Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Thenturian Circlet (Circlet of Blasting) uncommon CCC-TAROT- 01-07 The Seat of the Ruler Show
Notes:

Thenturian Circlet (Circlet of Blasting)
Wondrous Item, uncommon

While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide.

Talking Doll of Dorothe common WBW-DC-TEB Mind Lost Show
Notes:

Talking Doll of Dorothe

Requires Attunement

While this doll is within 5 feet of you, you can spend a short rest telling it up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

Apple Pie Recipe. The doll always knows recipes for apple pies. Upon command, it can guide the bearer through the process of baking any kind of apple pie.

Shield +1 uncommon DDEX3-5 Bane of the Tradeways Show
Ring of Swimming uncommon DDHC-CM A Deep and Creeping Darkness Show
Notes:

Ring of Swimming
Ring, uncommon

You have a swimming speed of 40 feet while wearing this ring.

Rapier +1 uncommon DDEX3-2 Shackles of Blood Show
Notes:

Rapier +1

Weapon (rapier), uncommon

This weapon weighs half as much as a normal rapier and is fashioned of dark blue metal inscribed with images of spiders and webs.

Oyang’s Kettle (Decanter of Endless Water) uncommon CCC-ARCANA 02 Seclusion Show
Notes:

Oyang’s Kettle (Decanter of Endless Water)
Wondrous Item, uncommon

This Decanter takes the form of an earthen-colored Ceramic Kettle. The Kettle has a wicker handle and is decorated with the various flora and fauna of the Cormanthor Forest. Especially prominent are designs of falcons, deer and a bear.

Any water produced from this kettle smells faintly of Lemon Ginger and Pandan.

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Ordine Sage’s Robes uncommon CCC-TAROT- 01-01 Awakeing of Fates Show
Notes:

Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it.

While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.

Once the last patch is removed, the robe becomes an ordinary garment.

It has patches for the following:

• a dagger

• steel mirror

• 10 ft. pole

• 50 ft. hempen rope

• a riding horse (mechanical in nature, otherwise the same)

• 4 potions of healing

• a 1st level spell scroll

• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.

Orb of Time common WBW-DC-FWF Do U Know Da Wey Show
Notes:

Orb of Time
Wondrous item, common

3 lb.

While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane.

Moon Strike, Short Bow +1 uncommon CCC-TAROT- 01-06 Lies in the Moonlight Show
Notes:

Moon Strike, Short Bow +1

Weapon, Short Bow, Uncommon

This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.

See the full description of this item, which can be found in the Dungeon Masters Guide.

Instrument of Illusions common CCC-TAROT- 01-06 Lies in the Moonlight Show
Notes:

Instrument of Illusions

Wondrous Item, Common

While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything.

Immovable Rod uncommon CCC-ARCON01-01 Forest Song Show
Notes:

Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place.

Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.

More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

Helm of Comprehending Languages uncommon DDHC-CM Mazfroth's Mighty Digressions Show
Notes:

Helm of Comprehending Languages
Wondrous item, uncommon

While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.

Hat of Vermin common CCC-TAROT- 01-05 The Lost Apprentice Show
Notes:

Hat of Vermin

Wondrous Item, common

This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything.

Googles of Night uncommon DDHC-CM A Deep and Creeping Darkness Show
Notes:

Goggles of Night
wondrous item, uncommon

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Gauntlets of Ogre Power uncommon Trade Log Show
Notes:

Gauntlets of Ogre Power
Wondrous Item, uncommon (requires attunement)

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher.

Forged by Riswynn Rumnaheim for the Smithing Trials, these chunky dwarven style gauntlets are made of adamantine and mithral, but have finely articulated fingers. They bear the Rumneheim family’s Maker’s Mark.

Flail +1 uncommon DDHC-CM The Joy of Extradimensional Spaces Show
Notes:

Flail +1
weapon (flail), uncommon

You have a +1 bonus to attack and damage rolls made with this weapon.

If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques.

Marshall Attack Techniques (Book), Flail +1, uncommon

Feywild Shard uncommon WBW-DC-TEB Mind Lost Show
Notes:

Feywild Shard

Wondrous item, uncommon (requires attunement by a sorcerer)

This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player's Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration.

If you don't have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can't be used again until the next dawn.

Harmonious. Attuning to this item only takes 1 minute.

Driftglobe uncommon DDHC-CM The Joy of Extradimensional Spaces Show
Notes:

Driftglobe
Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Boots of False Tracks common CCC-ARCON01-01 Forest Song Show
Notes:

Boots of False Tracks
Wondrous Item, common

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

The boots resize to fit any humanoid.

Auntie Sue’s Broom uncommon CCC-TAROT- 01-05 The Lost Apprentice Show
Notes:

Auntie Sue’s Broom

Wondrous Item, uncommon

This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide.