Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Armor of Vulnerability (Slashing)
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Notes:
Requires Attunement
While wearing this armor, you have Resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is Cursed, a fact that is revealed only when an Identify spell is cast on the armor or you attune to it. Attuning to the armor Curses you until you are targeted by the Remove Curse spell or similar magic; removing the armor fails to end the curse. While Cursed, you have vulnerability to two of the three Damage Types associated with the armor (not the one to which it grants resistance).
Audience Stones (Sending Stones)
uncommon
CCC-BMG-13 HILL1-3 Resurgence
Show
Notes:
Audience Stones (Sending Stones)
Wondrous item, uncommon
These smooth stones made of marble have the crest of Hillsfar carved into them.
Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell
from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell. Once sending is cast through
As well as the properties described in the Dungeon Master’s Guide (pg. 199), these stones also have the ability to directly contact the First Lord of Hillsfar. You have been assured that he always keeps the stone close at hand.
Contacting the First Lord expends the single use the stones gain every dawn.
Auntie Helena’s Wand (Wand of Paralysis)
rare
CCC-TAROT- 02-03 To Boldly Go
Show
Notes:
Auntie Helena’s Wand (Wand of Paralysis)
Wand, rare (requires attunement by a spellcaster)
This item can be found in the Dungeon Master’s Guide. The prickly gnarled piece of the corrupted Treant requires a drop of blood to activate. When a creature fails their saving throw, they envision themselves turning into a twisted, rotted tree.
Bag of Holding
uncommon
Purchase Log
Show
Notes:
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its Contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its Contents are scattered in the Astral Plane. If the bag is turned inside out, its Contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random Location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Belt Of Fire Giant Strength
very_rare
Trade Log
Show
Notes:
Belt Of Fire Giant Strength
Wondrous Item, very rare
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow.
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Boots of the Winterlands
uncommon
DDHC-CM Zikran's Zephyrean Tome
Show
Notes:
Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
You have resistance to cold damage.
You ignore difficult terrain created by ice or snow.
You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Breastplate +1
rare
DDHC00-GSM-07 Tammeraut's Fate
Show
Notes:
Medium armor, major tier, rare
20 lb.
AC 14 + Dex (max 2)
You have a +1 bonus to AC while wearing this armor.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Censer of Controlling Air Elementals
rare
DDHC-CM Zikran's Zephyrean Tome
Show
Notes:
Censer of Controlling Air Elementals
Wondrous item, rare
While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.
This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.
Chainmail +1
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Chardalyn Breastplate (Armor of Necrotic Resistance)
rare
DDAL 10-05 A Blight in the Darkness
Show
Notes:
Chardalyn Breastplate (Armor of Necrotic Resistance)
Armor (breastplate), rare (requires attunement)
This breastplate is made of chardalyn reinforced with hardened wood and boiled leather. While wearing it, you always feel bitterly cold.
You have resistance to necrotic damage while you wear this armor
Chime of Opening
rare
DDAL10-06 The Fallen Star
Show
Notes:
Chime of Opening
Wondrous item, rare
This squat, black rod has a matte finish and a couple of flat switches and dials at one end.
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time it cracks and becomes useless.
Cloak of Protection
uncommon
DDAL08-06 Purging the Blood
Show
Notes:
Cloak of Protection
Wondrous Item, uncommon (requires attunment)
You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide.
While wearing this dark red cape, your skin takes on a deathly pallor.
Dragonhide Saddle (Saddle of the Cavalier)
uncommon
CCC-GAD01-02 Red War: Black Phoenix
Show
Notes:
Dragonhide Saddle
(Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.
Dread Helm
common
CCC-GAD01-02 Red War: Black Phoenix
Show
Notes:
Dread Helm
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
The jagged horns on this helmet look quite intimidating
Eagle Whistle
rare
Trade Log
Show
Notes:
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Earth Tender’s Branch (Staff of the Python)
uncommon
CCC-BMG MOON 8-2 Breasal Strife
Show
Notes:
Earth Tender’s Branch (Staff of the Python)
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
This gnarled staff is carved from the wood of a cypress tree and bears numerous small holes in the wood.
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Eldritch Claw Tattoo
uncommon
Trade Log
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn.
“Fat” Markoth’s Cummerbund (Belt of Hill Giant Strength)
rare
Trade Log
Show
Notes:
“Fat” Markoth’s Cummerbund (Belt of Hill Giant Strength)
Wondrous Item, rare (requires attunement)
Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.
Description from Dungeon Master’s Guide (this text may be updated in future errata): While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt’s score, the item has no effect on you. This belt is a belt of Hill giant strength, and grants a strength of 21.
Figurine of Wondrous Power Ebony Fly
rare
CCC-TAROT-02-01 A Sunk Cost
Show
Notes:
The Plague Fly
Wondrous Item, rare
This figurine of wondrous power (ebony fly) is an ebony statuette carved into the likeness of a horsefly with the holy symbol of Talona etched into its forehead with three small pieces of inset amber. When it is becomes a creature the marking becomes vivid purple and the pieces of amber seem to have an inner glow.
Flurried Furs (Smoldering Armor)
common
Trade Log
Show
Notes:
Flurried Furs (Smoldering Armor)
Armor (any light or medium), Minor, Common
No Table, Tier 1-4, 2 TCP
As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer.
Base items.
This item variant can be applied to the following base items:
Half Plate Armor (Smoldering Half Plate Armor)
Name ▲ | Rarity | Location | Table | Result | Source | |
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Armor of Vulnerability (Slashing) | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Notes:
Requires Attunement While wearing this armor, you have Resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly. |
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Audience Stones (Sending Stones) | uncommon | CCC-BMG-13 HILL1-3 Resurgence | Show | |||
Notes:
Audience Stones (Sending Stones) These smooth stones made of marble have the crest of Hillsfar carved into them. Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell As well as the properties described in the Dungeon Master’s Guide (pg. 199), these stones also have the ability to directly contact the First Lord of Hillsfar. You have been assured that he always keeps the stone close at hand. Contacting the First Lord expends the single use the stones gain every dawn. |
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Auntie Helena’s Wand (Wand of Paralysis) | rare | CCC-TAROT- 02-03 To Boldly Go | Show | |||
Notes:
Auntie Helena’s Wand (Wand of Paralysis) This item can be found in the Dungeon Master’s Guide. The prickly gnarled piece of the corrupted Treant requires a drop of blood to activate. When a creature fails their saving throw, they envision themselves turning into a twisted, rotted tree. |
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Bag of Holding | uncommon | Purchase Log | Show | |||
Notes:
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its Contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its Contents are scattered in the Astral Plane. If the bag is turned inside out, its Contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random Location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. |
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Belt Of Fire Giant Strength | very_rare | Trade Log | Show | |||
Notes:
Belt Of Fire Giant Strength This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. |
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Boots of the Winterlands | uncommon | DDHC-CM Zikran's Zephyrean Tome | Show | |||
Notes:
Boots of the Winterlands These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. |
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Breastplate +1 | rare | DDHC00-GSM-07 Tammeraut's Fate | Show | |||
Notes:
Medium armor, major tier, rare 20 lb. AC 14 + Dex (max 2) You have a +1 bonus to AC while wearing this armor. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. |
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Censer of Controlling Air Elementals | rare | DDHC-CM Zikran's Zephyrean Tome | Show | |||
Notes:
Censer of Controlling Air Elementals While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. |
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Chainmail +1 | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Chardalyn Breastplate (Armor of Necrotic Resistance) | rare | DDAL 10-05 A Blight in the Darkness | Show | |||
Notes:
Chardalyn Breastplate (Armor of Necrotic Resistance) This breastplate is made of chardalyn reinforced with hardened wood and boiled leather. While wearing it, you always feel bitterly cold. You have resistance to necrotic damage while you wear this armor |
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Chime of Opening | rare | DDAL10-06 The Fallen Star | Show | |||
Notes:
Chime of Opening This squat, black rod has a matte finish and a couple of flat switches and dials at one end. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time it cracks and becomes useless. |
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Cloak of Protection | uncommon | DDAL08-06 Purging the Blood | Show | |||
Notes:
Cloak of Protection While wearing this dark red cape, your skin takes on a deathly pallor. |
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Dragonhide Saddle (Saddle of the Cavalier) | uncommon | CCC-GAD01-02 Red War: Black Phoenix | Show | |||
Notes:
Dragonhide Saddle |
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Dread Helm | common | CCC-GAD01-02 Red War: Black Phoenix | Show | |||
Notes:
Dread Helm |
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Eagle Whistle | rare | Trade Log | Show | |||
Notes:
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. |
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Earth Tender’s Branch (Staff of the Python) | uncommon | CCC-BMG MOON 8-2 Breasal Strife | Show | |||
Notes:
Earth Tender’s Branch (Staff of the Python) This gnarled staff is carved from the wood of a cypress tree and bears numerous small holes in the wood. You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them. |
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Eldritch Claw Tattoo | uncommon | Trade Log | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn. |
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“Fat” Markoth’s Cummerbund (Belt of Hill Giant Strength) | rare | Trade Log | Show | |||
Notes:
“Fat” Markoth’s Cummerbund (Belt of Hill Giant Strength) Wondrous Item, rare (requires attunement) Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. |
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Figurine of Wondrous Power Ebony Fly | rare | CCC-TAROT-02-01 A Sunk Cost | Show | |||
Notes:
The Plague Fly This figurine of wondrous power (ebony fly) is an ebony statuette carved into the likeness of a horsefly with the holy symbol of Talona etched into its forehead with three small pieces of inset amber. When it is becomes a creature the marking becomes vivid purple and the pieces of amber seem to have an inner glow. |
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Flurried Furs (Smoldering Armor) | common | Trade Log | Show | |||
Notes:
Flurried Furs (Smoldering Armor) Base items. Half Plate Armor (Smoldering Half Plate Armor) |