Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Headband of Intellect uncommon F DDAL05-16 Parnast Under Siege Show
Notes:

Wondrous Item, uncommon (requires attunement)
Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher.

Table: F
Price: 16 tier 1TCP

Boots of Striding and Springing uncommon Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement)
The boots are gnome-crafted, with gears and springs embedded in the soles. At first glance they appear worn, but on closer inspection, the boots are designed that way.

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther your remaining movement would allow.

Battleaxe +1 uncommon Service Reward: Reward as Player Show
Notes:

Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.

Shield +1 uncommon Service Reward: Reward as Player Show
Notes:

Armor (shield), uncommon
While holding this Shield, you have a bonus to Armor Class determined by the Shield’s rarity, in addition to the Shield’s normal bonus to AC.

Blue Dragon Scale Mail very_rare Service Reward: Reward as Player Show
Notes:

Armor (scale mail), very rare (requires attunement)
This is made of the scales of blue dragons. Sometimes dragons collect their cast-off scales and gift them. Other times, hunters carefully preserve the hide of a dead dragon. In either case, Dragon Scale Mail is highly valued.

While wearing this armor, you gain a +1 bonus to Armor Class, you have Advantage on saving throws against the breath weapons of Dragons, and you have Resistance to Lightning damage.

Additionally, you can focus your senses as a Magic action to discern the distance and direction to the closest blue dragon within 30 miles of yourself. This action can’t be used again until the next dawn.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

Dagger, +2 rare Trade Log Show
Notes:

Weapon (dagger), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.

Smoke (Shortsword +2) rare Trade Log Show
Notes:

Weapon (shortsword), rare
This thin blade is a foot and a half in length, and scorched black. No amount of oiling, scrubbing, or cleaning will remove the stain or brighten the blade. It ends in a jagged, broken edge, as if it was once much longer. The hilt is protected by a fencer’s basket guard. The pommel has a socket, as if for a jewel, but it is empty. This short sword cuts easily through flesh and bone, and leaves the faint smell of smoke in it’s wake.
You have a +2 bonus to attack and damage rolls made with this magic short sword.

Bag of Devouring very_rare DDHC-DD-04 For Whom the Void Calls Show
Notes:

Wondrous Item, Very Rare
This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.

The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can take an action to try to escape, doing so with a successful DC 15 Strength (Athletics) check. Another creature can take an action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength (Athletics) check, provided the puller isn’t pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Cloak of Many Fashions common DDHC-DD-04 For Whom the Void Calls Show
Notes:

Wondrous Item, Common
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

+1 Spear uncommon DDHC-DD-04 For Whom the Void Calls Show
Notes:

Weapon (spear), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.

Vicious Scimitar rare Trade Log Show
Notes:

Weapon (scimitar), rare
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.