Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Cloak of Protection uncommon FR-DC-CONMAR-01 Tower Up! Show
Notes:

Wondrous Item, uncommon (requires attunement)
You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
Guardian. The cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Javelin of Lightning (Rrakkma's Smite) uncommon SJ-DM-Flumph-01 Flurry of Flumps Show
Notes:

Weapon (javelin), uncommon
This Obsidian and silver-blue javelin radiates sparks of electricity when it makes contact with metal or flesh, the phrase 'Rrakma' is etched into the metal in Gith
Each time you make an attack roll with this magic weapon and hit, you can have it deal Lightning damage instead of Piercing damage.

Lightning Bolt. When you throw this weapon at a target no farther than 120 feet from you, you can forgo making a ranged attack roll and instead turn the weapon into a bolt of lightning. This bolt forms a 5-foot-wide Line between you and the target. The target and each other creature in the Line (excluding you) makes a DC 13 Dexterity saving throw, taking 4d6 Lightning damage on a failed save or half as much damage on a successful one. Immediately after dealing this damage, the weapon reappears in your hand. This property can’t be used again until the next dawn.

Guardian Minor Property: The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.

Stone of Good Luck uncommon Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Driftglobe uncommon Trade Log Show
Notes:

Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can command it to emanate light equivalent to that of the Light or Daylight spell (your choice). Once used, the Daylight effect can’t be used again until the next dawn.

You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.