Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Amulet of Proof Against Detection and Location
uncommon
DDAL09-01 Escape from Elturgard - Part 4: The Liar
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this amulet, you are hidden from divination magic. You can’t be targeted by such magic or perceived through magical scrying sensors.
Arcane Grimoire +1
uncommon
Purchase Log
Show
Notes:
Wondrous Item, uncommon (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
Arcane Grimoire, +3
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
Arrow-Catching Shield
rare
DDAL09-08 In the Garden of Evil
Show
Notes:
Armor (shield), rare
This round, metal shield is decorated with braids of hair from the unicorn Zhalruban and emblazoned with the insignia of the Hellriders on the boss of the shield. The boss itself pulses with magic when the shield attracts ranged attacks.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
dndbeyond
Arrow-Catching Shield
rare
DDAL09-08 In The Garden of Evil
Show
Notes:
Armor (shield), rare
This round, metal shield is decorated with braids of hair from the unicorn Zhalruban and emblazoned with the insignia of the Hellriders on the boss of the shield. The boss itself pulses with magic when the shield attracts ranged attacks.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
dndbeyond
Battle Standard of Infernal Power
very_rare
Purchase Log
Show
Notes:
Wondrous Item, very rare (requires attunement)
This hell-forged battle standard is made of infernal iron and fitted with a small, unopenable cage containing a quasit. The trapped quasit is incapacitated, and its cage has AC 19, 10 hit points, and immunity to all types of damage except force damage. If killed or somehow released, the quasit disappears in a cloud of smoke, and a new one appears in the cage, provided the cage is intact.
While you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of overcoming damage immunities and resistances.
Blessing of Protection
unique
Reward As If You Have Been A Player: DDHC-KGV-CH-13 Fire and Darkness
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Notes:
Supernatural gift (blessing)
You gain a +1 bonus to AC and saving throws.
Bowl of Commanding Water Elementals
rare
DDAL09-07 The Diabolical Dive
Show
Notes:
Wondrous Item, rare
This silver bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons. It is ringed with Infernal script and inlaid with rubies. When filled with water from the River Styx, it can conjure a water elemental that can carry other creatures safely through the waters of the Styx.
While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the conjure elemental spell. The bowl can't be used this way again until the next dawn (or until 24 hours have passed on planes with no dawn).
Bowl of Commanding Water Elementals
rare
Trade Log
Show
Notes:
Wondrous Item, rare
This silver bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons. It is ringed with Infernal script and inlaid with rubies. When filled with water from the River Styx, it can conjure a water elemental that can carry other creatures safely through the waters of the Styx.
While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the conjure elemental spell. The bowl can't be used this way again until the next dawn (or until 24 hours have passed on planes with no dawn).
Brazier of commanding fire elementals
rare
G
Trade Log
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Notes:
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier's command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can't be used this way again until the next dawn.
The brazier weighs 5 pounds.
Brazier of Commanding Fire Elementals
rare
Reward As If You Have Been A Player: DDHC-KGV-CH-13 Fire and Darkness
Show
Notes:
Wondrous Item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
Censer of Controlling Air Elementals
rare
Trade Log
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Notes:
Wondrous Item, rare
While incense is burning in this censer, you can use an action to speak the censer's Command Word and summon an Air Elemental, as if you had cast the Conjure Elemental spell. The censer can't be used this way again until the next dawn.
This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.
Cloak of Many Fashions
common
Service Reward: Common/Uncommon
Show
Notes:
Wondrous Item, common
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Having been pursued by royal guards and hags, the cloak has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Clothes of Mending
common
Service Reward: Common/Uncommon
Show
Notes:
Wondrous Item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
This outfit has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Dragon Scale Mail (Silver)
very_rare
Trade Log
Show
Notes:
Armor (scale mail), very rare (requires attunement)
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest silver dragon within 30 miles of you. This special action can't be used again until the next dawn.
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Enduring Spellbook
common
Trade Log
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Notes:
Wondrous Item, common
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.
Euryale’s Aegis
legendary
Service Reward: Euryale’s Aegis
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Notes:
Armor (shield), legendary (requires attunement)
This gleaming brass shield bears a relief of the legendary medusa druid Euryale.
While wielding this shield, you gain the following benefits:
Blessing of Euryale. You have resistance to poison damage and are immune to the petrified condition.
Petrifying Heraldry. As a bonus action, you can make the front of the shield flare with a medusa’s petrifying magic, causing the relief’s eyes to glow brightly. Choose one creature you can see within 30 feet of you. The creature must succeed on a DC 20 Constitution saving throw, or it has the restrained condition as its body turns to stone. The restrained creature must make another DC 20 Constitution saving throw at the start of its next turn. On a failed save, the creature has the petrified condition for 24 hours. On a successful save, the restrained condition ends. Once this bonus action is used, it can’t be used again until the next dawn.
Spellcasting. While wielding the shield, you can use an action to cast one of the following spells from it: Lesser Restoration, Locate Creature, Transport via Plants. Once you use the shield to cast a spell, the shield can’t cast that spell again until the next dawn.
Glamoured Studded Leather
rare
DDAL09-06 Infernal Insurgency
Show
Notes:
Armor (studded leather), rare
Made from tough yet flexible giant abyssal crocodile hide leather, studded with what look to be teeth to make it studded leather.
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
dndbeyond
Glamoured Studded Leather
rare
DDAL09-06 Infernal Insurgency
Show
Notes:
Armor (studded leather), rare
Made from tough yet flexible giant abyssal crocodile hide leather, studded with what look to be teeth to make it studded leather.
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
dndbeyond
Glamoured Studded Leather
rare
DDAL09-06 Infernal Insurgency
Show
Notes:
Armor (studded leather), rare
Made from tough yet flexible giant abyssal crocodile hide leather, studded with what look to be teeth to make it studded leather.
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
Name ▲ | Rarity | Location | Table | Result | Source | |
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Amulet of Proof Against Detection and Location | uncommon | DDAL09-01 Escape from Elturgard - Part 4: The Liar | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) While wearing this amulet, you are hidden from divination magic. You can’t be targeted by such magic or perceived through magical scrying sensors. |
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Arcane Grimoire +1 | uncommon | Purchase Log | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement by a wizard) You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. |
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Arcane Grimoire, +3 | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement by a wizard) You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. |
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Arrow-Catching Shield | rare | DDAL09-08 In the Garden of Evil | Show | |||
Notes:
Armor (shield), rare You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. dndbeyond |
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Arrow-Catching Shield | rare | DDAL09-08 In The Garden of Evil | Show | |||
Notes:
Armor (shield), rare You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. dndbeyond |
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Battle Standard of Infernal Power | very_rare | Purchase Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) While you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of overcoming damage immunities and resistances. |
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Blessing of Protection | unique | Reward As If You Have Been A Player: DDHC-KGV-CH-13 Fire and Darkness | Show | |||
Notes:
Supernatural gift (blessing) |
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Bowl of Commanding Water Elementals | rare | DDAL09-07 The Diabolical Dive | Show | |||
Notes:
Wondrous Item, rare While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the conjure elemental spell. The bowl can't be used this way again until the next dawn (or until 24 hours have passed on planes with no dawn). |
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Bowl of Commanding Water Elementals | rare | Trade Log | Show | |||
Notes:
Wondrous Item, rare This silver bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons. It is ringed with Infernal script and inlaid with rubies. When filled with water from the River Styx, it can conjure a water elemental that can carry other creatures safely through the waters of the Styx. While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the conjure elemental spell. The bowl can't be used this way again until the next dawn (or until 24 hours have passed on planes with no dawn). |
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Brazier of commanding fire elementals | rare | G | Trade Log | Show | ||
Notes:
Wondrous item, rare |
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Brazier of Commanding Fire Elementals | rare | Reward As If You Have Been A Player: DDHC-KGV-CH-13 Fire and Darkness | Show | |||
Notes:
Wondrous Item, rare |
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Censer of Controlling Air Elementals | rare | Trade Log | Show | |||
Notes:
Wondrous Item, rare |
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Cloak of Many Fashions | common | Service Reward: Common/Uncommon | Show | |||
Notes:
Wondrous Item, common Having been pursued by royal guards and hags, the cloak has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Clothes of Mending | common | Service Reward: Common/Uncommon | Show | |||
Notes:
Wondrous Item, common This outfit has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
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Dragon Scale Mail (Silver) | very_rare | Trade Log | Show | |||
Notes:
Armor (scale mail), very rare (requires attunement) While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage. Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest silver dragon within 30 miles of you. This special action can't be used again until the next dawn. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets. |
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Enduring Spellbook | common | Trade Log | Show | |||
Notes:
Wondrous Item, common |
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Euryale’s Aegis | legendary | Service Reward: Euryale’s Aegis | Show | |||
Notes:
Armor (shield), legendary (requires attunement) While wielding this shield, you gain the following benefits: Blessing of Euryale. You have resistance to poison damage and are immune to the petrified condition. Petrifying Heraldry. As a bonus action, you can make the front of the shield flare with a medusa’s petrifying magic, causing the relief’s eyes to glow brightly. Choose one creature you can see within 30 feet of you. The creature must succeed on a DC 20 Constitution saving throw, or it has the restrained condition as its body turns to stone. The restrained creature must make another DC 20 Constitution saving throw at the start of its next turn. On a failed save, the creature has the petrified condition for 24 hours. On a successful save, the restrained condition ends. Once this bonus action is used, it can’t be used again until the next dawn. Spellcasting. While wielding the shield, you can use an action to cast one of the following spells from it: Lesser Restoration, Locate Creature, Transport via Plants. Once you use the shield to cast a spell, the shield can’t cast that spell again until the next dawn. |
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Glamoured Studded Leather | rare | DDAL09-06 Infernal Insurgency | Show | |||
Notes:
Armor (studded leather), rare Made from tough yet flexible giant abyssal crocodile hide leather, studded with what look to be teeth to make it studded leather. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. dndbeyond |
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Glamoured Studded Leather | rare | DDAL09-06 Infernal Insurgency | Show | |||
Notes:
Armor (studded leather), rare Made from tough yet flexible giant abyssal crocodile hide leather, studded with what look to be teeth to make it studded leather. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. dndbeyond |
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Glamoured Studded Leather | rare | DDAL09-06 Infernal Insurgency | Show | |||
Notes:
Armor (studded leather), rare While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. |