Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Hat of Wizardry
common
FR-DC-BTW-01 Fathers Conscience
Show
Notes:
Wondrous Item, Common (Requires Attunement by a Wizard)
This helmet is made out of metal. It was used by miners to cast light in its lamp.
Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spells fails, and the action used to cast the spel is wasted. In either case, you can't use this property again until you finish a Long Rest.
Orb of Direction
common
FR-DC-BTW-02 Fathers Curse
Show
Notes:
Wondrous Item, Common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.
Potion of Healing
common
FR-DC-BTW-02 Fathers Curse
Show
Pride (Longsword +2)
rare
FR-DC-BTW-03 Fathers Mistakes
Show
Notes:
Weapon (Longsword), Rare
Es hat eine schwarze Klinge und in den Kupfergriff ist ein wertvoller Rubin eingelassen. Auf der schwarzen Klinge ist das Wort "Stolz" eingraviert.
You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.
Bloodwell Vial +1
uncommon
Chosen Magic Item at Level up to Level 5
Show
Notes:
Wondrous Item, uncommon (requires attunement by a sorcerer)
To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunemnet to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells.
In addition, when you roll any Hit Dice to recover Hit Points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.
Candle of the Deep
common
FR-DC-BTW-03 Fathers Mistakes
Show
Notes:
Wondrous Item, Common
The flame of this candle isn't extinguished when immersed in water. It gives off light and heat like a normal candle.
Cloak of Billowing (Guardian)
common
FR-DC-BTW-04 Fathers Decision
Show
Notes:
Wondrous Item, Common
While wearing this cloak, you can take a bonus action to make it billow dramatically for 1 minute.
Guardian. The item warns you, granting a +2 bonus to your initiative rolls if you don't have the incapacitated condition.
Wand of Binding
rare
FR-DC-BTW-04 Fathers Decision
Show
Notes:
Wand, Rare (Requires Attunement)
This wand has 7 charges.
Spells. While holding the wand, you can cast one of the spells (save DC 17) on the following table from it. The table indicates how many charges you must expend to cast the spell.
Spell:
Hold Monster - Charge Cost 5
Hold Person - Charge Cost 2
Regaining Charges. The wand regains 1d6 + 1 expended charged daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Staff of the Python
uncommon
Trade Log
Show
Notes:
Staff, Uncommon (Requires Attunement)
As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the staff to become a Giant Constrictor Snake in that space. The snake is under your control and shares your Initiative count, taking its turn immediately after yours.
On your turn, you can mentally command the snake (no action required) if it is within 60 feet of you and you don't have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself.
As a Bonus Action, you can command the snake to revert to staff form in its current space, and you can't use the staff's property again for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form before losing all its Hit Points, it regains all of them.
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Hat of Wizardry | common | FR-DC-BTW-01 Fathers Conscience | Show | |||
|
Notes:
Wondrous Item, Common (Requires Attunement by a Wizard) |
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| Orb of Direction | common | FR-DC-BTW-02 Fathers Curse | Show | |||
|
Notes:
Wondrous Item, Common |
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| Potion of Healing | common | FR-DC-BTW-02 Fathers Curse | Show | |||
| Pride (Longsword +2) | rare | FR-DC-BTW-03 Fathers Mistakes | Show | |||
|
Notes:
Weapon (Longsword), Rare |
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| Bloodwell Vial +1 | uncommon | Chosen Magic Item at Level up to Level 5 | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement by a sorcerer) |
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| Candle of the Deep | common | FR-DC-BTW-03 Fathers Mistakes | Show | |||
|
Notes:
Wondrous Item, Common |
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| Cloak of Billowing (Guardian) | common | FR-DC-BTW-04 Fathers Decision | Show | |||
|
Notes:
Wondrous Item, Common |
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| Wand of Binding | rare | FR-DC-BTW-04 Fathers Decision | Show | |||
|
Notes:
Wand, Rare (Requires Attunement) |
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| Staff of the Python | uncommon | Trade Log | Show | |||
|
Notes:
Staff, Uncommon (Requires Attunement) |
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