Helmine Donnerhall

Season:
2024 - Dragonlance
Race:
Dwarf
Class:
Bard
Background:
Lifestyle:
None
Current Level:
2
Total GP:
25
Total Downtime:
10
Tag:
Faction:
none
Faction Rank:
Novice (rank 1)
Magic Item Count:
0
Magic Item Limit:
1

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2025-05-20 17:00 Character creation 30 Show

Ability Scores (Pointbuy):

Strength: 8 (Ability: -1, Save: -1)
Dexterity: 16 (Ability: +3, Save +5)
Constitution: 12 (Ability: +1, Save: +1)
Intelligence: 14 (Ability: +2, Save: +2)
Wisdom: 8 (Ability: -1, Save: -1)
Charisma: 16 (Ability: +3, Save: +5)

Ability Score Improvement:

Charisma: +2
Dexterity: +1

Senses (passive):

Investigation (INT): 12
Insight (WIS): 9
Perception (WIS): 9

Background:

Entertainer
Ability Scores: Strength, Dexterity, Charisma
Feat: Musician (Instrument Training: Proficiency with Dulcimer, Lute, Horn; Encouraging Song)
Skill Proficiencies: Acrobatics, Performance
Chosen Tool Proficiency: Viol
Chosen Equipment: (A)

Species:

Dwarf
Creature Type: Humanoid
Size: Medium (1,30m)
Speed: 30 feet
Feats: Darkvision (120ft.), Dwarven Resilience, Dwarven Toughness, Stonecunning
Defenses: Resistance to Poison damage + Advantage on Saving Throws to avoid or end the Poisoned condition (Source: Dwarven Resilience), HP maximum increases by 1 + increases by 1 again whenever you gain a Level (Source: Dwarven Toughness)

Class:

Bard (Level 1)
Primary Ability: Charisma
HP Dice: D8 per Bard level
HP at Level 1: 8 + constitution modifier
HP per additional Bard Level: 5 + constitution modifier (in AL)
Saving Throw Proficiencies: Dexterity, Charisma
Chosen Skill Proficiencies: Arcane, Deception, Persuasion
Weapon Proficiencies: Simple weapons
Tool Proficiencies: Drum, Bagpipes, Lyre
Armor Training: Light Armor
Chosen Starting Equipment: (A)
1st Level Feats: Bardic Inspiration, Spellcasting

Chosen three Languages:

Common, Dwarvish, Gnomisch

Armor + Weapons + Equipment:

Armor: Leather Armor (Source: Class - Bard - Equipment (A))
Weapons: 2 Daggers (Source: Class - Bard - Equipment (A))
Other Equipment: Musical Instrument (chosen: Drums), Entertainer's Pack (contains Backpack, Bedroll, Bell, Bullseye Lantern, 3 Costumes, Mirror, 8 flasks of Oil, Rations for 9 days, Tinderbox, Waterskin), 19 GP (Source: Bard - Equipment (A)); Musical Instrument (chosen: Bagpipes), 2 Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP (Source: Background - Entertainer - Equipment (A))

Spells:

Chosen Cantrips: Vicious Mockery, Dancing Lights
Chosen four 1st Level Spells: Dissonant Whispers, Healing Word, Bane, Command

Alignment:

Neutral Good

2025-05-27 20:45 BMG-VOTU-00 Dragons of Divinity 1 20 10 Show

Gained:

  • Potion of Poison (Consumable):
    Potion, Uncommon
    This concoction looks, smells, and tastes like a Potion of Healing or another beneficial potion. However, it is actually poison masked by illusion magic. Identify reveals its true nature.
    If you drink this potion, you take 4d6 Poison damage and must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour.

  • Restorative Ointment (Consumable):
    Wondrous Item, Uncommon
    This glass jar, 3 inches in diameter, contains 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
    As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

  • Medallion of Faith:
    Wondrous Item, Common
    As you have chosen to follow the divine calling of the Old Gods, so too have they selected you as a mortal agent of their will. This holy symbol serves as an outward reminder to you and all Krynn’s inhabitants of your consecration—wherein you shall ever hold true to the sacred tenets and vows of your divine patron. Each medallion bears the symbol or visage of your chosen deity, and consists of specific materials associated with them.
    As an action, a medallion of faith can be used to create another medallion of faith. This newly generated medallion is granted to new converts to the Old Gods’ faith and can be produced for a different god than the original medallion. A medallion of faith has no resale value.
    (Divine patron chosen by Helmine: Branchala (bran-CHA-luh)
    Symbol: Bard’s harp
    Alignment: Neutral good
    Domains: Arcana, Peace (TCE)
    Description: Known also as the Bard King and Songmaster, Branchala is the godly force of heroic inspiration, creativity, and jubilation. His joy flows from the crafting of songs, poetry, and tales of valiant deeds. His followers work within the world to lead mortals toward paths of happiness and laughter, while bringing comfort to those who despair.
    Optional Character Ideal: I mustn’t be miserly with the works of my mind and heart. Creation is a charitable act I must share with others.)

  • Story award: Marked by Fate
    Whether you have been anointed by a divine benefactor or a cosmic doom has been placed upon your soul, you have been struck by destiny for some hidden purpose. As such, your thread isn’t so easily unraveled from the tapestry of fate.
    When you are reduced to 0 hit points or whenever you start your turn with 0 hit points, you can choose to become stable. You can only gain this benefit once.

Mitspieler und ihre Charaktere:

  • Norgai - Varosch - Cloud Goliath - Monk (1) - no faction
    Koch, Seefahrer, sanfter Riese, unbewaffnet, hat noch nie Schwert getragen; hat bei Begegnung mit Fizban the Fabulous einen Gott als Schutzpatron gewählt

  • JigokuKuro - Raku - Kender - Sorcerer (1) - Mages of High Sorcery; Black Robes
    Kender-Mädchen, schwarze Magierrobe, darüber Lederjacke; Leute haben Angst vor ihr wg. dem Emblem, das sie trägt; ihre Schwester gehört zu Knights of Solamnia; sie stiehlt ständig; sie glaubt an einen bösen Gott, den Sohn von Takhisis, den sie aber für nicht böse hält; hat bei Begegnung mit Fizban auf ihrem Glauben an diesen Gott beharrt

  • Yaidz/Nils - Branko Meadowstalker - Tabaxi - Fighter (1) - no faction
    2m großer Tabaxi in Tigergestalt, schwere Rüstung; war einfacher Farmer und glücklich mit seiner Familie, will nun seine Heimat beschützen; ist ein einfacher Kerl; ist hilfsbereit (beginnt bereits, den Wagen der Zwerge zu reparieren, bevor der Letzte aus der aufgebrachten Menge drumherum überhaupt das Kämpfen aufhört); hat bei Begegnung mit Fizban einen Gott als Schutzpatron gewählt

  • PeteZero - Sereth Valemor - Human - Cleric (1) - Knight of Solamnia
    Hat bei Begegnung mit Fizban einen Gott als Schutzpatron gewählt

  • Alodor - Old Quothe - Tortle - Warlock - Homebrew faction
    Sehr sehr alter Tortle, mit Seepocken bedeckt; Helm mit Tentakeln dran; erweist sich bei Berührung als schleimig; hält sich für einen Cleric; glaubt an einen bösen Gott (oder ist es nur eine Entität?); predigt bei jeder Gelegenheit wütend, alle sollten seinem Gott folgen; hat bei Begegnung mit Fizban auf dem Glauben an seinen "Gott" beharrt

2025-05-28 19:00 Details regarding Level up to Level 2 Show

2nd Level Feats:

Expertise (chosen: Persuasion, Performance); Jack of all Trades

Chosen fifth 1st Level Spell:

Feather Fall

Show

Magic Items Brought:

Limit T1: 1 uncommon+, 5 uncommon, 5 consumable

Uncommon+

  1. -

Common

  1. Medallion of Faith
  2. -
  3. -
  4. -
  5. -

Consumable

  1. Potion of Healing
  2. Potion of Poison
  3. Restorative Ointment
  4. -
  5. -

Remains in Storage (hat Charakter NICHT dabei):

  • aktuell nichts
2025-05-27 19:52 Purchase Log -25 Show Purchase

Potion of Healing (consumable)

Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2025-05-20 17:00 Character creation Show

Ability Scores (Pointbuy):

Strength: 8 (Ability: -1, Save: -1)
Dexterity: 16 (Ability: +3, Save +5)
Constitution: 12 (Ability: +1, Save: +1)
Intelligence: 14 (Ability: +2, Save: +2)
Wisdom: 8 (Ability: -1, Save: -1)
Charisma: 16 (Ability: +3, Save: +5)

Ability Score Improvement:

Charisma: +2
Dexterity: +1

Senses (passive):

Investigation (INT): 12
Insight (WIS): 9
Perception (WIS): 9

Background:

Entertainer
Ability Scores: Strength, Dexterity, Charisma
Feat: Musician (Instrument Training: Proficiency with Dulcimer, Lute, Horn; Encouraging Song)
Skill Proficiencies: Acrobatics, Performance
Chosen Tool Proficiency: Viol
Chosen Equipment: (A)

Species:

Dwarf
Creature Type: Humanoid
Size: Medium (1,30m)
Speed: 30 feet
Feats: Darkvision (120ft.), Dwarven Resilience, Dwarven Toughness, Stonecunning
Defenses: Resistance to Poison damage + Advantage on Saving Throws to avoid or end the Poisoned condition (Source: Dwarven Resilience), HP maximum increases by 1 + increases by 1 again whenever you gain a Level (Source: Dwarven Toughness)

Class:

Bard (Level 1)
Primary Ability: Charisma
HP Dice: D8 per Bard level
HP at Level 1: 8 + constitution modifier
HP per additional Bard Level: 5 + constitution modifier (in AL)
Saving Throw Proficiencies: Dexterity, Charisma
Chosen Skill Proficiencies: Arcane, Deception, Persuasion
Weapon Proficiencies: Simple weapons
Tool Proficiencies: Drum, Bagpipes, Lyre
Armor Training: Light Armor
Chosen Starting Equipment: (A)
1st Level Feats: Bardic Inspiration, Spellcasting

Chosen three Languages:

Common, Dwarvish, Gnomisch

Armor + Weapons + Equipment:

Armor: Leather Armor (Source: Class - Bard - Equipment (A))
Weapons: 2 Daggers (Source: Class - Bard - Equipment (A))
Other Equipment: Musical Instrument (chosen: Drums), Entertainer's Pack (contains Backpack, Bedroll, Bell, Bullseye Lantern, 3 Costumes, Mirror, 8 flasks of Oil, Rations for 9 days, Tinderbox, Waterskin), 19 GP (Source: Bard - Equipment (A)); Musical Instrument (chosen: Bagpipes), 2 Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP (Source: Background - Entertainer - Equipment (A))

Spells:

Chosen Cantrips: Vicious Mockery, Dancing Lights
Chosen four 1st Level Spells: Dissonant Whispers, Healing Word, Bane, Command

Alignment:

Neutral Good

2025-05-27 20:45 BMG-VOTU-00 Dragons of Divinity 10 Show

Gained:

  • Potion of Poison (Consumable):
    Potion, Uncommon
    This concoction looks, smells, and tastes like a Potion of Healing or another beneficial potion. However, it is actually poison masked by illusion magic. Identify reveals its true nature.
    If you drink this potion, you take 4d6 Poison damage and must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour.

  • Restorative Ointment (Consumable):
    Wondrous Item, Uncommon
    This glass jar, 3 inches in diameter, contains 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
    As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

  • Medallion of Faith:
    Wondrous Item, Common
    As you have chosen to follow the divine calling of the Old Gods, so too have they selected you as a mortal agent of their will. This holy symbol serves as an outward reminder to you and all Krynn’s inhabitants of your consecration—wherein you shall ever hold true to the sacred tenets and vows of your divine patron. Each medallion bears the symbol or visage of your chosen deity, and consists of specific materials associated with them.
    As an action, a medallion of faith can be used to create another medallion of faith. This newly generated medallion is granted to new converts to the Old Gods’ faith and can be produced for a different god than the original medallion. A medallion of faith has no resale value.
    (Divine patron chosen by Helmine: Branchala (bran-CHA-luh)
    Symbol: Bard’s harp
    Alignment: Neutral good
    Domains: Arcana, Peace (TCE)
    Description: Known also as the Bard King and Songmaster, Branchala is the godly force of heroic inspiration, creativity, and jubilation. His joy flows from the crafting of songs, poetry, and tales of valiant deeds. His followers work within the world to lead mortals toward paths of happiness and laughter, while bringing comfort to those who despair.
    Optional Character Ideal: I mustn’t be miserly with the works of my mind and heart. Creation is a charitable act I must share with others.)

  • Story award: Marked by Fate
    Whether you have been anointed by a divine benefactor or a cosmic doom has been placed upon your soul, you have been struck by destiny for some hidden purpose. As such, your thread isn’t so easily unraveled from the tapestry of fate.
    When you are reduced to 0 hit points or whenever you start your turn with 0 hit points, you can choose to become stable. You can only gain this benefit once.

Mitspieler und ihre Charaktere:

  • Norgai - Varosch - Cloud Goliath - Monk (1) - no faction
    Koch, Seefahrer, sanfter Riese, unbewaffnet, hat noch nie Schwert getragen; hat bei Begegnung mit Fizban the Fabulous einen Gott als Schutzpatron gewählt

  • JigokuKuro - Raku - Kender - Sorcerer (1) - Mages of High Sorcery; Black Robes
    Kender-Mädchen, schwarze Magierrobe, darüber Lederjacke; Leute haben Angst vor ihr wg. dem Emblem, das sie trägt; ihre Schwester gehört zu Knights of Solamnia; sie stiehlt ständig; sie glaubt an einen bösen Gott, den Sohn von Takhisis, den sie aber für nicht böse hält; hat bei Begegnung mit Fizban auf ihrem Glauben an diesen Gott beharrt

  • Yaidz/Nils - Branko Meadowstalker - Tabaxi - Fighter (1) - no faction
    2m großer Tabaxi in Tigergestalt, schwere Rüstung; war einfacher Farmer und glücklich mit seiner Familie, will nun seine Heimat beschützen; ist ein einfacher Kerl; ist hilfsbereit (beginnt bereits, den Wagen der Zwerge zu reparieren, bevor der Letzte aus der aufgebrachten Menge drumherum überhaupt das Kämpfen aufhört); hat bei Begegnung mit Fizban einen Gott als Schutzpatron gewählt

  • PeteZero - Sereth Valemor - Human - Cleric (1) - Knight of Solamnia
    Hat bei Begegnung mit Fizban einen Gott als Schutzpatron gewählt

  • Alodor - Old Quothe - Tortle - Warlock - Homebrew faction
    Sehr sehr alter Tortle, mit Seepocken bedeckt; Helm mit Tentakeln dran; erweist sich bei Berührung als schleimig; hält sich für einen Cleric; glaubt an einen bösen Gott (oder ist es nur eine Entität?); predigt bei jeder Gelegenheit wütend, alle sollten seinem Gott folgen; hat bei Begegnung mit Fizban auf dem Glauben an seinen "Gott" beharrt

2025-05-28 19:00 Details regarding Level up to Level 2 Show

2nd Level Feats:

Expertise (chosen: Persuasion, Performance); Jack of all Trades

Chosen fifth 1st Level Spell:

Feather Fall

Show

Magic Items Brought:

Limit T1: 1 uncommon+, 5 uncommon, 5 consumable

Uncommon+

  1. -

Common

  1. Medallion of Faith
  2. -
  3. -
  4. -
  5. -

Consumable

  1. Potion of Healing
  2. Potion of Poison
  3. Restorative Ointment
  4. -
  5. -

Remains in Storage (hat Charakter NICHT dabei):

  • aktuell nichts
2025-05-27 19:52 Purchase Log Show Purchase

Potion of Healing (consumable)

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-05-20 17:00 Character creation 30 Show

Ability Scores (Pointbuy):

Strength: 8 (Ability: -1, Save: -1)
Dexterity: 16 (Ability: +3, Save +5)
Constitution: 12 (Ability: +1, Save: +1)
Intelligence: 14 (Ability: +2, Save: +2)
Wisdom: 8 (Ability: -1, Save: -1)
Charisma: 16 (Ability: +3, Save: +5)

Ability Score Improvement:

Charisma: +2
Dexterity: +1

Senses (passive):

Investigation (INT): 12
Insight (WIS): 9
Perception (WIS): 9

Background:

Entertainer
Ability Scores: Strength, Dexterity, Charisma
Feat: Musician (Instrument Training: Proficiency with Dulcimer, Lute, Horn; Encouraging Song)
Skill Proficiencies: Acrobatics, Performance
Chosen Tool Proficiency: Viol
Chosen Equipment: (A)

Species:

Dwarf
Creature Type: Humanoid
Size: Medium (1,30m)
Speed: 30 feet
Feats: Darkvision (120ft.), Dwarven Resilience, Dwarven Toughness, Stonecunning
Defenses: Resistance to Poison damage + Advantage on Saving Throws to avoid or end the Poisoned condition (Source: Dwarven Resilience), HP maximum increases by 1 + increases by 1 again whenever you gain a Level (Source: Dwarven Toughness)

Class:

Bard (Level 1)
Primary Ability: Charisma
HP Dice: D8 per Bard level
HP at Level 1: 8 + constitution modifier
HP per additional Bard Level: 5 + constitution modifier (in AL)
Saving Throw Proficiencies: Dexterity, Charisma
Chosen Skill Proficiencies: Arcane, Deception, Persuasion
Weapon Proficiencies: Simple weapons
Tool Proficiencies: Drum, Bagpipes, Lyre
Armor Training: Light Armor
Chosen Starting Equipment: (A)
1st Level Feats: Bardic Inspiration, Spellcasting

Chosen three Languages:

Common, Dwarvish, Gnomisch

Armor + Weapons + Equipment:

Armor: Leather Armor (Source: Class - Bard - Equipment (A))
Weapons: 2 Daggers (Source: Class - Bard - Equipment (A))
Other Equipment: Musical Instrument (chosen: Drums), Entertainer's Pack (contains Backpack, Bedroll, Bell, Bullseye Lantern, 3 Costumes, Mirror, 8 flasks of Oil, Rations for 9 days, Tinderbox, Waterskin), 19 GP (Source: Bard - Equipment (A)); Musical Instrument (chosen: Bagpipes), 2 Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP (Source: Background - Entertainer - Equipment (A))

Spells:

Chosen Cantrips: Vicious Mockery, Dancing Lights
Chosen four 1st Level Spells: Dissonant Whispers, Healing Word, Bane, Command

Alignment:

Neutral Good

2025-05-27 20:45 BMG-VOTU-00 Dragons of Divinity 20 10 Show

Gained:

  • Potion of Poison (Consumable):
    Potion, Uncommon
    This concoction looks, smells, and tastes like a Potion of Healing or another beneficial potion. However, it is actually poison masked by illusion magic. Identify reveals its true nature.
    If you drink this potion, you take 4d6 Poison damage and must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour.

  • Restorative Ointment (Consumable):
    Wondrous Item, Uncommon
    This glass jar, 3 inches in diameter, contains 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
    As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

  • Medallion of Faith:
    Wondrous Item, Common
    As you have chosen to follow the divine calling of the Old Gods, so too have they selected you as a mortal agent of their will. This holy symbol serves as an outward reminder to you and all Krynn’s inhabitants of your consecration—wherein you shall ever hold true to the sacred tenets and vows of your divine patron. Each medallion bears the symbol or visage of your chosen deity, and consists of specific materials associated with them.
    As an action, a medallion of faith can be used to create another medallion of faith. This newly generated medallion is granted to new converts to the Old Gods’ faith and can be produced for a different god than the original medallion. A medallion of faith has no resale value.
    (Divine patron chosen by Helmine: Branchala (bran-CHA-luh)
    Symbol: Bard’s harp
    Alignment: Neutral good
    Domains: Arcana, Peace (TCE)
    Description: Known also as the Bard King and Songmaster, Branchala is the godly force of heroic inspiration, creativity, and jubilation. His joy flows from the crafting of songs, poetry, and tales of valiant deeds. His followers work within the world to lead mortals toward paths of happiness and laughter, while bringing comfort to those who despair.
    Optional Character Ideal: I mustn’t be miserly with the works of my mind and heart. Creation is a charitable act I must share with others.)

  • Story award: Marked by Fate
    Whether you have been anointed by a divine benefactor or a cosmic doom has been placed upon your soul, you have been struck by destiny for some hidden purpose. As such, your thread isn’t so easily unraveled from the tapestry of fate.
    When you are reduced to 0 hit points or whenever you start your turn with 0 hit points, you can choose to become stable. You can only gain this benefit once.

Mitspieler und ihre Charaktere:

  • Norgai - Varosch - Cloud Goliath - Monk (1) - no faction
    Koch, Seefahrer, sanfter Riese, unbewaffnet, hat noch nie Schwert getragen; hat bei Begegnung mit Fizban the Fabulous einen Gott als Schutzpatron gewählt

  • JigokuKuro - Raku - Kender - Sorcerer (1) - Mages of High Sorcery; Black Robes
    Kender-Mädchen, schwarze Magierrobe, darüber Lederjacke; Leute haben Angst vor ihr wg. dem Emblem, das sie trägt; ihre Schwester gehört zu Knights of Solamnia; sie stiehlt ständig; sie glaubt an einen bösen Gott, den Sohn von Takhisis, den sie aber für nicht böse hält; hat bei Begegnung mit Fizban auf ihrem Glauben an diesen Gott beharrt

  • Yaidz/Nils - Branko Meadowstalker - Tabaxi - Fighter (1) - no faction
    2m großer Tabaxi in Tigergestalt, schwere Rüstung; war einfacher Farmer und glücklich mit seiner Familie, will nun seine Heimat beschützen; ist ein einfacher Kerl; ist hilfsbereit (beginnt bereits, den Wagen der Zwerge zu reparieren, bevor der Letzte aus der aufgebrachten Menge drumherum überhaupt das Kämpfen aufhört); hat bei Begegnung mit Fizban einen Gott als Schutzpatron gewählt

  • PeteZero - Sereth Valemor - Human - Cleric (1) - Knight of Solamnia
    Hat bei Begegnung mit Fizban einen Gott als Schutzpatron gewählt

  • Alodor - Old Quothe - Tortle - Warlock - Homebrew faction
    Sehr sehr alter Tortle, mit Seepocken bedeckt; Helm mit Tentakeln dran; erweist sich bei Berührung als schleimig; hält sich für einen Cleric; glaubt an einen bösen Gott (oder ist es nur eine Entität?); predigt bei jeder Gelegenheit wütend, alle sollten seinem Gott folgen; hat bei Begegnung mit Fizban auf dem Glauben an seinen "Gott" beharrt

2025-05-28 19:00 Details regarding Level up to Level 2 Show

2nd Level Feats:

Expertise (chosen: Persuasion, Performance); Jack of all Trades

Chosen fifth 1st Level Spell:

Feather Fall

Show

Magic Items Brought:

Limit T1: 1 uncommon+, 5 uncommon, 5 consumable

Uncommon+

  1. -

Common

  1. Medallion of Faith
  2. -
  3. -
  4. -
  5. -

Consumable

  1. Potion of Healing
  2. Potion of Poison
  3. Restorative Ointment
  4. -
  5. -

Remains in Storage (hat Charakter NICHT dabei):

  • aktuell nichts
2025-05-27 19:52 Purchase Log -25 Show Purchase

Potion of Healing (consumable)