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Adventure Title
WBW-DC-CONMAR-14 Minuet of Misty Mountain
WBW-DC-CONMAR-14 Minuet of Misty Mountain
Session
1
1
Date Played
2022-12-22 17:00:00 UTC
2022-12-22 17:00:00 UTC
Levels Gained
GP +/-
861
861
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Danny
Danny
DM DCI Number
#7317109996
#7317109996
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 1000 gp **Gold Spent:** *Armor of Gleaming (Studded leather)* (70 gp), *Clothes of Mending* (35 gp), *Spell Scroll of Cure Wounds* x 3 (3 x 10 gp), Crampons (2 gp), Snow Shoes (2 gp) **Consumables:** *Potion of Hill Giant Strength*, *Potion of Resistance*, *Psychic Potion of Greater Healing*, *Spell Scroll of Cure Wounds* ***Magical Gift: Training Note*** A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. You should include the above text in your adventure if you offer this type of magical gift. **Charm of Animal Conjuring:** This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 1000 gp **Gold Spent:** *Armor of Gleaming (Studded leather)* (70 gp), *Clothes of Mending* (35 gp), *Spell Scroll of Cure Wounds* x 3 (3 x 10 gp), Crampons (2 gp), Snow Shoes (2 gp) **Consumables:** *Potion of Hill Giant Strength*, *Potion of Resistance*, *Psychic Potion of Greater Healing*, *Spell Scroll of Cure Wounds* ***Magical Gift: Training Note*** A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. You should include the above text in your adventure if you offer this type of magical gift. **Charm of Animal Conjuring:** This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Armor of Gleaming (Studded Leather) | Common | true | |||
**Armor (Studded Leather), common** This armor never gets dirty. | |||||
Clothes of Mending | Common | true | |||
**Wondrous Item, common** This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way. | |||||
Veteran’s Cane | Common | true | |||
**Wondrous Item, common** When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical. | |||||
Boots of Speed | Rare | true | |||
**Wondrous Item, rare (requires attunement)** *The boots are red and have a golden clover woven into them. The boots look like sneakers.* While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. |