Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Serpent Scale Armor uncommon Trade Log Show
Notes:

Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.

Shortbow +1 uncommon DDEX3-16 Assault on Maerimydra Show
Notes:

Weapon (shortbow), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.

Siren’s Caress (Wand of Paralysis) rare Service Rewards: Siren’s caress Show
Notes:

Wand, rare (requires attunement by a Spellcaster)
This crystalline wand appears as a spiral-shaped waterspout. When used, a haunting melody is heard emanating from the wand.
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Skeggox (Battleaxe +3) very_rare DDAL05-09 Durlag’s Tomb Show
Notes:

Weapon (battleaxe), very rare
This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants.

You have a +3 bonus to attack and damage rolls made with this weapon.

As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn.

Staff of Healing rare DDEP05-01 Trade Log Show
Notes:

Player: David Gerner-knudsen
DCI: 4318776127
Character: Einkill
Staff of Healing --> Boots of Speed
Dropped in: DDEP 4 Reclamation of Phlan

Player: Kasper Knutzen
DCI: 8318763608
Character: Riley
Boots of Speed --> Staff of healing
Dropped in: DDAL06-02 The Redemption of Kelvan

Staff of Thunder and Lightning very_rare DDAL05-08 Durlag’s Tower Show
Notes:

Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.

Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.

Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Thunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

Stonespeaker Crystal rare Trade Log Show
Notes:

Wondrous Item, rare (requires attunement)
Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.

The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).

When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.

The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.

Studded Leather, +2 very_rare Trade Log Show
Notes:

Armor (studded leather), very rare
Splendid armor, perfect in every way!
You have a +2 bonus to AC while wearing this armor.

Tome of Understanding very_rare Trade Log Show
Notes:

Wondrous item, Very rare
The cover of this iron-bound book is scribed with many swirling tentacles. A character carrying the book is always aware of eyes from a distant realm following them
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Vicious Shortsword [Theldin’s Favor] rare DDHC-BGG Giants of the Star Forge Show
Notes:

Weapon (shortsword), rare
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

Wand of Polymorph very_rare Trade Log Show
Notes:

Wand, very rare (requires attunement by a spellcaster)
This wand is made of what appears to be the skeletal finger of some unusually-large humanoid. When wielded, it occasionally flexes and twitches.
This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.