Show Log Entry

Adventure Title
DDEX3-16 Assault on Maerimydra
Session
3
Date Played
2025-04-26 19:00:00 UTC
Levels Gained
GP +/-
-200
Downtime +/-
3.0
Location Played
Online (Roll-20 + Discord)
DM Name
Snooze
DM DCI Number
#7319085757
Notes
**Level up:** Declined **Hours Played:** 5 hours **Gold Earned:** 2240 gp **Consumables:** *Potion of Heroism*, 2 x *Potion of Greater Healing*, *Potion of Superior Healing*, *Spell Scroll of Commune*, *Spell Scroll of Heal* ***Bastion Turn*** • Garden (Food & Herb) | Order: Harvest: Garden Growth (10 x Healer's Kit, 100 x Rations sold 50 gp) • Reliquary | Order: Harvest: Talisman | Reliquary Charm • Training Area | Order: Empower: Training (Acrobatics) • Pub | No Order | Pub Special (Kiss of the Spider Queen | Positive Reinforcement) • Gaming Hall | Order:Trade: (46 | 1d6 × 10 GP GP) = 10 gp **Character Downtime: (7 days)** • Training Area -> Training (Acrobatics) • Reliquary -> Reliquary Charm ***Adding Basic Facilities*** • 5 x Cramped (500 GP | 20 days) -> 13 days left

Magic Items

Name Rarity Location Table Result Counts?
Robe of Stars Very Rare true
**Wondrous Item, very rare (requires attunement)** *This robe is made of rough-spun, blue wool with stars of faded gray cloth embroidered in silver.* This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you take a Magic action to return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.
Demon Plate Armor Very Rare true
**Armor (plate), very rare (requires attunement)** While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor’s clawed gauntlets allow your Unarmed Strikes to deal 1d8 Slashing damage instead of the usual Bludgeoning damage, and you gain a +1 bonus to the attack and damage rolls of your Unarmed Strikes. ***Curse.*** Once you don this cursed armor, you can’t doff it unless you are targeted by a Remove Curse spell or similar magic. While wearing the armor, you have Disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
Quarterstaff +1 Uncommon true
**Weapon (quarterstaff), uncommon** You have a +1 bonus to attack and damage rolls made with this magic weapon.
Shortbow +1 Uncommon true
**Weapon (shortbow), uncommon** You have a +1 bonus to attack and damage rolls made with this magic weapon.