Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Shiftweave common Service Reward: Tier 1 Adventure Reward Show
Notes:

Wondrous Item, common
When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can’t be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn’t gain their magical properties.

Silvered Greatsword +3 very_rare Trade Log Show
Notes:

Weapon (greatsword), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.

Snurre's Cape rare Service Reward: Tier 2 Adventure Reward Show
Notes:

Wondrous item, Rare
While you wear this cape you have resistance to Cold damage

Spellguard Shield very_rare DDAL-DRWEP02 Wings of Death (Tier 3) Show
Notes:

Armor (shield), very rare (requires attunement)
This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

Tome of Understanding very_rare Trade Log Show
Notes:

Very Rare, wonderous item
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Wraps of Unarmed Power, +3 very_rare Trade Log Show
Notes:

Wondrous Item, very rare
These arm wraps have symbols of power woven their lining.
While wearing these wraps, you have a +3 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.