Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Navigator’s Orb (Orb of Direction) common CCC-GAD02-02 Voyage of the Kraken’s Wake Show
Notes:

Wondrous item, common
This small glass orb is painted as a globe featuring every known continent of the Realms. The coastlines and water features are painted in exquisite detail.
While holding this orb, you can use an action to determine which way is north. This property functions only on the Material Plane.

Ring of Free Action rare Trade Log Show
Notes:

Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

Tyr's Justice (Greatsword +2) rare Trade Log Show
Notes:

Weapon (greatsword), rare
You gain a +2 bonus to attack and damage rolls made with this magical greatsword.
In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.

History
From 1340 to 1385 DR, Lord Mattus Althorin ruled a small fiefdom in the Border Kingdoms near the Lake of Steam. Lord Althorin ran his council and maintained peace in his lands with the assistance of the Knights of the Holy Judgement, an order of paladins who emphasize the "lawful" part of their dedication to Tyr.

To dispense Tyr’s most brutal judgements, Lord Althorin commissioned the creation of a magical greatsword, which he dubbed “Tyr’s Justice”. During his rule, several different paladins belonging to the Order of the Knights of Holy Judgement claimed the headman’s sword as their own. When the Spellplague ravaged Toril in the Year of Blue Fire, the Border Kingdoms devolved into a lawless frontier of outlaws and would-be rulers, and the sword was lost for nearly a century. It later resurfaced in the Moonsea region.

Other than the balanced scales of Try’s holy symbol etched into its blade, the sword is intentionally simple in appearance, mirroring Lord Althorin’s predominant belief: “Justice is not pretentious or vain. It is simple and true, and the right of every man, woman, and child, no matter how rich, poor, educated, or ignorant they may be.”

Mantle of Spell Resistance rare Trade Log Show
Notes:

Wondrous item, rare (requires attunement)
This crimson fine linen cloak is edged with cloth-of-gold, and bears a gold clasp. The wearer’s ears tingle when a spell targets the wearer, whether or not it takes effect.

You have advantage on saving throws against spells while you wear this cloak.

Belt of Dwarvenkind rare Trade Log Show
Notes:

Wondrous Item, rare (requires attunement)
While wearing this belt, you gain the following benefits:

• Your Constitution score increases by 2, to a maximum of 20.
• You have advantage on Charisma (Persuasion) checks made to interact with dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.

If you aren't a dwarf, you gain the following additional benefits while wearing the belt:

• You have advantage on saving throws against poison, and you have resistance against poison damage.
• You have darkvision out to a range of 60 feet.
• You can speak, read, and write Dwarvish.

Harengon’s freedom (Shortsword +3) very_rare Service Rewards: Harengon’s freedom Show
Notes:

Weapon (shortsword), very rare
The hilt of this shortswordis decorated with images of frolicking harengonand the blade is constructed of a shimmering dark purple crystal. When wielded, you gain a +2 bonus to initiative if you’re not incapacitated.
You have a +3 bonus to attack and damage rolls made with this magic weapon.

Manual of gainful exercise very_rare Service Reward: Manual of gainful exercise Show
Notes:

Wondrous Item, very rare
This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Ring of Mind Shielding uncommon CCC-MTL-02 House of Revenance Show
Notes:

Ring, uncommon (requires attunement)
This ring is set with a perfectly round off-white stone. The stone’s natural veins resemble the mountains of the moon.
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.

Sentinnel Minor Property: When within 120ft of an aberration, the ring glows softly.

Moon-Touched Sword (Greatsword) common CCC-MTL-02 House of Revenance Show
Notes:

Weapon (Greatsword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Slippers of Spider Climbing uncommon CCC-MTL-03 House of Webs Show
Notes:

Wondrous item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.

War Leader minor property: The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. When used in this manner, the bearer’s voice gains a tinge of malevolence regardless of what they say.

Ring of Fire Resistance rare Trade Log Show
Notes:

Ring, rare
This delicate copper ring is fitted with a beautiful fire agate and is always warm to the touch.
You have resistance to fire damage while wearing this garnet ring.

Ring of Resistance (Acid) rare DDHC-GOG-01 Giants of the Star Forge Show
Notes:

Ring, rare
A Medium or Small Humanoid can wear one of these rings like a bangle.
You have resistance to acid damage while wearing this pearl ring.

Silver Horn of Valhalla rare Trade Log Show
Notes:

Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

Silvered Greatsword +3 very_rare Trade Log Show
Notes:

Weapon (greatsword), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.