Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Navigator’s Orb (Orb of Direction) common CCC-GAD02-02 Voyage of the Kraken’s Wake Show
Notes:

Wondrous item, common
This small glass orb is painted as a globe featuring every known continent of the Realms. The coastlines and water features are painted in exquisite detail.
While holding this orb, you can use an action to determine which way is north. This property functions only on the Material Plane.

Moon-Touched Sword (Greatsword) common CCC-MTL-02 House of Revenance Show
Notes:

Weapon (Greatsword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Noachi (Candle of the Deep) common Service Reward: Reward as Player Show
Notes:

Wondrous Item, common
A simple candle nestled inside an empty blue dragon eggshell. When Noachi (“Little Treasure”) is lit, it produces a haunting azure glow. Shadows that the glow produces sometimes resemble wyrmlings flitting around.

he flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.

Sentinel Minor Property. This item glows faintly when humans are within 120 feet of it.

Slippers of Spider Climbing uncommon CCC-MTL-03 House of Webs Show
Notes:

Wondrous item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.

War Leader minor property: The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. When used in this manner, the bearer’s voice gains a tinge of malevolence regardless of what they say.

Brooch of Shielding uncommon Trade Log Show
Notes:

Wondrous Item, uncommon (requires attunement)
This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were.
While wearing this brooch, you have Resistance to Force damage, and you have Immunity to damage from the Magic Missile spell.

Ring of Fire Resistance rare Trade Log Show
Notes:

Ring, rare
This delicate copper ring is fitted with a beautiful fire agate and is always warm to the touch.
You have resistance to fire damage while wearing this garnet ring.

Ring of Resistance (Acid) rare DDHC-GOG-01 Giants of the Star Forge Show
Notes:

Ring, rare
A Medium or Small Humanoid can wear one of these rings like a bangle.
You have resistance to acid damage while wearing this pearl ring.

Silver Horn of Valhalla rare Trade Log Show
Notes:

Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

Figurine of Wondrous Power (Golden Lions) rare FR-DC-MELB-01-06 Syncopated Denouement Show
Notes:

Wondrous Item, Rare
A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Golden Lions. These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a Lion for up to 1 hour. Once a lion has been used, it can’t be used again until 7 days have passed.

Ring of Free Action rare Trade Log Show
Notes:

Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

Tyr's Justice (Greatsword +2) rare Trade Log Show
Notes:

Weapon (greatsword), rare
You gain a +2 bonus to attack and damage rolls made with this magical greatsword.
In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.

History
From 1340 to 1385 DR, Lord Mattus Althorin ruled a small fiefdom in the Border Kingdoms near the Lake of Steam. Lord Althorin ran his council and maintained peace in his lands with the assistance of the Knights of the Holy Judgement, an order of paladins who emphasize the "lawful" part of their dedication to Tyr.

To dispense Tyr’s most brutal judgements, Lord Althorin commissioned the creation of a magical greatsword, which he dubbed “Tyr’s Justice”. During his rule, several different paladins belonging to the Order of the Knights of Holy Judgement claimed the headman’s sword as their own. When the Spellplague ravaged Toril in the Year of Blue Fire, the Border Kingdoms devolved into a lawless frontier of outlaws and would-be rulers, and the sword was lost for nearly a century. It later resurfaced in the Moonsea region.

Other than the balanced scales of Try’s holy symbol etched into its blade, the sword is intentionally simple in appearance, mirroring Lord Althorin’s predominant belief: “Justice is not pretentious or vain. It is simple and true, and the right of every man, woman, and child, no matter how rich, poor, educated, or ignorant they may be.”

Mantle of Spell Resistance rare Trade Log Show
Notes:

Wondrous item, rare (requires attunement)
This crimson fine linen cloak is edged with cloth-of-gold, and bears a gold clasp. The wearer’s ears tingle when a spell targets the wearer, whether or not it takes effect.

You have advantage on saving throws against spells while you wear this cloak.

Belt of Dwarvenkind rare Trade Log Show
Notes:

Wondrous Item, rare (requires attunement)
While wearing this belt, you gain the following benefits:

• Your Constitution score increases by 2, to a maximum of 20.
• You have advantage on Charisma (Persuasion) checks made to interact with dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.

If you aren't a dwarf, you gain the following additional benefits while wearing the belt:

• You have advantage on saving throws against poison, and you have resistance against poison damage.
• You have darkvision out to a range of 60 feet.
• You can speak, read, and write Dwarvish.

Airalindë (Bow of Melodies) very_rare Service Reward: Reward as Player Show
Notes:

Weapon (longbow), very rare (requires attunement)
A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones.

This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic.

You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack.

Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead.

Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.

Conscientious Minor Property. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.

Silvered Greatsword +3 very_rare Trade Log Show
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Weapon (greatsword), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.

Manual of gainful exercise very_rare Service Reward: Manual of gainful exercise Show
Notes:

Wondrous Item, very rare
This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Harengon’s freedom (Shortsword +3) very_rare Service Rewards: Harengon’s freedom Show
Notes:

Weapon (shortsword), very rare
The hilt of this shortswordis decorated with images of frolicking harengonand the blade is constructed of a shimmering dark purple crystal. When wielded, you gain a +2 bonus to initiative if you’re not incapacitated.
You have a +3 bonus to attack and damage rolls made with this magic weapon.

Blessing of Magical Resistance unique Service Reward: Reward as Player Show
Notes:

Supernatural Gift (Blessing)
You have Advantage on saving throws against spells and other magical effects.