Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Flail +1
uncommon
DDHC-TYP Tomb of Horror
Show
Notes:
Weapon (flail), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Stone of Good Luck
uncommon
TYP Ch.4 White Plume Mountain
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Goggles of Night
uncommon
TYP Ch.4 White Plume Mountain
Show
Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Brooch of Shielding
uncommon
Service Reward: Brooch of Shielding
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
Glaive, +1
uncommon
Purchase Log
Show
Notes:
Weapon (glaive), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Gauntlets of Ogre Power
uncommon
Trade Log
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Scimitar of Vengeance
uncommon
DDHC-TYP Tomb of Horror
Show
Notes:
Weapon (Scimitar), Uncommon (Requires Attunement)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons other than this one.
In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.
Staff of the Woodlands
common
DDAL07-08 Putting the Dead to Rest
Show
Notes:
Weapon (quarterstaff), rare (requires attunement by a druid)
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC:
- animal friendship (1 charge)
- speak with animals (1 charge)
- barkskin (2 charges)
- locate animals or plants (2 charges)
- speak with plants (3 charges)
- awaken (5 charges),
- wall of thorns (6 charges)
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Tome of Leadership and Influence
common
Reward As If You Have Been A Player: CCC-ROZK-01-02 Zhentarim's Lament
Show
Notes:
Wondrous Item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Cast-Off Armor, Breastplate
common
Trade Log
Show
Notes:
Armor (breastplate), common
You can doff this armor as an action.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Moon-Touched Sword (Rapier)
common
CCC-GAD02-01 The Monster Within
Show
Notes:
Weapon (rapier), common
This silver blade is forged to resemble a long tentacle that twists out to a sharp point.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Boots of False Tracks
common
Trade Log
Show
Notes:
Wondrous Item, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Clothes of Mending
common
Service Reward: Common or Uncommon
Show
Notes:
Wondrous item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
Temperate: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Longrest Blanket (Cloak of Many Fashions)
common
Service Reward: Common or Uncommon
Show
Notes:
Wondrous item, common
This cloak feels cold or warm to the touch, depending on which temperature would make the user more comfortable.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Guardian: This magic item eases the mind and makes it clearer, and has the Guardian minor property (The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.)
Orb of Direction [Crafted]
common
CCC-BMG-38 HULB 3-2 Dead Canaries
Show
Notes:
Wondrous Item, common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.
Mace of Smiting
common
DDAL07-06 Fester and Burn
Show
Notes:
Weapon (mace), rare
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Eyes of the Eagle [Crafted]
common
CCC-ODFC02-03 Night's Bright Dawning
Show
Notes:
Wondrous Item, uncommon
These crystal lenses fit over the eyes. While wearing them, you have Advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
Orb of Time [Crafted]
common
CCC-ODFC02-03 Night's Bright Dawning
Show
Notes:
Wondrous Item, common
This orb can be used as an Arcane Focus.
While holding the orb, you can take a Magic action to determine whether it is morning, afternoon, evening, or nighttime. This property functions only on the Material Plane.
Half Plate Armor of Gleaming [Crafted]
common
Bastion Turn
Show
Notes:
Armor (half plate), common
This armor never gets dirty.
Silvered Longbow [Crafted]
common
Bastion Turn
Show
Notes:
Weapon (longbow), common
An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Flail +1 | uncommon | DDHC-TYP Tomb of Horror | Show | |||
|
Notes:
Weapon (flail), uncommon |
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| Stone of Good Luck | uncommon | TYP Ch.4 White Plume Mountain | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) |
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| Goggles of Night | uncommon | TYP Ch.4 White Plume Mountain | Show | |||
|
Notes:
Wondrous item, uncommon |
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| Brooch of Shielding | uncommon | Service Reward: Brooch of Shielding | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| Glaive, +1 | uncommon | Purchase Log | Show | |||
|
Notes:
Weapon (glaive), uncommon Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| Gauntlets of Ogre Power | uncommon | Trade Log | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| Scimitar of Vengeance | uncommon | DDHC-TYP Tomb of Horror | Show | |||
|
Notes:
Weapon (Scimitar), Uncommon (Requires Attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons other than this one. In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties. |
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| Staff of the Woodlands | common | DDAL07-08 Putting the Dead to Rest | Show | |||
|
Notes:
Weapon (quarterstaff), rare (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. |
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| Tome of Leadership and Influence | common | Reward As If You Have Been A Player: CCC-ROZK-01-02 Zhentarim's Lament | Show | |||
|
Notes:
Wondrous Item, very rare |
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| Cast-Off Armor, Breastplate | common | Trade Log | Show | |||
|
Notes:
Armor (breastplate), common This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. |
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| Moon-Touched Sword (Rapier) | common | CCC-GAD02-01 The Monster Within | Show | |||
|
Notes:
Weapon (rapier), common |
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| Boots of False Tracks | common | Trade Log | Show | |||
|
Notes:
Wondrous Item, common |
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| Clothes of Mending | common | Service Reward: Common or Uncommon | Show | |||
|
Notes:
Wondrous item, common |
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| Longrest Blanket (Cloak of Many Fashions) | common | Service Reward: Common or Uncommon | Show | |||
|
Notes:
Wondrous item, common While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. Guardian: This magic item eases the mind and makes it clearer, and has the Guardian minor property (The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.) |
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| Orb of Direction [Crafted] | common | CCC-BMG-38 HULB 3-2 Dead Canaries | Show | |||
|
Notes:
Wondrous Item, common While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north. |
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| Mace of Smiting | common | DDAL07-06 Fester and Burn | Show | |||
|
Notes:
Weapon (mace), rare When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. |
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| Eyes of the Eagle [Crafted] | common | CCC-ODFC02-03 Night's Bright Dawning | Show | |||
|
Notes:
Wondrous Item, uncommon |
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| Orb of Time [Crafted] | common | CCC-ODFC02-03 Night's Bright Dawning | Show | |||
|
Notes:
Wondrous Item, common While holding the orb, you can take a Magic action to determine whether it is morning, afternoon, evening, or nighttime. This property functions only on the Material Plane. |
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| Half Plate Armor of Gleaming [Crafted] | common | Bastion Turn | Show | |||
|
Notes:
Armor (half plate), common |
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| Silvered Longbow [Crafted] | common | Bastion Turn | Show | |||
|
Notes:
Weapon (longbow), common |
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