Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
Amulet of Health
rare
G
DM Quest: Déjà Vu
Show
Notes:
Wondrous Item, rare (requires attunement)
An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide.
Table: G
Price: 20 tier 2 TCP
Manke’s Die (Charlatan’s Die)
common
CCC-GLIP-0101 Glip Dak
Show
Notes:
Wondrous Item, common (requires attunement)
Whenever you roll this six-sided die, you can control which number it rolls.
This item can be found in Xanathar’s Guide to Everything.
Dread Helm
common
CCC-GLIP-0103 Citadel of Vlaakith
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Notes:
Wondrous Item, common
This fearsome steel helm makes your eyes glow red while you wear it.
Gauntlets of Ogre Power
uncommon
Trade Log
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Notes:
Wondrous Item, Uncommon (Requires Attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.
The Sixth Sword (+2 Rapier w/ Guardian minor property)
rare
Trade Log
Show
Notes:
Weapon (Rapier), rare
This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Longbow +1
uncommon
Purchase Log
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Notes:
Weapon (Longbow), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Sylvan Sock (Hat of Vermin)
common
WBW-DC-CONMAR-06 Two Hearts Apart
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Notes:
Wondrous item, common
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
This sock has the language minor property: The bearer of this sock can speak and understand Sylvan while the sock is on the bearer’s person.
Shortsword, +2
rare
Trade Log
Show
Notes:
Weapon (Shortsword), rare (+2)
The shortsword is made from the claw of a polar bear, with a white blade and a black tip. The wielder, when happy, growls.
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity.
Shield of the Silver Dragon (Shield +2)
rare
Service Reward: Tier 2 Adventure Reward
Show
Notes:
Armor (shield), rare
This shield is a +2 shield emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon.
While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
Guardian Minor Property: The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Prosthetic Limb
common
Trade Log
Show
Notes:
Wondrous Item, Common
This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb.
This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.
War Horn of Valor
rare
Trade Log
Show
Notes:
Wondrous Item, rare
This brass war horn is engraved with the war rune, which glows purple when the horn is blown.
You can blow the horn as a bonus action. When you do, if you have the frightened condition, you immediately end that condition on yourself. You also have advantage on saving throws against being frightened until the start of your next turn.
Invoking the Rune. When you blow the horn, you can also invoke the rune, imbuing the horn’s deep call with protective magic that affects creatures of your choice within 30 feet of yourself. You and all affected creatures gain a +1 bonus to AC until the start of your next turn.
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
Amulet of Health | rare | G | DM Quest: Déjà Vu | Show | ||
Notes:
Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. Table: G |
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Manke’s Die (Charlatan’s Die) | common | CCC-GLIP-0101 Glip Dak | Show | |||
Notes:
Wondrous Item, common (requires attunement) Whenever you roll this six-sided die, you can control which number it rolls. |
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Dread Helm | common | CCC-GLIP-0103 Citadel of Vlaakith | Show | |||
Notes:
Wondrous Item, common |
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Gauntlets of Ogre Power | uncommon | Trade Log | Show | |||
Notes:
Wondrous Item, Uncommon (Requires Attunement) |
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The Sixth Sword (+2 Rapier w/ Guardian minor property) | rare | Trade Log | Show | |||
Notes:
Weapon (Rapier), rare |
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Longbow +1 | uncommon | Purchase Log | Show | |||
Notes:
Weapon (Longbow), uncommon Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Sylvan Sock (Hat of Vermin) | common | WBW-DC-CONMAR-06 Two Hearts Apart | Show | |||
Notes:
Wondrous item, common This sock has the language minor property: The bearer of this sock can speak and understand Sylvan while the sock is on the bearer’s person. |
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Shortsword, +2 | rare | Trade Log | Show | |||
Notes:
Weapon (Shortsword), rare (+2) You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity. |
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Shield of the Silver Dragon (Shield +2) | rare | Service Reward: Tier 2 Adventure Reward | Show | |||
Notes:
Armor (shield), rare |
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Prosthetic Limb | common | Trade Log | Show | |||
Notes:
Wondrous Item, Common This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die. |
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War Horn of Valor | rare | Trade Log | Show | |||
Notes:
Wondrous Item, rare You can blow the horn as a bonus action. When you do, if you have the frightened condition, you immediately end that condition on yourself. You also have advantage on saving throws against being frightened until the start of your next turn. Invoking the Rune. When you blow the horn, you can also invoke the rune, imbuing the horn’s deep call with protective magic that affects creatures of your choice within 30 feet of yourself. You and all affected creatures gain a +1 bonus to AC until the start of your next turn. |