Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Ioun Stone of Regeneration
legendary
DDEX3-4 It's All in the Blood
Show
Notes:
Wondrous Item, Legendary (Requires Attunement)
This ioun stone is a pearly white spindle that orbits around your head when activated.
Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.
When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.
Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.
As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.
Regeneration (Legendary)
You regain 15 Hit Points at the end of each hour this pearly white spindle orbits your head if you have at least 1 Hit Point.
Robe of Eyes
rare
Trade Log
Show
Notes:
Wondrous Item, rare (requires attunement)
The eyelike patterns embroidered upon this dark blue robe glow faintly when within 100 feet of a source of strong elemental power, such as a gate to an elemental plane or a formidable elemental creature.
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.
Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.
Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.
Clothes of Mending
common
Service Reward: Common/Uncommon
Show
Notes:
Wondrous Item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
This item has the Temperate minor property. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Robe of Stars
very_rare
DDEX3-16 Assault on Maerimydra
Show
Notes:
Wondrous Item, very rare (requires attunement)
This robe is made of rough-spun, blue wool with stars of faded gray cloth embroidered in silver.
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you take a Magic action to return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.
Demon Plate Armor
very_rare
DDEX3-16 Assault on Maerimydra
Show
Notes:
Armor (plate), very rare (requires attunement)
While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor’s clawed gauntlets allow your Unarmed Strikes to deal 1d8 Slashing damage instead of the usual Bludgeoning damage, and you gain a +1 bonus to the attack and damage rolls of your Unarmed Strikes.
Curse. Once you don this cursed armor, you can’t doff it unless you are targeted by a Remove Curse spell or similar magic. While wearing the armor, you have Disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
Quarterstaff +1
uncommon
DDEX3-16 Assault on Maerimydra
Show
Notes:
Weapon (quarterstaff), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Shortbow +1
uncommon
DDEX3-16 Assault on Maerimydra
Show
Notes:
Weapon (shortbow), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Wand of Polymorph
very_rare
Trade Log
Show
Notes:
Wand, very rare (requires attunement by a spellcaster)
This wand is made of what appears to be the skeletal finger of some unusually-large humanoid. When wielded, it occasionally flexes and twitches.
This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Ring of Acid Resistance
uncommon
DDHC-BGG Giants of the Star Forge
Show
Notes:
Ring, rare
You have resistance to acid damage while wearing this pearl ring.
Staff of Healing
rare
DDEP05-01
Trade Log
Show
Notes:
Player: David Gerner-knudsen
DCI: 4318776127
Character: Einkill
Staff of Healing --> Boots of Speed
Dropped in: DDEP 4 Reclamation of Phlan
Player: Kasper Knutzen
DCI: 8318763608
Character: Riley
Boots of Speed --> Staff of healing
Dropped in: DDAL06-02 The Redemption of Kelvan
Cloak of Elvenkind
uncommon
Item Procurement The Harpers
Downtime Activity: Aquire Magic Item through faction
Show
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Ioun Stone of Regeneration | legendary | DDEX3-4 It's All in the Blood | Show | |||
|
Notes:
Wondrous Item, Legendary (Requires Attunement) When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time. Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it. As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it. Regeneration (Legendary) |
||||||
| Robe of Eyes | rare | Trade Log | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement) All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight. Special Senses. You have Darkvision and Truesight, both with a range of 120 feet. Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success. |
||||||
| Clothes of Mending | common | Service Reward: Common/Uncommon | Show | |||
|
Notes:
Wondrous Item, common This item has the Temperate minor property. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
||||||
| Robe of Stars | very_rare | DDEX3-16 Assault on Maerimydra | Show | |||
|
Notes:
Wondrous Item, very rare (requires attunement) Six stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you take a Magic action to return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space. |
||||||
| Demon Plate Armor | very_rare | DDEX3-16 Assault on Maerimydra | Show | |||
|
Notes:
Armor (plate), very rare (requires attunement) Curse. Once you don this cursed armor, you can’t doff it unless you are targeted by a Remove Curse spell or similar magic. While wearing the armor, you have Disadvantage on attack rolls against demons and on saving throws against their spells and special abilities. |
||||||
| Quarterstaff +1 | uncommon | DDEX3-16 Assault on Maerimydra | Show | |||
|
Notes:
Weapon (quarterstaff), uncommon |
||||||
| Shortbow +1 | uncommon | DDEX3-16 Assault on Maerimydra | Show | |||
|
Notes:
Weapon (shortbow), uncommon |
||||||
| Wand of Polymorph | very_rare | Trade Log | Show | |||
|
Notes:
Wand, very rare (requires attunement by a spellcaster) Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. |
||||||
| Ring of Acid Resistance | uncommon | DDHC-BGG Giants of the Star Forge | Show | |||
|
Notes:
Ring, rare |
||||||
| Staff of Healing | rare | DDEP05-01 | Trade Log | Show | ||
|
Notes:
Player: David Gerner-knudsen Player: Kasper Knutzen |
||||||
| Cloak of Elvenkind | uncommon | Item Procurement The Harpers | Downtime Activity: Aquire Magic Item through faction | Show | ||