Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Insignia of Claws
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
Gray Robe of the Archmagi
legendary
DDAL00-03 Those That Came Before
Show
Notes:
Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock)
*Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. *
This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe:
• If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
• You have advantage on saving throws against spells and other magical effects.
• Your spell save DC and spell attack bonus each increase by 2.
Clothes of Mending
common
Service Reward: Common or Uncommon
Show
Notes:
Wondrous Item, common
The bomber jacket has the spelljammer’s callsign and logo embroidered into the shoulder. The back features the Mighty Wings Academy logo. The jacket and jumpsuit are very comfortable and make the spelljammer look and feel cool.
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Cloak of Many Fashions (Longrest Blanket)
common
Service Reward: Common/Uncommon
Show
Notes:
Wondrous Item, common
*This cloak feels cold or warm to the touch, depending on which temperature would make the user more comfortable. *
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
This magic item eases the mind and makes it clearer, and has the Guardian minor property.
Carpet of Flying
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare
The natural fibers of this 5-foot by 7-foot rug have been dyed with patterns of overlapping blue and red feathers.
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Size | Capacity | Flying Speed
3 ft. x 5 ft. | 200 lb. | 80 feet
4 ft. x 6 ft. | 400 lb. | 60 feet
5 ft. x 7 ft. | 600 lb. | 40 feet
6 ft. x 9 ft. | 800 lb. | 30 feet
Ascendant Dragon-Touched Focus (Gem)
legendary
Service Reward: Legendary
Show
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. While carrying it, you gain the following benefits:
• You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
• Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
• While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn.
• When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.
Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.
Adamantine Armor (Half-plate)
uncommon
DDAL00-01 Window to the Past
Show
Notes:
Armor (half-plate), uncommon
Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
+2 Half-plate
very_rare
DDEP07-02 Drums of the Dead
Aquire Magic Item
Show
Notes:
Armor (half plate), very rare
You have a +2 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide.
This armor is made of thin plates of runeengraved stone. While worn, the wearer becomes proficient in the Dwarven language.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Insignia of Claws | uncommon | Trade Log | Show | |||
Notes:
Wondrous item, uncommon While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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Gray Robe of the Archmagi | legendary | DDAL00-03 Those That Came Before | Show | |||
Notes:
Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock) This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: • If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. |
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Clothes of Mending | common | Service Reward: Common or Uncommon | Show | |||
Notes:
Wondrous Item, common |
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Cloak of Many Fashions (Longrest Blanket) | common | Service Reward: Common/Uncommon | Show | |||
Notes:
Wondrous Item, common This magic item eases the mind and makes it clearer, and has the Guardian minor property. |
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Carpet of Flying | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. Size | Capacity | Flying Speed |
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Ascendant Dragon-Touched Focus (Gem) | legendary | Service Reward: Legendary | Show | |||
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster) Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. |
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Adamantine Armor (Half-plate) | uncommon | DDAL00-01 Window to the Past | Show | |||
Notes:
Armor (half-plate), uncommon |
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+2 Half-plate | very_rare | DDEP07-02 Drums of the Dead | Aquire Magic Item | Show | ||
Notes:
Armor (half plate), very rare |