Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Blessing of Understanding very_rare Downtime Activity: Fai Chen - Attend a Wedding Show
Notes:

Supernatural gift | Blessing
Your Wisdom score increases by 2, up to a maximum of 22.

Blessing of Protection very_rare DDHC-TYP Tales from the Yawning Portal 4: White Plume Mountain Show
Notes:

Supernatural Gift | Blessing
You gain a +1 bonus to AC and saving throws.

Wraps of Unarmed Power, +3 very_rare Trade Log Show
Notes:

Wondrous Item, very rare
These arm wraps have symbols of power woven their lining.
While wearing these wraps, you have a +3 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.

Sapphire Buckler very_rare Service Reward: Sapphire Buckler Show
Notes:

Armor (shield), very rare (requires attunement)
This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.

As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Animated Shield very_rare DDEP05-02 The Ark of the Mountains (Tier 3) Show
Notes:

Armor (shield), very rare (requires attunement)
The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies.
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.

+2 Plate very_rare Trade Log Show
Notes:

Armor (plate), very rare
You have a +2 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Ring of Three Wishes legendary I DM Quest: Best Kept in the Dark Show
Notes:

Ring, legendary
While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the wish spell from it. The ring becomes nonmagical when you use the last charge.

Rod of Resurrection legendary Service Reward: Tier 3/4 Adventure Reward Show
Notes:

Rod, Legendary, (Requires Attunement by a Cleric, Druid, or Paladin)
The rod is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead.
The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it:
• Heal (expends 1 charge)
• Resurrection (expends 5 charges).

The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance.

Blessing of Wound Closure unique Service Reward: Reward as Player Show
Notes:

Supernatural gift (blessing)
This blessing grants you the benefits of a Periapt of Wounds Closure.

Periapt of Wound Closure
Wondrous Item, uncommon (requires attunement)
While wearing this pendant, you gain the following benefits.

Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.

Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.