Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Gauntlets of Ogre Power
uncommon
Trade Log
Show
Notes:
Gauntlets of Ogre Power
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher.
Forged by Riswynn Rumnaheim for the Smithing Trials, these chunky dwarven style gauntlets are made of adamantine and mithral, but have finely articulated fingers. They bear the Rumneheim family’s Maker’s Mark.
Flail +1
uncommon
DDHC-CM The Joy of Extradimensional Spaces
Show
Notes:
Flail +1
weapon (flail), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.
If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques.
Marshall Attack Techniques (Book), Flail +1, uncommon
Driftglobe
uncommon
DDHC-CM The Joy of Extradimensional Spaces
Show
Notes:
Driftglobe
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Auntie Sue’s Broom
uncommon
CCC-TAROT- 01-05 The Lost Apprentice
Show
Notes:
Auntie Sue’s Broom
Wondrous Item, uncommon
This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide.
Hat of Vermin
common
CCC-TAROT- 01-05 The Lost Apprentice
Show
Notes:
Hat of Vermin
Wondrous Item, common
This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything.
Amarantha’s Heart (Dark Shard Amulet)
common
CCC-TAROT- 01-07 The Seat of the Ruler
Show
Notes:
Amarantha’s Heart (Dark Shard Amulet)
Wondrous Item, common (requires attunement by a warlock)
While you are wearing it, you gain the following benefits:
• You can use the amulet as a spellcasting focus for your warlock spells
• You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain.
This item can be found in the Xanathar’s Guide to Everything.
Thenturian Circlet (Circlet of Blasting)
uncommon
CCC-TAROT- 01-07 The Seat of the Ruler
Show
Notes:
Thenturian Circlet (Circlet of Blasting)
Wondrous Item, uncommon
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide.
Helm of Comprehending Languages
uncommon
DDHC-CM Mazfroth's Mighty Digressions
Show
Notes:
Helm of Comprehending Languages
Wondrous item, uncommon
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.
Instrument of Illusions
common
CCC-TAROT- 01-06 Lies in the Moonlight
Show
Notes:
Instrument of Illusions
Wondrous Item, Common
While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything.
Moon Strike, Short Bow +1
uncommon
CCC-TAROT- 01-06 Lies in the Moonlight
Show
Notes:
Moon Strike, Short Bow +1
Weapon, Short Bow, Uncommon
This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.
See the full description of this item, which can be found in the Dungeon Masters Guide.
Oyang’s Kettle (Decanter of Endless Water)
uncommon
CCC-ARCANA 02 Seclusion
Show
Notes:
Oyang’s Kettle (Decanter of Endless Water)
Wondrous Item, uncommon
This Decanter takes the form of an earthen-colored Ceramic Kettle. The Kettle has a wicker handle and is decorated with the various flora and fauna of the Cormanthor Forest. Especially prominent are designs of falcons, deer and a bear.
Any water produced from this kettle smells faintly of Lemon Ginger and Pandan.
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
Boots of False Tracks
common
CCC-ARCON01-01 Forest Song
Show
Notes:
Boots of False Tracks
Wondrous Item, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
The boots resize to fit any humanoid.
Immovable Rod
uncommon
CCC-ARCON01-01 Forest Song
Show
Notes:
Immovable Rod
Rod, uncommon
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place.
Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.
More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Googles of Night
uncommon
DDHC-CM A Deep and Creeping Darkness
Show
Notes:
Goggles of Night
wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Ring of Swimming
uncommon
DDHC-CM A Deep and Creeping Darkness
Show
Notes:
Ring of Swimming
Ring, uncommon
You have a swimming speed of 40 feet while wearing this ring.
Rapier +1
uncommon
DDEX3-2 Shackles of Blood
Show
Notes:
Rapier +1
Weapon (rapier), uncommon
This weapon weighs half as much as a normal rapier and is fashioned of dark blue metal inscribed with images of spiders and webs.
Shield +1
uncommon
DDEX3-5 Bane of the Tradeways
Show
Feywild Shard
uncommon
WBW-DC-TEB Mind Lost
Show
Notes:
Feywild Shard
Wondrous item, uncommon (requires attunement by a sorcerer)
This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player's Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration.
If you don't have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can't be used again until the next dawn.
Harmonious. Attuning to this item only takes 1 minute.
Talking Doll of Dorothe
common
WBW-DC-TEB Mind Lost
Show
Notes:
Talking Doll of Dorothe
Requires Attunement
While this doll is within 5 feet of you, you can spend a short rest telling it up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
Apple Pie Recipe. The doll always knows recipes for apple pies. Upon command, it can guide the bearer through the process of baking any kind of apple pie.
+1 All-Purpose Tool
uncommon
WBW-DC-FWF Do U Know Da Wey
Show
Notes:
+1 All-Purpose Tool
Wondrous item, uncommon (requires attunement by an artificer)
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it.
While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
Additional Minor Property:
Since this tool has been carved out of the Treant Key Duot'ho's own wood, it is infused with a glimpse of his power (his voice):
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn.
Name | Rarity | Location | Table | Result | Source | |
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Gauntlets of Ogre Power | uncommon | Trade Log | Show | |||
Notes:
Gauntlets of Ogre Power Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher. Forged by Riswynn Rumnaheim for the Smithing Trials, these chunky dwarven style gauntlets are made of adamantine and mithral, but have finely articulated fingers. They bear the Rumneheim family’s Maker’s Mark. |
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Flail +1 | uncommon | DDHC-CM The Joy of Extradimensional Spaces | Show | |||
Notes:
Flail +1 You have a +1 bonus to attack and damage rolls made with this weapon. If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques. Marshall Attack Techniques (Book), Flail +1, uncommon |
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Driftglobe | uncommon | DDHC-CM The Joy of Extradimensional Spaces | Show | |||
Notes:
Driftglobe This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. |
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Auntie Sue’s Broom | uncommon | CCC-TAROT- 01-05 The Lost Apprentice | Show | |||
Notes:
Auntie Sue’s Broom Wondrous Item, uncommon This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide. |
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Hat of Vermin | common | CCC-TAROT- 01-05 The Lost Apprentice | Show | |||
Notes:
Hat of Vermin Wondrous Item, common This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything. |
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Amarantha’s Heart (Dark Shard Amulet) | common | CCC-TAROT- 01-07 The Seat of the Ruler | Show | |||
Notes:
Amarantha’s Heart (Dark Shard Amulet) While you are wearing it, you gain the following benefits: • You can use the amulet as a spellcasting focus for your warlock spells • You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain. This item can be found in the Xanathar’s Guide to Everything. |
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Thenturian Circlet (Circlet of Blasting) | uncommon | CCC-TAROT- 01-07 The Seat of the Ruler | Show | |||
Notes:
Thenturian Circlet (Circlet of Blasting) While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide. |
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Helm of Comprehending Languages | uncommon | DDHC-CM Mazfroth's Mighty Digressions | Show | |||
Notes:
Helm of Comprehending Languages While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
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Instrument of Illusions | common | CCC-TAROT- 01-06 Lies in the Moonlight | Show | |||
Notes:
Instrument of Illusions Wondrous Item, Common While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything. |
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Moon Strike, Short Bow +1 | uncommon | CCC-TAROT- 01-06 Lies in the Moonlight | Show | |||
Notes:
Moon Strike, Short Bow +1 Weapon, Short Bow, Uncommon This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target. See the full description of this item, which can be found in the Dungeon Masters Guide. |
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Oyang’s Kettle (Decanter of Endless Water) | uncommon | CCC-ARCANA 02 Seclusion | Show | |||
Notes:
Oyang’s Kettle (Decanter of Endless Water) This Decanter takes the form of an earthen-colored Ceramic Kettle. The Kettle has a wicker handle and is decorated with the various flora and fauna of the Cormanthor Forest. Especially prominent are designs of falcons, deer and a bear. Any water produced from this kettle smells faintly of Lemon Ginger and Pandan. This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. |
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Boots of False Tracks | common | CCC-ARCON01-01 Forest Song | Show | |||
Notes:
Boots of False Tracks Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. The boots resize to fit any humanoid. |
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Immovable Rod | uncommon | CCC-ARCON01-01 Forest Song | Show | |||
Notes:
Immovable Rod This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
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Googles of Night | uncommon | DDHC-CM A Deep and Creeping Darkness | Show | |||
Notes:
Goggles of Night While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. |
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Ring of Swimming | uncommon | DDHC-CM A Deep and Creeping Darkness | Show | |||
Notes:
Ring of Swimming You have a swimming speed of 40 feet while wearing this ring. |
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Rapier +1 | uncommon | DDEX3-2 Shackles of Blood | Show | |||
Notes:
Rapier +1 Weapon (rapier), uncommon This weapon weighs half as much as a normal rapier and is fashioned of dark blue metal inscribed with images of spiders and webs. |
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Shield +1 | uncommon | DDEX3-5 Bane of the Tradeways | Show | |||
Feywild Shard | uncommon | WBW-DC-TEB Mind Lost | Show | |||
Notes:
Feywild Shard Wondrous item, uncommon (requires attunement by a sorcerer) This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player's Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration. If you don't have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can't be used again until the next dawn. Harmonious. Attuning to this item only takes 1 minute. |
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Talking Doll of Dorothe | common | WBW-DC-TEB Mind Lost | Show | |||
Notes:
Talking Doll of Dorothe Requires Attunement While this doll is within 5 feet of you, you can spend a short rest telling it up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Apple Pie Recipe. The doll always knows recipes for apple pies. Upon command, it can guide the bearer through the process of baking any kind of apple pie. |
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+1 All-Purpose Tool | uncommon | WBW-DC-FWF Do U Know Da Wey | Show | |||
Notes:
+1 All-Purpose Tool Wondrous item, uncommon (requires attunement by an artificer) This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn. Additional Minor Property: Since this tool has been carved out of the Treant Key Duot'ho's own wood, it is infused with a glimpse of his power (his voice): War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn. |