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Adventure Title
CCC-MALTH-003 Fire's Demise
Session
1
Date Played
2024-12-01 18:00:00 UTC
Levels Gained
GP +/-
439
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Paaske
DM DCI Number
#2318837348
Notes
**Level up:** Declined **Hours Played:** 3 hours **Gold Earned:** 789 gp ***Bastion Event:*** (58): Criminal Hireling (Payed 300 gp) **Orders** - Garden: Harvest -> 10 Healer's Kit's - Sanctuary -> Maintain - Training Area -> Empower Training (Unarmed Combat) - Workshop -> Craft: Magic Item (Implement) (Heward's Handy Spice Pouch) (5 days | 50 gp) **Days:** 25 -> 35

Magic Items

Name Rarity Location Table Result Counts?
Necklace of Fireballs Rare true
**Wondrous Item, rare** This necklace has 1d6 + 3 (6) beads hanging from it. You can take a Magic action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a level 3 Fireball (save DC 15). You can hurl multiple beads, or even the whole necklace, at one time. When you do so, increase the damage of the Fireball by 1d6 for each bead after the first (maximum 12d6).
Heward's Handy Spice Pouch Common true
**Wondrous Item, common** This belt pouch appears empty and has 10 charges. While holding the pouch, you can take a Magic action to expend 1 charge, name any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.