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Adventure Title
FR-DC-BTW-01 Fathers Conscience
FR-DC-BTW-01 Fathers Conscience
Session
Date Played
2025-08-29 19:00:00 UTC
2025-08-29 19:00:00 UTC
Levels Gained
1
1
GP +/-
80
80
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Boerns2010
Boerns2010
DM DCI Number
00000
00000
Notes
Gained: Eckzähne eines Dire Wolves für Trinket <p> Mitspieler: Eisenbrand: Arisya Nelthariel - Eladrin - Rogue - Level 3 Stefan M: Sarith Velthyn - Drow - Cleric - Level 1 Tom: Kel'ven Kalenor - High Elf - Fighter (Champion) - Level 3 DuskLBasti: Quinlan Farvale - Wood Elf - Ranger 1 / Fighter 2 - Level 3
Gained: Eckzähne eines Dire Wolves für Trinket <p> Mitspieler: Eisenbrand: Arisya Nelthariel - Eladrin - Rogue - Level 3 Stefan M: Sarith Velthyn - Drow - Cleric - Level 1 Tom: Kel'ven Kalenor - High Elf - Fighter (Champion) - Level 3 DuskLBasti: Quinlan Farvale - Wood Elf - Ranger 1 / Fighter 2 - Level 3
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Hat of Wizardry | Common | false | |||
| Wondrous Item, Common (Requires Attunement by a Wizard) This helmet is made out of metal. It was used by miners to cast light in its lamp. Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells. Unknown Spell. As a Magic action, you can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spells fails, and the action used to cast the spel is wasted. In either case, you can't use this property again until you finish a Long Rest. | |||||
| Staff of the Python | Uncommon | true | |||
| Staff, Uncommon (Requires Attunement) As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the staff to become a Giant Constrictor Snake in that space. The snake is under your control and shares your Initiative count, taking its turn immediately after yours. On your turn, you can mentally command the snake (no action required) if it is within 60 feet of you and you don't have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself. As a Bonus Action, you can command the snake to revert to staff form in its current space, and you can't use the staff's property again for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form before losing all its Hit Points, it regains all of them. | |||||