Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Necklace of Prayer Beads
rare
Trade Log
Show
Notes:
Necklace of Prayer Beads
Requires Attunement by a Cleric, Druid, or Paladin
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
d20 — Bead Name — Spell:
1-6 — Blessing — Bless
7-12 — Curing — Cure Wounds (2nd level) or Lesser Restoration
13-16 — Favor — Greater Restoration
17-18 — Smiting — Branding Smite
19 — Summons — Planar Ally
20 — Wind walking — Wind Walk
5 Beads:
3 x Favor
1 x Blessing
1 x Curing
Snurre's Cape (Cloak of Cold Resistance)
rare
G
Trade Log
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Notes:
This item can be acquired as if it were a rare item on magic item table G. Resistance to Cold damage
Periapt of Proof against Poison
rare
Trade Log
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Notes:
Wondrous Item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Staff of The Woodlands
rare
DDAL07-08 Putting the Dead to Rest
Show
Moon Sickle +2
rare
Tier 2 Adventure Reward
Show
Notes:
Weapon (sickle), rare (requires attunement by a druid or ranger)
This moonsickle is handcrafted with sophistication in mind. The blade is artisanally forged and is very sharp. The handle is made of oakwood, is varnished and is finished with a bright sheen. The phrase "Mithral Chef" is also etched on the base of the handle.
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Proficiency with a sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Insignia of Claws
uncommon
Trade Log
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Notes:
Wondrous item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
Adamantine Armor (Half-plate)
uncommon
DDAL00-01 Window to the Past
Show
Notes:
Armor (half-plate), uncommon
Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Cloak of Many Fashions (Longrest Blanket)
common
Service Reward: Common/Uncommon
Show
Notes:
Wondrous Item, common
*This cloak feels cold or warm to the touch, depending on which temperature would make the user more comfortable. *
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
This magic item eases the mind and makes it clearer, and has the Guardian minor property.
Clothes of Mending
common
Service Reward: Common or Uncommon
Show
Notes:
Wondrous Item, common
The bomber jacket has the spelljammer’s callsign and logo embroidered into the shoulder. The back features the Mighty Wings Academy logo. The jacket and jumpsuit are very comfortable and make the spelljammer look and feel cool.
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Ioun Stone of Greater Absorption
common
DDAL00-10 Trust and Understanding
Show
Notes:
Wondrous Item, legendary (requires attunement)
This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like.
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Greater Absorption (Legendary). While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you.
Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can’t cancel it.
Enduring Spellbook
common
Trade Log
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Notes:
Wondrous Item, common
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Necklace of Prayer Beads | rare | Trade Log | Show | |||
|
Notes:
Necklace of Prayer Beads This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. d20 — Bead Name — Spell: 5 Beads: |
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| Snurre's Cape (Cloak of Cold Resistance) | rare | G | Trade Log | Show | ||
|
Notes:
This item can be acquired as if it were a rare item on magic item table G. Resistance to Cold damage |
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| Periapt of Proof against Poison | rare | Trade Log | Show | |||
|
Notes:
Wondrous Item, rare |
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| Staff of The Woodlands | rare | DDAL07-08 Putting the Dead to Rest | Show | |||
| Moon Sickle +2 | rare | Tier 2 Adventure Reward | Show | |||
|
Notes:
Weapon (sickle), rare (requires attunement by a druid or ranger) When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. Proficiency with a sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| Insignia of Claws | uncommon | Trade Log | Show | |||
|
Notes:
Wondrous item, uncommon While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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| Adamantine Armor (Half-plate) | uncommon | DDAL00-01 Window to the Past | Show | |||
|
Notes:
Armor (half-plate), uncommon |
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| Cloak of Many Fashions (Longrest Blanket) | common | Service Reward: Common/Uncommon | Show | |||
|
Notes:
Wondrous Item, common This magic item eases the mind and makes it clearer, and has the Guardian minor property. |
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| Clothes of Mending | common | Service Reward: Common or Uncommon | Show | |||
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Notes:
Wondrous Item, common |
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| Ioun Stone of Greater Absorption | common | DDAL00-10 Trust and Understanding | Show | |||
|
Notes:
Wondrous Item, legendary (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Greater Absorption (Legendary). While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. |
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| Enduring Spellbook | common | Trade Log | Show | |||
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Notes:
Wondrous Item, common |
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