Adventure Logsheet
*** PURCHASE ENTRY ***
Warlock Starting Gold
Five-leaf Clover Initiate A senior member of the Five-Leaf Clover has taken a liking of you and made you a junior member of their adventuring group. A magical tattoo of a five-leaf clover has been permanently placed at the back of your right hand. When you put your will to it, harmless green flame erupts from the tattoo and engulfs your hand. The flame can provide dim light within 5 feet of you
*** PURCHASE ENTRY ***
Shield
+Walloping Arrow
Luna Lightbearers Lunafreya offers her patronage as officers of the carnival. Characters may use the carnival as a home or a place of rest. Carnival folk from the Luna Carnival may be more inclined to provide assistance to the characters. Lightbearers are offered a magical tattoo of a golden crescent moon. This invisible golden tattoo only reveals itself under the light of a full moon, or when activated. Beacon. The bearer can use a bonus action to cause the item to shed bright moonlight in a 5-foot radius and dim light for an additional 5 feet, or to extinguish the light. +Luna Honey Milk Tea (Keoghtom's Ointment): “A caramel-colored liquid filled with rainbow tapioca pearls.”
+Potion of Water Breathing
+Sprellwrought Tattoo of Shield +Sprellwrought Tattoo of Absorb Elements +Mind Crystal (Subtle) Ecology of a Vampire You have done research into vampires in order to destroy one.
+Scroll of Zone of Truth
Canary in a Copper Mine You have a green-feathered canary named Twiti in a small wooden cage. Twiti can warn the characters of danger while they explore the mine in Part 3 and Part 4 of this adventure and may prove helpful in upcoming Murghôm adventures. +2xPotion of Healing
Acknowledgement of the Dragon Princes The Dragon Princes take note of your dedication and award you their praise. Whenever you play an adventure set in Murghôm you start that adventure with Heroic Inspiration. +Elemental Gem (Red Corundum)
+Potion of Healing Parrot Pin Shelter of Al-Kursi Evil Mt&Stt Medallion Favored of Ananta
+Spellwrought Tattoo (Water Walk)
+Special sticky rice dessert: The sticky rice is mixed with red beans and green beans giving it a beautiful bright red and yellow look. This dessert acts as a Potion of Healing. +Spell Scroll: Bless +Spell Scroll: Heroism +Carefully folded paper in the shape of a dragon, phoenix, or a unicorn.
+1 Arrows (x5)
+Spell Scroll: Catapult +Spell Scroll: Color Spray +Potion of Healing
+Potion of Climbing +Potion of Healing +Potion of Healing
+Potion of Healing (x3)
+Spell Scroll of Animate Dead +Spell Scroll of Bless
+Mind Crystal (Empowered)
+Potion of Healing +Potion of Climbing +Spell Scroll: Unseen Servant
*** TRADE ENTRY ***
Traded with Scy (https://www.adventurersleaguelog.com/users/9490/characters/75052)
+Potion of Growth Treasure Pearl of Power ("Scarlet-Tinted Dawn") Wondrous Item, Uncommon (Requires Attunement by a Spellcaster) While this pearl is on your person, you can take a Magic action to regain one expended spell slot of level 3 or lower. Once you use the pearl, it can’t be used again until the next dawn. This uncommonly large seawater pearl is one of Mar-Itez’s trinkets, which she wears as a pendent around her neck. It looks to have originally been pure white but has been stained red. No matter how vigorously it is cleaned and no matter what means is used, the stain stubbornly remains. When attuning to it, the user hears a soft but determined whisper in their ear, “I shed my blood, I pour it as the moment comes, So may we be gilded by a reflection of the heaven’s newly born light.” The attuned will know that they must willingly shed their blood on it in order to gain the pearl’s gift. Story Award/s Rumor Has It You have made yourself known to the archfey Mar-Itez. To show her acknowledgement of your existence, she will spread a rumor* about you. This rumor precedes you wherever you go in Unti-unti, trumping even your good reputation as an adventurer. If you have accomplished something truly valiant, news of that takes a backseat to the unfounded rumor. Roll a d20 and refer to the table in Appendix 4 to determine what Mar-Itez orders Gat-Habag to spread around. *As the dungeon master, you may also choose what rumor will be spread based on the character. If tailoring a new rumor, the rumor needs to be petty or benign enough that it’ll be embarrassing but not interfere with game mechanics. Only the denizens of Pa-tingi-ingi hear about the rumor. Sunny: It’s said that you like fish in unnatural ways. Sir Hopskip: You have poor hygiene Midge: You wear dentures made out of broken seashells you picked up at the beach Grom Bo: Your mother/father was an alimanggo Vexa: You once took candy from little fey children and ate it in front of them Fey Guide If the adventurers successfully get the villagers of Linamnam Itez to honor their old agreement with the archfey, they can call upon the Gat-Habag to aid in their adventures in Unti-unti. If the adventurers are only partially successful, they still gain a fey guide, but it’s Gat-Habag’s evil twin, the Gat-Kabag (Lord Flatulence, Breaker of Winds). Gat-Kabag knows everything Gat-Habag knows, but is unreliable, disruptive, and not always willing to act in good faith with those he guides. He has a 50% chance of providing adventurers who seek his help with purposefully misleading information just because he feels like it. Magical Gift of Training: Cook's Utensils For appeasing Mar-Itez, you are granted a boon by the archfey. You are allowed to learn her ways and she gifts you with magical training. Under her not-always-patient tutelage, you are able to heighten your senses of taste, smell, and more. You unlock the secret to fey food preparation and become proficient with the Cook’s Utensil’s tools if you are not already. Your best dishes are Adobo, Sinigang, and Joyful Spaghetti. You must spend 50 downtime days to gain this benefit. Training. This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency they archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.
+Potion of Comprehension +Potion of Healing