Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
+1 Spear
uncommon
DDHC-DD-04 For Whom the Void Calls
Show
Notes:
Weapon (spear), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Bag of Devouring
very_rare
DDHC-DD-04 For Whom the Void Calls
Show
Notes:
Wondrous Item, Very Rare
This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.
The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can take an action to try to escape, doing so with a successful DC 15 Strength (Athletics) check. Another creature can take an action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength (Athletics) check, provided the puller isn’t pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Battleaxe +1
uncommon
Service Reward: Reward as Player
Show
Notes:
Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Battleaxe +1
uncommon
Service Reward: Reward as Player
Show
Notes:
Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Blue Dragon Scale Mail
very_rare
Service Reward: Reward as Player
Show
Notes:
Armor (scale mail), very rare (requires attunement)
This is made of the scales of blue dragons. Sometimes dragons collect their cast-off scales and gift them. Other times, hunters carefully preserve the hide of a dead dragon. In either case, Dragon Scale Mail is highly valued.
While wearing this armor, you gain a +1 bonus to Armor Class, you have Advantage on saving throws against the breath weapons of Dragons, and you have Resistance to Lightning damage.
Additionally, you can focus your senses as a Magic action to discern the distance and direction to the closest blue dragon within 30 miles of yourself. This action can’t be used again until the next dawn.
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Boots of Striding and Springing
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement)
The boots are gnome-crafted, with gears and springs embedded in the soles. At first glance they appear worn, but on closer inspection, the boots are designed that way.
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther your remaining movement would allow.
Cloak of Many Fashions
common
DDHC-DD-04 For Whom the Void Calls
Show
Notes:
Wondrous Item, Common
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Dagger, +2
rare
Trade Log
Show
Notes:
Weapon (dagger), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Headband of Intellect
uncommon
F
DDAL05-16 Parnast Under Siege
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher.
Table: F
Price: 16 tier 1TCP
Jannick's Moonblade (Moon-Touched Scimitar)
common
FR-DC-CONMAR Tomb of Honors (T2)
Show
Notes:
Weapon (Scimitar), Common
Jannick's reputation was so formidable that he once caused an entire invading warband's retreat, simply by announcing his arrival. By brandishing the sword above your head, you can cause your voice to be heard for hundreds of yards.
In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.
War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.
Jannick's Sword Belt (Belt of Hill Giant Strength)
common
FR-DC-CONMAR Tomb of Honors (T2)
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
All the legends agree that no enemy ever managed to get the jump on Jannick; he moved so swiftly that he always landed the first strike. Where the stories disagree, however, is whether Jannick was swifter than he was strong, or stronger than he was swift. By wearing this belt, you can find out for yourself.
While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.
Scaled Ornament (Stirring)
rare
Service Reward: Reward as Player
Show
Notes:
Wondrous Item, rare (requires attunement)
This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon’s scale, tooth, or claw, or it incorporates images in those shapes.
Slumbering (Uncommon). You have advantage on saving throws you make to avoid being charmed or frightened or to end those conditions on you.
Stirring (Rare). You gain a +1 bonus to AC, and you can’t be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself.
Scale Mail +1
rare
Service Reward: Reward as Player
Show
Notes:
Armor (scale mail), rare
You have a +1 bonus to AC while wearing this armor.
Shield +1
uncommon
Service Reward: Reward as Player
Show
Notes:
Armor (shield), uncommon
While holding this Shield, you have a bonus to Armor Class determined by the Shield’s rarity, in addition to the Shield’s normal bonus to AC.
Shortsword +1
uncommon
Service Reward: Reward as Player
Show
Notes:
Weapon (shortsword), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Smoke (Shortsword +2)
rare
Trade Log
Show
Notes:
Weapon (shortsword), rare
This thin blade is a foot and a half in length, and scorched black. No amount of oiling, scrubbing, or cleaning will remove the stain or brighten the blade. It ends in a jagged, broken edge, as if it was once much longer. The hilt is protected by a fencer’s basket guard. The pommel has a socket, as if for a jewel, but it is empty. This short sword cuts easily through flesh and bone, and leaves the faint smell of smoke in it’s wake.
You have a +2 bonus to attack and damage rolls made with this magic short sword.
Vicious Scimitar
rare
Trade Log
Show
Notes:
Weapon (scimitar), rare
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| +1 Spear | uncommon | DDHC-DD-04 For Whom the Void Calls | Show | |||
|
Notes:
Weapon (spear), uncommon |
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| Bag of Devouring | very_rare | DDHC-DD-04 For Whom the Void Calls | Show | |||
|
Notes:
Wondrous Item, Very Rare The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can take an action to try to escape, doing so with a successful DC 15 Strength (Athletics) check. Another creature can take an action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength (Athletics) check, provided the puller isn’t pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. |
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| Battleaxe +1 | uncommon | Service Reward: Reward as Player | Show | |||
|
Notes:
Weapon (battleaxe), uncommon |
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| Battleaxe +1 | uncommon | Service Reward: Reward as Player | Show | |||
|
Notes:
Weapon (battleaxe), uncommon |
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| Blue Dragon Scale Mail | very_rare | Service Reward: Reward as Player | Show | |||
|
Notes:
Armor (scale mail), very rare (requires attunement) While wearing this armor, you gain a +1 bonus to Armor Class, you have Advantage on saving throws against the breath weapons of Dragons, and you have Resistance to Lightning damage. Additionally, you can focus your senses as a Magic action to discern the distance and direction to the closest blue dragon within 30 miles of yourself. This action can’t be used again until the next dawn. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets. |
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| Boots of Striding and Springing | uncommon | Trade Log | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther your remaining movement would allow. |
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| Cloak of Many Fashions | common | DDHC-DD-04 For Whom the Void Calls | Show | |||
|
Notes:
Wondrous Item, Common |
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| Dagger, +2 | rare | Trade Log | Show | |||
|
Notes:
Weapon (dagger), rare |
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| Headband of Intellect | uncommon | F | DDAL05-16 Parnast Under Siege | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) Table: F |
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| Jannick's Moonblade (Moon-Touched Scimitar) | common | FR-DC-CONMAR Tomb of Honors (T2) | Show | |||
|
Notes:
Weapon (Scimitar), Common War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn. |
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| Jannick's Sword Belt (Belt of Hill Giant Strength) | common | FR-DC-CONMAR Tomb of Honors (T2) | Show | |||
|
Notes:
Wondrous Item, Rare (Requires Attunement) While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. |
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| Scaled Ornament (Stirring) | rare | Service Reward: Reward as Player | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement) Slumbering (Uncommon). You have advantage on saving throws you make to avoid being charmed or frightened or to end those conditions on you. Stirring (Rare). You gain a +1 bonus to AC, and you can’t be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself. |
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| Scale Mail +1 | rare | Service Reward: Reward as Player | Show | |||
|
Notes:
Armor (scale mail), rare |
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| Shield +1 | uncommon | Service Reward: Reward as Player | Show | |||
|
Notes:
Armor (shield), uncommon |
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| Shortsword +1 | uncommon | Service Reward: Reward as Player | Show | |||
|
Notes:
Weapon (shortsword), uncommon |
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| Smoke (Shortsword +2) | rare | Trade Log | Show | |||
|
Notes:
Weapon (shortsword), rare |
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| Vicious Scimitar | rare | Trade Log | Show | |||
|
Notes:
Weapon (scimitar), rare |
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