Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Shadowneedle [Unbreakable Arrow] common CCC_BMG-MOON4-3 Gate to the Unknown Show
Notes:

Weapon (arrow), common
One of 20 unbreakable arrows crafted with Shadowsong the Oathbow. When fired, the wielder may say, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.
This arrow can’t be broken, except when it is within an antimagic field.
This item can be found in Xanathar’s Guide to Everything.

Staff of the Woodlands rare Trade Log Show
Notes:

Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

Enduring Spellbook common CCC-BMG-MOON6-1 A reopened eye Show
Notes:

Wondrous item, common
This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”.
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.

Moon-Touched Sword common CCC-BMG-MOON6-2 Troubled Visions Show
Notes:

Weapon (any sword), common (requires attunement)
The blade is thin to the point of being paper. Geometric runes run along its length, in stark contrast to the sweeping elven make. The script is unknown, but purportedly (or with the help of comprehend languages) it reads: “I am but a shard. Find Xintocan.”
In darkness, the blade sheds bright light for 15 feet, and dim light for an additional 15 feet.

The Shroud of the Mourning Warrior (+1 Scale Mail) rare Trade Log Show
Notes:

Armor (scale mail), rare
This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer.
You have a bonus to AC while wearing this armor. The bonus is determined by its rarity.

Giant's Bane rare Trade Log Show
Notes:

Weapon (longbow), rare
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When fighting giants, the attack and damage roll bonus increases to +4.

The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls.

History
In 1325 DR the ranger Kaylin Plainstalker patrolled a vast area between the Giant’s Run Mountains and Elversult. Of half-elven heritage, the woman was a beauty, as well as an expert shot with her bow. Her attractiveness and her prowess at stopping marauding bands of hill giants soon caught the eye of Rilar Biltmoor, a rakish young wool merchant from Elversult. To gain her favor, the young man paid a wizard from Westgate to craft her a magical bow made of yew. Kaylin accepted the weapon, but rebuffed the merchant’s romantic interests.

Several years later, Rilar’s business failed, and he lost everything. He returned to his family farm on the outskirts of Elversult. Instead of organizing large shipments of wool to Westgate and Iriaebor, he spent his days tending sheep in the foothills of the Giant’s Run Mountains.

When Kaylin learned of the man’s troubles, she visited and offered to return the weapon he had given to her, hoping she could ease his financial burdens. Rilar declined the bow, claiming he had found a peace and contentment as a sheep header that he had not known as a merchant. His honesty and newfound humility touched the ranger, and over time, she grew to love the man she had rejected years earlier. They eventually married and started a family of their own.

The bow remained in Kaylin’s possession until she died peacefully in her sleep at her family’s farm.

Moon Sickle +1 uncommon Purchase Log Show
Notes:

Weapon (sickle), uncommon (requires attunement by a druid or ranger)
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.

Proficiency with a sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it

Shadowneedle [Unbreakable Arrow] common Service Reward: Tier 1 Adventure Reward Show
Notes:

Weapon (arrow), common
One of 20 unbreakable arrows crafted with Shadowsong the Oathbow. When fired, the wielder may say, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.
This arrow can’t be broken, except when it is within an antimagic field.

Insignia Of Claws uncommon Service Reward: Tier 1 Adventure Reward Show
Notes:

Wondrous, Uncommon
While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.

Armor of Gleaming (Studded Leather) common WBW-DC-CONMAR-14 Minuet of Misty Mountain Show
Notes:

Armor (Studded Leather), common
This armor never gets dirty.

Clothes of Mending common WBW-DC-CONMAR-14 Minuet of Misty Mountain Show
Notes:

Wondrous Item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.

Veteran’s Cane common WBW-DC-CONMAR-14 Minuet of Misty Mountain Show
Notes:

Wondrous Item, common
When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.

Boots of Speed rare WBW-DC-CONMAR-14 Minuet of Misty Mountain Show
Notes:

Wondrous Item, rare (requires attunement)
The boots are red and have a golden clover woven into them. The boots look like sneakers.
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.
When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.

Talking Doll common WBW-DC-CONMAR-11 Serenade of Sandy Shore Show
Notes:

Wondrous Item, common (requires attunement)
The doll looks like a small pirate with a black eyepatch with a clover woven into it.
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

Mantle of Spell Resistance common WBW-DC-CONMAR-11 Serenade of Sandy Shore Show
Notes:

Wondrous Item, rare (requires attunement)
The cloak is forest green with a golden clover woven into it. The golden treads glow up when a spell is targeting the character wearing the cloak.
You have advantage on saving throws against spells while you wear this cloak.

Sentinel Shield uncommon CCC-BMG-MOON11-1 A Darkened City Show
Notes:

Armor (shield), uncommon
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with the symbol of an eye.

Whenever the Sentinel Shield grants advantage on a roll, the eye on the front squints, and the shield says “hmmmm” in a deep gravelly voice that is audible to anyone within 30 feet.

Figurine of Wondrous Power (Silver Raven) uncommon CCC-BMG-MOON11-2 A Darkened Court Show
Notes:

Wondrous Item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Silver Raven. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

Medallion of Thoughts uncommon CCC-BMG-MOON11-3 A Darkened Heart Show
Notes:

Wondrous Item, uncommon (requires attunement)
This medallion is made out of polished silver and shaped like a small mirror. Any thoughts detected by the device appear in the mirrored surface as either images or the surface fogs over and words appear.

The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. The medallion regains 1d3 expended charges daily at dawn.