Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Grey Stone Battleaxe +1 uncommon In the Oubliette of Fort Iron, Earthspur Mtns DDEX2-11 Oubliette of Fort Iron Show
Notes:

This ancient axe is made of grey stone marbled with purple veins. Its head is inscribed with ancient dwarven runes and its haft is covered with the cured hide of a purple worm.

Sentinel shield uncommon Carried by a cultist priest of Olhydra DDEX2-12 Dark Rites at Fort Dalton Show
Mithril Armor (Plate) uncommon Traded from a Life Cleric Friar who's been in Parnast for 6+ years Trade Log Show
Trident of Warning uncommon DDEX2-3 The Drowned Tower Show
Notes:

Anyone wielding this weapon of unusual, blue steel feels oddly self-assured.

Belt of Dwarvenkind rare The Earthspur Mines DDEX2-4 Mayhem in the Earthspur Mines Show
Notes:

This stout belt is gem-encrusted with a buckle made of polished stone. It never gets dirty.

Figurine of Wondrous Power: Serpentine Owl rare An empty barrel in the wine cellar of the Monastery of the Yellow Rose DDEX2-9 Eye of the Tempest Show
Notes:

Appearance. This fine statuette has the appearance of a giant snowy owl when activated.
Serpentine Owl. This serpentine statuette of an owl can become a Giant Owl for up to 8 hours. The owl can communicate telepathically with you at any range if you and it are on the same plane of existence. Once it has been used, it can’t be used again until 2 days have passed.

Wand of Lightning Bolts rare Part of a Hurricane Machine in the Tower of Winds DDEX2-9 Eye of the Tempest Show
Notes:

Appearance. This slender rod of glass feels solid, but appears to have a constant storm of thunderclouds roiling within.

Staff of Withering rare DDEX2-13 The Howling Void Show
Notes:

This staff has 3 charges and regains 1d3 expended charges daily at dawn.

The staff can be wielded as a magic Quarterstaff. On a hit, it deals damage as a normal Quarterstaff, and you can expend 1 charge to deal an extra 2d10 Necrotic damage to the target and force it to make a DC 15 Constitution saving throw. On a failed save, the target has Disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.

Flavor : This staff of lightweight wood is constantly surrounded by an unseen breeze. To those attuned to it, the winds whispers words of warning, granting a +2 bonus on Dexterity checks made to determine initiative in combat.

Shield +2 (Wall of Teeth) rare In a otyugh den in a sewer under Mulmaster DDEX2-14 The Sword of Selfaril Show
Notes:

really gross

Unlocked Magic Items