Adventure Logsheet
10 starting gold
1 Potion of Healing
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Level up to Ainara
Adventure Logsheet
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Level up to Ainara
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Level up to Ainara
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Level up to Ainara
Adventure Logsheet
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Level 5 Magic Item
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Bought new gear
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Adventure Logsheet
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Returned 1st and 2nd weapon
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Consumable Magic Item: Potion of Hill Giant Strength
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Adventure Logsheet
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Mission 3 completed Level up: Accepted Hours Played: 3 hours Gold Earned: 600 Bought Items: Breast plate (400 gp), 20 rations (10 gp) Sold Items: Chan Shirt (25 gp) Consumable: Potion of Animal Friendship
Mission 1 completed Level up: Accepted Hours Played: 1 hours Gold Earned: 900 Bought Items: 20 rations (10 gp), Glaive (20 gp), Spear (1 gp) Sold Items: 20 x gems worth 100 gp (2000 gp) Consumable: Potion of Greater Healing
Adventure Logsheet
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Traded with Micah (Kasper Knutzen) from DDAL05-12 Bad Business in Parnast
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Magic Item: Belt of Hill Giant Strength ("Fat" Markoth's Cummertbund) (Rare) Adventure Source: CCC-LINKS-01 Champion of the People Gold: 2.500 gp
Adventure Logsheet
Mission 2 completed Level up: Declined Hours Played: 1 hours Gold Earned: 500 gp Consumable: Potion of Poison, Potion of Invulnerability Story Award: Honary Clan Member For your assistance in saving the lives of the peaceful yuan-ti clan known as the Misty Cliff clan, they have made you an honorary member of their clan. If you are in need and a member of the clan is nearby, they provide whatever help they can. The same is expected of you if the clan requires assistance.
Mission 4 completed Level up: Declined Hours Played: 1 hours Gold Earned: 800 gp Consumable: Scroll of Protection from Aberations, Spell Scroll of Remove Curse, Spell Scroll of Tongues
Mission 5 completed Level up: Accepted Hours Played: 1 hours Gold Earned: 400 gp Consumable: Potion of Water Breathing, 2 x Alchemist Fire Story Award: Chosen of Ubtoa A remnant of the power of the lost god Ubtao selected you to do its will. You have been changed by this. Worshippers of Ubtao recognize you as special, and they treat you with deference and awe. If you ever do evil deeds to these worshippers, you lose this story award.
Adventure Logsheet
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Magic Item: Glaive +2 Gold: 50.000 gp
Level up: Accepted Hours Played: 4 hours Gold Earned: 585 gp
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Traded with Kree (Kasper Knutzen) from CCC-WYC1-3 The Dawn Heresy
Adventure Logsheet
Level up: Accepted Hours Played: 3 hours Gold Earned: 320 gp Gold Spent: 20 x ration (20 x 0.5 gp) Consumable: Potion of Greater Healing, Potion of Necrotic Resistance
Level up: Declined Hours Played: 3 hours Gold Earned: 640 gp Consumables: Potion of greater healing , Potion of heroism , Spell Scroll of life transference
Level up: Declined Hours Played: 4 hours Gold Earned: 310 gp Consumable: Potion of Poison
Adventure Logsheet
Buying Flying Snake from Ifan Talro'a for 250 gp
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Magic Item: Cloak of Many Fashions Adventure Source: BW-DC-PHP-TYM-01 I Dreamt That I Was Falling Gold: 250 gp
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Magic Item: Clothes of Mending Adventure Source: SJ-DC-NCH-02 Let's Go, S.A.G.O! Gold: 250 gp
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Purchased the following Scrolls & Potions: • Spell Scroll of Greater Restoration x 2 (1000 + 100 gp) • Spell Scroll of Mass Cure Wounds x 4 (1000 gp) • Potion of Supreme Healing x 1 (5000 gp)
Level up: Declined Hours Played: 8 hours Gold Earned: 11647 gp Consumable: Potion of mind reading, Potion of flying, Potion of greater healing, Spell Scroll of Conjure Minor Elementals, Spell Scroll of Dispel Magic, Spell Scroll of Magic Mouth, Spell Scroll of Fear, Scroll of Protection (fiends) Reward for Returning the First Weapon Max gold for their level for each character in the party. Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. (Chose: Necklace of Fireballs (9), Beads of Force (5), Feather Token (Bird), Potion of Heroism, Potion of Invulnerability) Reward for Returning the Second Weapon Each character may choose one of the following items: arrow-catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. (Chose: *Necklace of Prayer Beads) Reward for Returning the Third Weapon Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (Chose: Blessing of Protection) Blessing of Protection. You gain a +1 bonus to AC and saving throws. Blessing of Weapon Enhancement. One nonmagical weapon in your possession becomes a +1 weapon whenever you wield it.
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Module: DDHC-KGV-11 Affair on the Concordant Express Rewards: Level up | 10 downtime | 964 gp | Mithral Armor (Chainmail), Rod of the Pact Keeper +2, Silver Horn of Valhalla, Silvered Greatsword +3, Wand of Magic Missiles, Potion of Greater Healing, 1 rare magic item of my choice. Abacus Car - Discovers a profound equation nestled among the others. You gain proficiency in one of the following skills of your choice: Deception, History, Insight, Investigation, Medicine, or Performance.
Adventure Logsheet
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Module: CCC-ROZK-01-02 Zhentarim's Lament Rewards: Level up | 10 downtime days | 987.5 gp | 3 x light blue candies (Superior Healing), 1 x orange and white swirled candy (spell scroll of enhance ability | fox’s cunning), 1 x yellow candy that tastes of lemon (spell scroll of enhance ability | eagle’s splendor), Spell Scroll of Forcecage, Spell Scroll of Programmed Illusion, Spell Scroll of Simulacrum, Tome of Leadership and Influence Story Award: Nature of the Weave
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Magic Item: Belt of Fire Giant Strength Adventure Source: CCC-ALMOG-03 TALES03-01 Claws of Fury Gold: 10.000 gp
Story Award: Nature Of The Weave You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.
Adventure Logsheet
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Traded with Kahlee (Kasper Knutzen) from DDAL05-18 The Mysterious Isle
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Magic Item: Brooch of Shielding Downtime: 10
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Magic Item: Rogue’s Mantle (Rare) Downtime Days: 20
Adventure Logsheet
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Magic Item: Ring of Feather Falling (Rare) Downtime Days: 20
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Magic Item: Cloak of the Bat (Rare) Downtime Days: 20
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Traded with Kodo (Kasper Knutzen) from DC-PoA-HAG-SF4 Failing You
Adventure Logsheet
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Traded with Kodo (Kasper Knutzen) from Service Reward: 5th Anniversay season
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Traded with Alina (Kasper Knutzen) from DDHC-KGV-CH-13 Fire and Darkness
Level up: Accepted Hours Played: 3 hours Gold Earned: 1300 Gold Spent: Longbow (50 gp), Quiver (1 gp), Arrows x 100 (5 gp) Story Award: To Wear the Cloak If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. Story Award: Favor of Boddynock Glitterstone Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred. Downtime Activity: Quest Learn the Culture (Mulmaster) You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses.
Adventure Logsheet
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Bastion Acquisition Upgrade Days: 20 x 12 = 240 days -> 105 Basic Facilities: 1 Cramped, 1 Roomy -> 4 Roomy, 1 Crampled Special Facilites: 4 • Arcane Study | Roomy | 1 Hireling | Craft: Arcane Focus / Book / Magic Item (Arcana) • Laboratory | Roomy | 1 Hireling | Craft: Alchemist's Supplies / Poison • Training Area (Weapon Expert) | Vast | 4 Hirelings | Expower Training • Workshop (Carpenter's Tools, Cobbler’s Tools, Leatherworker's Tools, Potter’s Tools, Weaver's Tools, Woodcarver's Tools) | Roomy | 3 Hirelings | Craft: Adventuring Gear / Magic Item (Implement), Source of Inspiration Adding Basic Facilities - Roomy (1000 gp | 45 days) x 3
Level up: Accepted Hours Played: 3 hours Gold Earned: 500 gp Gold Spent: 100 gp diamond dust for Greater Restoration Consumable: Spell Scroll of Antipathy/Sympathy, Potion of Mind Reading Story Award: Mental Fortitude. You prevailed in a direct duel of the minds with the alhoon Berach, thus your mind is strengthened. You may choose to have advantage on each of the three mental saves once, scratching each off the sheet after use (once each for an Intelligence, Wisdom and Charisma save). Bastion Turn: Orders - Arcane Study -> Craft: Magic Item (Arcana) (Orb of Directions) (5 days | 50 gp) -> Done - Laboratory -> Craft: Alchemist’s Supplies (Oil of Slipperiness) 5 days | 100 gp -> Done - Training Area -> Empower: Training -> Halberd Mastery (7 downtime days) - Workshop -> Craft: Magic Item (Implement) (Eyes of the Eagle ) (10 days | 200 gp) -> 3 days left Adding Basic Facilities - Cramped (500 | 20) x 4 -> 2 Cramped - Roomy (1000 gp | 45 days) x 2 -> 6 Roomy Days: 105-> -15 -> Finished 2 Roomy and 1 cramped. 13 days left on 3 cramped. Adding Basic Facilities - Observatory
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Traded with Splint (Kasper Knutzen) from DDHC-GOG-01 Giants of the Star Forge