Ainara

Season:
Season 9
Race:
Aasimar (Plane-Touched Wings)
Class:
Sorcerer, Bard (College of Valor)
Background:
Custom
Lifestyle:
None
Current Level:
14
Total GP:
52447
Total Downtime:
86
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
45
Magic Item Limit:
6
Wand of Lightning Bolts,
Ring of Spell Storing,
Robe of Useful Items,
Moon-Touched Sword (Rapier),
Gauntlets of Ogre Power,
Glaive, +1 ,
Belt of Hill Giant Strength (“Fat” Markoth’s Cummerbund),
Glaive, +2,
Wand Of Fireballs,
Staff of the Woodlands,
Asharam’s Orb of Ensnaring (Iron Bands of Bilarro),
Mace of Smiting ,
Longrest Blanket (Cloak of Many Fashions),
Clothes of Mending,
Armor of Vulnerability (Slashing),
Chain Mail, +1,
Goggles of Night,
Ring of Protection,
Ring of Spell Storing,
Stone of Good Luck,
Blackrazor,
Blessing of Protection,
Blessing of Weapon Enhancement,
Wave,
Whelm,
Necklace of Prayer Beads,
Mithral Armor (Chainmail),
Rod of the Pact Keeper +2,
Wand of Magic Missiles,
Tome of Leadership and Influence,
Belt of Fire Giant Strength,
Glaive +3 ,
Brooch of Shielding ,
Rogue’s Mantle ,
Ring of Feather Falling ,
Cloak of the Bat,
Cast-Off Armor, Breastplate ,
Boots of False Tracks ,
Instrument of the Bards (Cli Lyre),
Manual of Bodily Health,
Tome of Clear Thoughts,
Orb of Direction ,
Vicious Weapon (Halberd),
Midnight Phaeton's Horn (Pike +3),
Eyes of the Eagle ,
Orb of Time

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2024-03-27 16:00 TYP Ch.4 White Plume Mountain 1 11647 10 Armor of Vulnerability (Slashing), Chain Mail, +1, Goggles of Night, Ring of Protection, Ring of Spell Storing, Stone of Good Luck, Blessing of Protection, Blackrazor, Blessing of Weapon Enhancement, Wave, Whelm, Necklace of Prayer Beads Show

Level up: Declined
Hours Played: 8 hours
Gold Earned: 11647 gp
Consumable: Potion of mind reading, Potion of flying, Potion of greater healing, Spell Scroll of Conjure Minor Elementals, Spell Scroll of Dispel Magic, Spell Scroll of Magic Mouth, Spell Scroll of Fear, Scroll of Protection (fiends)

Reward for Returning the First Weapon
Max gold for their level for each character in the party.
Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. (Chose: Necklace of Fireballs (9), Beads of Force (5), Feather Token (Bird), Potion of Heroism, Potion of Invulnerability)

Reward for Returning the Second Weapon
Each character may choose one of the following items: arrow-catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. (Chose: *Necklace of Prayer Beads)

Reward for Returning the Third Weapon
Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (Chose: Blessing of Protection)

Blessing of Protection.
You gain a +1 bonus to AC and saving throws.

Blessing of Weapon Enhancement.
One nonmagical weapon in your possession becomes a +1 weapon whenever you wield it.

2023-04-13 20:51 DDAL10-04 Cold Benevolence 1 Robe of Useful Items Show DM Log
2024-09-30 19:00 CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge 1 1 1244 10 Manual of Bodily Health Show

Level up: Accepted
Hours Played: 3 hours
Gold Earned: 1300
Gold Spent: Longbow (50 gp), Quiver (1 gp), Arrows x 100 (5 gp)

Story Award: To Wear the Cloak
If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks.

Story Award: Favor of Boddynock Glitterstone
Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred.

Downtime Activity: Quest Learn the Culture (Mulmaster)
You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses.

2023-04-15 23:52 DDAL10-03 Divining Evil 1 Boots of Striding and Springing Show DM Log
2024-12-16 19:00 CCC-BMG-38 HULB 3-2 Dead Canaries 1 1 -3600 3 Tome of Clear Thoughts, Orb of Direction , Eyes of the Eagle Show

Level up: Accepted
Hours Played: 3 hours
Gold Earned: 500 gp
Gold Spent: 100 gp diamond dust for Greater Restoration
Consumable: Spell Scroll of Antipathy/Sympathy, Potion of Mind Reading

Story Award: Mental Fortitude.
You prevailed in a direct duel of the minds with the alhoon Berach, thus your mind is strengthened. You may choose to have advantage on each of the three mental saves once, scratching each off the sheet after use (once each for an Intelligence, Wisdom and Charisma save).

Bastion Turn:
Orders
- Arcane Study -> Craft: Magic Item (Arcana) (Orb of Directions) (5 days | 50 gp) -> Done
- Laboratory -> Craft: Alchemist’s Supplies (Oil of Slipperiness) 5 days | 100 gp -> Done
- Training Area -> Empower: Training -> Halberd Mastery (7 downtime days)
- Workshop -> Craft: Magic Item (Implement) (Eyes of the Eagle ) (10 days | 200 gp) -> 3 days left
Adding Basic Facilities
- Cramped (500 | 20) x 4 -> 2 Cramped
- Roomy (1000 gp | 45 days) x 2 -> 6 Roomy
Days: 105-> -15 -> Finished 2 Roomy and 1 cramped. 13 days left on 3 cramped.
Adding Basic Facilities
- Observatory

2023-04-13 20:50 DDAL10-01 The Frozen North 1 Illuminator’s Tattoo, Goggles of Night Show DM Log
2023-04-13 20:46 CCC-GAD02-01 The Monster Within 1 Goggles of Night, Moon-Touched Sword (Rapier) Show DM Log

Consumable Magic Item: Potion of Hill Giant Strength

2023-12-09 19:00 DDAL07-06 Fester and Burn 1 310 10 Mace of Smiting Show

Level up: Declined
Hours Played: 4 hours
Gold Earned: 310 gp
Consumable: Potion of Poison

2023-07-22 19:00 DDAL07-08 Putting the Dead to Rest 1 1 310 10 Staff of the Woodlands Show

Level up: Accepted
Hours Played: 3 hours
Gold Earned: 320 gp
Gold Spent: 20 x ration (20 x 0.5 gp)
Consumable: Potion of Greater Healing, Potion of Necrotic Resistance

2023-07-08 19:00 DDAL07-07 Rotting Roots 1 1 585 10 Rope of Entanglement Show

Level up: Accepted
Hours Played: 4 hours
Gold Earned: 585 gp

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2024-03-27 16:00 TYP Ch.4 White Plume Mountain 1 10 Show

Level up: Declined
Hours Played: 8 hours
Gold Earned: 11647 gp
Consumable: Potion of mind reading, Potion of flying, Potion of greater healing, Spell Scroll of Conjure Minor Elementals, Spell Scroll of Dispel Magic, Spell Scroll of Magic Mouth, Spell Scroll of Fear, Scroll of Protection (fiends)

Reward for Returning the First Weapon
Max gold for their level for each character in the party.
Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. (Chose: Necklace of Fireballs (9), Beads of Force (5), Feather Token (Bird), Potion of Heroism, Potion of Invulnerability)

Reward for Returning the Second Weapon
Each character may choose one of the following items: arrow-catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. (Chose: *Necklace of Prayer Beads)

Reward for Returning the Third Weapon
Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (Chose: Blessing of Protection)

Blessing of Protection.
You gain a +1 bonus to AC and saving throws.

Blessing of Weapon Enhancement.
One nonmagical weapon in your possession becomes a +1 weapon whenever you wield it.

2023-04-13 20:51 DDAL10-04 Cold Benevolence 1 Show DM Log
2024-09-30 19:00 CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge 1 10 Show

Level up: Accepted
Hours Played: 3 hours
Gold Earned: 1300
Gold Spent: Longbow (50 gp), Quiver (1 gp), Arrows x 100 (5 gp)

Story Award: To Wear the Cloak
If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks.

Story Award: Favor of Boddynock Glitterstone
Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred.

Downtime Activity: Quest Learn the Culture (Mulmaster)
You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses.

2023-04-15 23:52 DDAL10-03 Divining Evil 1 Show DM Log
2024-12-16 19:00 CCC-BMG-38 HULB 3-2 Dead Canaries 1 3 Show

Level up: Accepted
Hours Played: 3 hours
Gold Earned: 500 gp
Gold Spent: 100 gp diamond dust for Greater Restoration
Consumable: Spell Scroll of Antipathy/Sympathy, Potion of Mind Reading

Story Award: Mental Fortitude.
You prevailed in a direct duel of the minds with the alhoon Berach, thus your mind is strengthened. You may choose to have advantage on each of the three mental saves once, scratching each off the sheet after use (once each for an Intelligence, Wisdom and Charisma save).

Bastion Turn:
Orders
- Arcane Study -> Craft: Magic Item (Arcana) (Orb of Directions) (5 days | 50 gp) -> Done
- Laboratory -> Craft: Alchemist’s Supplies (Oil of Slipperiness) 5 days | 100 gp -> Done
- Training Area -> Empower: Training -> Halberd Mastery (7 downtime days)
- Workshop -> Craft: Magic Item (Implement) (Eyes of the Eagle ) (10 days | 200 gp) -> 3 days left
Adding Basic Facilities
- Cramped (500 | 20) x 4 -> 2 Cramped
- Roomy (1000 gp | 45 days) x 2 -> 6 Roomy
Days: 105-> -15 -> Finished 2 Roomy and 1 cramped. 13 days left on 3 cramped.
Adding Basic Facilities
- Observatory

2023-04-13 20:50 DDAL10-01 The Frozen North 1 Show DM Log
2023-04-13 20:46 CCC-GAD02-01 The Monster Within 1 Show DM Log

Consumable Magic Item: Potion of Hill Giant Strength

2023-12-09 19:00 DDAL07-06 Fester and Burn 1 10 Show

Level up: Declined
Hours Played: 4 hours
Gold Earned: 310 gp
Consumable: Potion of Poison

2023-07-22 19:00 DDAL07-08 Putting the Dead to Rest 1 10 Show

Level up: Accepted
Hours Played: 3 hours
Gold Earned: 320 gp
Gold Spent: 20 x ration (20 x 0.5 gp)
Consumable: Potion of Greater Healing, Potion of Necrotic Resistance

2023-07-08 19:00 DDAL07-07 Rotting Roots 1 10 Show

Level up: Accepted
Hours Played: 4 hours
Gold Earned: 585 gp

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2024-03-27 16:00 TYP Ch.4 White Plume Mountain 1 11647 10 Armor of Vulnerability (Slashing), Chain Mail, +1, Goggles of Night, Ring of Protection, Ring of Spell Storing, Stone of Good Luck, Blessing of Protection, Blackrazor, Blessing of Weapon Enhancement, Wave, Whelm, Necklace of Prayer Beads Show

Level up: Declined
Hours Played: 8 hours
Gold Earned: 11647 gp
Consumable: Potion of mind reading, Potion of flying, Potion of greater healing, Spell Scroll of Conjure Minor Elementals, Spell Scroll of Dispel Magic, Spell Scroll of Magic Mouth, Spell Scroll of Fear, Scroll of Protection (fiends)

Reward for Returning the First Weapon
Max gold for their level for each character in the party.
Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. (Chose: Necklace of Fireballs (9), Beads of Force (5), Feather Token (Bird), Potion of Heroism, Potion of Invulnerability)

Reward for Returning the Second Weapon
Each character may choose one of the following items: arrow-catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. (Chose: *Necklace of Prayer Beads)

Reward for Returning the Third Weapon
Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (Chose: Blessing of Protection)

Blessing of Protection.
You gain a +1 bonus to AC and saving throws.

Blessing of Weapon Enhancement.
One nonmagical weapon in your possession becomes a +1 weapon whenever you wield it.

2023-04-13 20:51 DDAL10-04 Cold Benevolence 1 Robe of Useful Items Show DM Log
2024-09-30 19:00 CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge 1 1244 10 Manual of Bodily Health Show

Level up: Accepted
Hours Played: 3 hours
Gold Earned: 1300
Gold Spent: Longbow (50 gp), Quiver (1 gp), Arrows x 100 (5 gp)

Story Award: To Wear the Cloak
If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks.

Story Award: Favor of Boddynock Glitterstone
Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred.

Downtime Activity: Quest Learn the Culture (Mulmaster)
You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses.

2023-04-15 23:52 DDAL10-03 Divining Evil 1 Boots of Striding and Springing Show DM Log
2024-12-16 19:00 CCC-BMG-38 HULB 3-2 Dead Canaries 1 -3600 3 Tome of Clear Thoughts, Orb of Direction , Eyes of the Eagle Show

Level up: Accepted
Hours Played: 3 hours
Gold Earned: 500 gp
Gold Spent: 100 gp diamond dust for Greater Restoration
Consumable: Spell Scroll of Antipathy/Sympathy, Potion of Mind Reading

Story Award: Mental Fortitude.
You prevailed in a direct duel of the minds with the alhoon Berach, thus your mind is strengthened. You may choose to have advantage on each of the three mental saves once, scratching each off the sheet after use (once each for an Intelligence, Wisdom and Charisma save).

Bastion Turn:
Orders
- Arcane Study -> Craft: Magic Item (Arcana) (Orb of Directions) (5 days | 50 gp) -> Done
- Laboratory -> Craft: Alchemist’s Supplies (Oil of Slipperiness) 5 days | 100 gp -> Done
- Training Area -> Empower: Training -> Halberd Mastery (7 downtime days)
- Workshop -> Craft: Magic Item (Implement) (Eyes of the Eagle ) (10 days | 200 gp) -> 3 days left
Adding Basic Facilities
- Cramped (500 | 20) x 4 -> 2 Cramped
- Roomy (1000 gp | 45 days) x 2 -> 6 Roomy
Days: 105-> -15 -> Finished 2 Roomy and 1 cramped. 13 days left on 3 cramped.
Adding Basic Facilities
- Observatory

2023-04-13 20:50 DDAL10-01 The Frozen North 1 Illuminator’s Tattoo, Goggles of Night Show DM Log
2023-04-13 20:46 CCC-GAD02-01 The Monster Within 1 Goggles of Night, Moon-Touched Sword (Rapier) Show DM Log

Consumable Magic Item: Potion of Hill Giant Strength

2023-12-09 19:00 DDAL07-06 Fester and Burn 1 310 10 Mace of Smiting Show

Level up: Declined
Hours Played: 4 hours
Gold Earned: 310 gp
Consumable: Potion of Poison

2023-07-22 19:00 DDAL07-08 Putting the Dead to Rest 1 310 10 Staff of the Woodlands Show

Level up: Accepted
Hours Played: 3 hours
Gold Earned: 320 gp
Gold Spent: 20 x ration (20 x 0.5 gp)
Consumable: Potion of Greater Healing, Potion of Necrotic Resistance

2023-07-08 19:00 DDAL07-07 Rotting Roots 1 585 10 Rope of Entanglement Show

Level up: Accepted
Hours Played: 4 hours
Gold Earned: 585 gp