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Adventure Title
SJ-DM-Flumph-01 Flurry of Flumps
SJ-DM-Flumph-01 Flurry of Flumps
Session
1
1
Date Played
2025-05-01 14:00:00 UTC
2025-05-01 14:00:00 UTC
Levels Gained
GP +/-
75
75
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
DM DCI Number
Notes
**Level up:** Declined **Hours Played:** 3 hours **Gold Earned:** 75 gp **Consumables:** *Potion of Healing*, *Potion of Comprehension*, *Spell Scroll of Find Familiar* **Story Award: Blessing of the Flux** The Flux blesses you with a small essence of the Flux. Characters with this blessing may use it as a special action to add a 1d4 to one roll once per dawn while in Fluxspace. **Story Award: Friend of Flumphs** Character gain the gratitude of the super-cloisters of flumphs. Characters gain advantage on all Charisma ability checks against flumphs.
**Level up:** Declined **Hours Played:** 3 hours **Gold Earned:** 75 gp **Consumables:** *Potion of Healing*, *Potion of Comprehension*, *Spell Scroll of Find Familiar* **Story Award: Blessing of the Flux** The Flux blesses you with a small essence of the Flux. Characters with this blessing may use it as a special action to add a 1d4 to one roll once per dawn while in Fluxspace. **Story Award: Friend of Flumphs** Character gain the gratitude of the super-cloisters of flumphs. Characters gain advantage on all Charisma ability checks against flumphs.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Javelin of Lightning (Rrakkma's Smite) | Uncommon | true | |||
**Weapon (javelin), uncommon** *This Obsidian and silver-blue javelin radiates sparks of electricity when it makes contact with metal or flesh, the phrase 'Rrakma' is etched into the metal in Gith* Each time you make an attack roll with this magic weapon and hit, you can have it deal Lightning damage instead of Piercing damage. ***Lightning Bolt.*** When you throw this weapon at a target no farther than 120 feet from you, you can forgo making a ranged attack roll and instead turn the weapon into a bolt of lightning. This bolt forms a 5-foot-wide Line between you and the target. The target and each other creature in the Line (excluding you) makes a DC 13 Dexterity saving throw, taking 4d6 Lightning damage on a failed save or half as much damage on a successful one. Immediately after dealing this damage, the weapon reappears in your hand. This property can’t be used again until the next dawn. ***Guardian Minor Property:*** The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. |