Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Dagger of Blindsight
rare
Trade Log
Show
Notes:
Weapon (dagger), rare (requires attunement)
The dagger has a saw-toothed edge and a black pearl nested in its pommel.
A creature attuned to it gains blindsight out to a range of 30 feet.
Horn of Blasting
rare
DDHC-DD-06 The Forbidden Vale
Show
Notes:
Wondrous Item, rare
You can take a Magic action to blow the horn, which emits a thunderous blast in a 30-foot Cone that is audible out to 600 feet. Each creature in the Cone makes a DC 15 Constitution saving throw. On a failed save, a creature takes 5d8 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. Glass or crystal objects in the Cone that aren’t being worn or carried take 10d8 Thunder damage.
Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 Force damage to the user and destroys the horn.
Cube of Summoning
rare
DDHC-DD-06 The Forbidden Vale
Show
Notes:
Wondrous Item, rare
This Tiny cube looks like a jack-in-the-box. When you wind its crank as a Magic action, a merry tune emits from the box, the lid pops open, a creature appears in the nearest unoccupied space, and the lid closes. The lid can’t otherwise be opened.
Roll on the Cube of Summoning table to determine which spell the cube casts to summon the creature. The spell is cast at level 5 (save DC 17, +9 attack bonus) and doesn’t require Concentration, but you otherwise function as the spell’s caster.
Once the cube summons a creature, the cube can’t do so again until the next dawn.
Cube of Summoning
1d6 Spell
1 Summon Aberration
2 Summon Beast
3 Summon Construct
4 Summon Dragon
5 Summon Elemental
6 Summon Fey
Dragon’s Wrath Weapon (Quarterstaff) (Stirring) (Red)
rare
Trade Log
Show
Notes:
Weapon (Battleaxe), Rarity Varies (Requires Attunement)
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties.
Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon.
Tome of Understanding
very_rare
DDHC-COS Curse of Strahd Ch. 13 Amber Temple
Show
Notes:
Wondrous Item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Wisdom increases by 2, to a maximum of 30. The manual then loses its magic, but regains it in a century.
Staff of Frost
very_rare
DDHC-COS Curse of Strahd Ch. 13 Amber Temple
Show
Notes:
Staff, very rare (requires attunement by a Druid, Sorcerer, Warlock, or Wizard)
You have Resistance to Cold damage while you hold this staff.
Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell Charge | Cost
Cone of Cold | 5
Fog Cloud | 1
Ice Storm | 4
Wall of Ice | 4
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff turns to water and is destroyed.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Dagger of Blindsight | rare | Trade Log | Show | |||
|
Notes:
Weapon (dagger), rare (requires attunement) |
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| Horn of Blasting | rare | DDHC-DD-06 The Forbidden Vale | Show | |||
|
Notes:
Wondrous Item, rare Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 Force damage to the user and destroys the horn. |
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| Cube of Summoning | rare | DDHC-DD-06 The Forbidden Vale | Show | |||
|
Notes:
Wondrous Item, rare Roll on the Cube of Summoning table to determine which spell the cube casts to summon the creature. The spell is cast at level 5 (save DC 17, +9 attack bonus) and doesn’t require Concentration, but you otherwise function as the spell’s caster. Once the cube summons a creature, the cube can’t do so again until the next dawn. Cube of Summoning |
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| Dragon’s Wrath Weapon (Quarterstaff) (Stirring) (Red) | rare | Trade Log | Show | |||
|
Notes:
Weapon (Battleaxe), Rarity Varies (Requires Attunement) Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon. |
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| Tome of Understanding | very_rare | DDHC-COS Curse of Strahd Ch. 13 Amber Temple | Show | |||
|
Notes:
Wondrous Item, very rare |
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| Staff of Frost | very_rare | DDHC-COS Curse of Strahd Ch. 13 Amber Temple | Show | |||
|
Notes:
Staff, very rare (requires attunement by a Druid, Sorcerer, Warlock, or Wizard) Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Spell Charge | Cost Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff turns to water and is destroyed. |
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