Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Pole of Colapsing [Crafted] common Bastion Turn Show
Notes:

Wondrous Item, common
This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.

Heward's Handy Spice Pouch [Crafted] common CCC-MALTH-003 Fire's Demise Show
Notes:

Wondrous Item, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can take a Magic action to expend 1 charge, name any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Mariner's Studded Leather common DDAL-DRW-09 Vile Bounty Show
Notes:

Armor (studded leather), uncommon
Made from tough but flexible shark leather, this armor is reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Cinderella's Wedding Ring (Ruby of the War Mage) common WBW-DC-CONMAR-15 Salvaging the Story Show
Notes:

Wondrous Item, common (requires attunement by a spellcaster)
This ruby is colorless and has the appearance of a diamond. It is attached to a ring with the inscription "Happily Ever After".
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.