The attuned will know that they must willingly shed their blood on it in order to gain the pearl’s gift. Story Award/s You have made yourself known to the archfey Mar-Itez. To show her acknowledgement of your existence, she will spread a rumor* about you. This rumor precedes you wherever you go in Unti-unti, trumping even your good reputation as an adventurer. If you have accomplished something truly valiant, news of that takes a backseat to the unfounded rumor. Roll a d20 and refer to the table in Appendix 4 to determine what Mar-Itez orders Gat-Habag to spread around. *As the dungeon master, you may also choose what rumor will be spread based on the character. If tailoring a new rumor, the rumor needs to be petty or benign enough that it’ll be embarrassing but not interfere with game mechanics. Only the denizens of Pa-tingi-ingi hear about the rumor. Sunny: It’s said that you like fish in unnatural ways. Fey Guide If the adventurers successfully get the villagers of Linamnam Itez to honor their old agreement with the archfey, they can call upon the Gat-Habag to aid in their adventures in Unti-unti. If the adventurers are only partially successful, they still gain a fey guide, but it’s Gat-Habag’s evil twin, the Gat-Kabag (Lord Flatulence, Breaker of Winds). Gat-Kabag knows everything Gat-Habag knows, but is unreliable, disruptive, and not always willing to act in good faith with those he guides. He has a 50% chance of providing adventurers who seek his help with purposefully misleading information just because he feels like it. Magical Gift of Training: Cook's Utensils For appeasing Mar-Itez, you are granted a boon by the archfey. You are allowed to learn her ways and she gifts you with magical training. Under her not-always-patient tutelage, you are able to heighten your senses of taste, smell, and more. You unlock the secret to fey food preparation and become proficient with the Cook’s Utensil’s tools if you are not already. Your best dishes are Adobo, Sinigang, and Joyful Spaghetti. You must spend 50 downtime days to gain this benefit. Training. This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency they archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift. |
||||||||
| 2026-03-05 02:40 | FR-DC-WCAG4-1 Hit the Bricks! | 1 | 10 | Show | ||||
|
+Potion of Comprehension |
||||||||
| Date Played | Adventure Title | Session | XP ▲ | GP | Downtime | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2026-02-13 05:20 | Trade Log | -5 | ☐ Slumbering Dragon’s Wrath Spear (Cold) > ☐ Slippers of Spider Climbing | Show Trade Log | ||||
|
Traded with Scy |
||||||||
| 2026-02-27 07:00 | WBW-DC-PHP-HOE1-01 The Mill of Mar-Itez | 1 | 100 | Show | ||||
|
+Potion of Growth Treasure Pearl of Power ("Scarlet-Tinted Dawn") Wondrous Item, Uncommon (Requires Attunement by a Spellcaster) While this pearl is on your person, you can take a Magic action to regain one expended spell slot of level 3 or lower. Once you use the pearl, it can’t be used again until the next dawn. This uncommonly large seawater pearl is one of Mar-Itez’s trinkets, which she wears as a pendent around her neck. It looks to have originally been pure white but has been stained red. No matter how vigorously it is cleaned and no matter what means is used, the stain stubbornly remains. When attuning to it, the user hears a soft but determined whisper in their ear, “I shed my blood, I pour it as the moment comes, So may we be gilded by a reflection of the heaven’s newly born light.” The attuned will know that they must willingly shed their blood on it in order to gain the pearl’s gift. Story Award/s You have made yourself known to the archfey Mar-Itez. To show her acknowledgement of your existence, she will spread a rumor* about you. This rumor precedes you wherever you go in Unti-unti, trumping even your good reputation as an adventurer. If you have accomplished something truly valiant, news of that takes a backseat to the unfounded rumor. Roll a d20 and refer to the table in Appendix 4 to determine what Mar-Itez orders Gat-Habag to spread around. *As the dungeon master, you may also choose what rumor will be spread based on the character. If tailoring a new rumor, the rumor needs to be petty or benign enough that it’ll be embarrassing but not interfere with game mechanics. Only the denizens of Pa-tingi-ingi hear about the rumor. Sunny: It’s said that you like fish in unnatural ways. Fey Guide If the adventurers successfully get the villagers of Linamnam Itez to honor their old agreement with the archfey, they can call upon the Gat-Habag to aid in their adventures in Unti-unti. If the adventurers are only partially successful, they still gain a fey guide, but it’s Gat-Habag’s evil twin, the Gat-Kabag (Lord Flatulence, Breaker of Winds). Gat-Kabag knows everything Gat-Habag knows, but is unreliable, disruptive, and not always willing to act in good faith with those he guides. He has a 50% chance of providing adventurers who seek his help with purposefully misleading information just because he feels like it. Magical Gift of Training: Cook's Utensils For appeasing Mar-Itez, you are granted a boon by the archfey. You are allowed to learn her ways and she gifts you with magical training. Under her not-always-patient tutelage, you are able to heighten your senses of taste, smell, and more. You unlock the secret to fey food preparation and become proficient with the Cook’s Utensil’s tools if you are not already. Your best dishes are Adobo, Sinigang, and Joyful Spaghetti. You must spend 50 downtime days to gain this benefit. Training. This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency they archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift. |
||||||||
| 2026-03-05 02:40 | FR-DC-WCAG4-1 Hit the Bricks! | 1 | 0 | 10 | ☐ Waterborne Bag of Bricks | Show | ||
|
+Potion of Comprehension |
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