Show Log Entry
Adventure Title
DDAL00-01 Window to the Past
DDAL00-01 Window to the Past
Session
2
2
Date Played
2023-02-05 19:00:00 UTC
2023-02-05 19:00:00 UTC
Levels Gained
1
1
GP +/-
4375
4375
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
YesAdMan
YesAdMan
DM DCI Number
8319676284
8319676284
Notes
**Level up:** Accepted **Hours Played:** 4 hours **Gold Earned:** 4375 gp **Consumable:** *Spell Scroll of Comprehend Languages* **Story Award: Favored of the Worm** Any character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly. **Story Award: Ally of Thay** You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.
**Level up:** Accepted **Hours Played:** 4 hours **Gold Earned:** 4375 gp **Consumable:** *Spell Scroll of Comprehend Languages* **Story Award: Favored of the Worm** Any character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly. **Story Award: Ally of Thay** You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rod of Security | Very Rare | true | |||
***Rod, very rare*** *This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.* While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 (6) other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. | |||||
Adamantine Armor (Half-plate) | Uncommon | true | |||
***Armor (half-plate), uncommon*** *Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.* This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. |