Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Oathbow
very_rare
CCC-OCC-01 Red War: Housekeeping
Show
Notes:
Weapon (longbow or shortbow), very rare (requires attunement)
*Syranna’s Folly (Oathbow). This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”. *
When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can utter or sign the following command words: “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn 7 days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have Advantage on the roll. In addition, your target gains no benefit from Half Cover or Three-Quarters Cover, and you suffer no Disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 Piercing damage.
While your sworn enemy lives, you have Disadvantage on attack rolls with all other weapons.
Blessing of Understanding
very_rare
Downtime Activity: Fai Chen - Attend a Wedding
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Notes:
Supernatural gift | Blessing
Your Wisdom score increases by 2, up to a maximum of 22.
Sapphire Buckler
very_rare
Service Reward: Sapphire Buckler
Show
Notes:
Armor (shield), very rare (requires attunement)
This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.
As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Deep Dragon Belt (Dragonhide Belt +3)
very_rare
FR-DC-MELB-01-07 Secrets In The Deep
Show
Notes:
Wondrous Item, Very Rare (requires attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban's Treasury of Dragons, pg. 23 Special: This belt is created by the finest artisans in Neverwinter, the City of Skilled Hands. The dragonhide is a deep iridescent gray that shimmers purple in the light. The belt has the Delver minor property. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
+2 Plate
very_rare
Trade Log
Show
Notes:
Armor (plate), very rare
You have a +2 bonus to AC while wearing this armor.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Ring of Three Wishes
legendary
I
DM Quest: Best Kept in the Dark
Show
Notes:
Ring, legendary
While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the wish spell from it. The ring becomes nonmagical when you use the last charge.
Rod of Resurrection
legendary
Service Reward: Tier 3/4 Adventure Reward
Show
Notes:
Rod, Legendary, (Requires Attunement by a Cleric, Druid, or Paladin)
The rod is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead.
The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it:
• Heal (expends 1 charge)
• Resurrection (expends 5 charges).
The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance.
Blessing of Wound Closure
unique
Service Reward: Reward as Player
Show
Notes:
Supernatural gift (blessing)
This blessing grants you the benefits of a Periapt of Wounds Closure.
Periapt of Wound Closure
Wondrous Item, uncommon (requires attunement)
While wearing this pendant, you gain the following benefits.
Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.
Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Oathbow | very_rare | CCC-OCC-01 Red War: Housekeeping | Show | |||
|
Notes:
Weapon (longbow or shortbow), very rare (requires attunement) When you make a ranged attack roll with this weapon against your sworn enemy, you have Advantage on the roll. In addition, your target gains no benefit from Half Cover or Three-Quarters Cover, and you suffer no Disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 Piercing damage. While your sworn enemy lives, you have Disadvantage on attack rolls with all other weapons. |
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| Blessing of Understanding | very_rare | Downtime Activity: Fai Chen - Attend a Wedding | Show | |||
|
Notes:
Supernatural gift | Blessing |
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| Sapphire Buckler | very_rare | Service Reward: Sapphire Buckler | Show | |||
|
Notes:
Armor (shield), very rare (requires attunement) As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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| Deep Dragon Belt (Dragonhide Belt +3) | very_rare | FR-DC-MELB-01-07 Secrets In The Deep | Show | |||
|
Notes:
Wondrous Item, Very Rare (requires attunement by a Monk) |
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| +2 Plate | very_rare | Trade Log | Show | |||
|
Notes:
Armor (plate), very rare Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. |
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| Ring of Three Wishes | legendary | I | DM Quest: Best Kept in the Dark | Show | ||
|
Notes:
Ring, legendary |
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| Rod of Resurrection | legendary | Service Reward: Tier 3/4 Adventure Reward | Show | |||
|
Notes:
Rod, Legendary, (Requires Attunement by a Cleric, Druid, or Paladin) The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance. |
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| Blessing of Wound Closure | unique | Service Reward: Reward as Player | Show | |||
|
Notes:
Supernatural gift (blessing) Periapt of Wound Closure Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one. Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores. |
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