Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Ioun Stone of Regeneration
legendary
DDEX3-4 It’s All in the Blood
Show
Notes:
Requires Attunement
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful Attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, Ending its Effect.
A stone has AC 24, 10 Hit Points, and Resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Regeneration (Legendary). You regain 15 Hit Points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.
+3 Greatsword
very_rare
DDEX3-4 It’s All in the Blood
Show
Notes:
This greatsword's blade is fashioned from obsidian. Carved into it are dwarven battle chants. It smolders and radiates heat whenever it strikes a giant.
Wand of the War Mage +3
very_rare
Trade Log
Show
Notes:
Wand of the War Mage +3
Wand, very rare (Requires Attunement by a Spellcaster)
While you are holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Dwarven Plate
very_rare
Trade Log
Show
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an Effect moves you against your will along the ground, you can use your Reaction to reduce the distance you are moved by up to 10 feet.
Belt of Fire Giant Strength
very_rare
DDEP3 Blood Above, Blood Below
Show
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow.
Wondrous Item, very rare
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Tome of Leadership and Influence
very_rare
Trade Log
Show
Notes:
Tome of Leadership and Influence
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Carpet of Flying
very_rare
CCC-GOC 01-03 Winds of Rot
Show
Notes:
Carpet of Flying
Wondrous Item, very rare
You can speak the carpet’s command word as an action to make the carpet hover and fly. It moves according to your spoke directions, provided that you are within 30 feet of it.
The natural fibers of this 5-foot by 7-foot rug have been dyed with patterns of overlapping blue and red feathers.
This item can be found in the Dungeon Master’s Guide.
Cloak of Arachnida
very_rare
DDHC-TOA-10 Ruins of Hisari
Show
Notes:
Cloak of Arachnida
Wondrous Item, very Rare (Requires Attunement)
This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:
You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area.Once used, this property of the cloak can't be used again until the next dawn.
Ioun Stone of Leadership
very_rare
DDHC-TOA-10 Ruins of Hisari
Show
Notes:
Ioun Stone of Leadership
Wondrous Item, very Rare (Requires Attunement)
Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Animated Shield
very_rare
DDHC-CM Alkazaar's Appendix
Show
Notes:
Animated Shield
Armor (shield), very rare (requires attunement)
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
Wand of Polymorph
very_rare
DDHC-CM Alkazaar's Appendix
Show
Notes:
Wand of Polymorph
Wand, very rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Studded Leather Armor +2
very_rare
Trade Log
Show
Notes:
Studded Leather Armor +2
Armor (light), very rare
You have a +2 bonus to AC while wearing this armor.
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly.
This item can be found in the Dungeon Masters Guide.
Tome of Leadership and Influence
very_rare
CCC-ROZK-0102 Zhentarim’s Lament
Show
Notes:
The red leather that covers this tome ist embossed with a smiling man with a third eye
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Wand of the War Mage +2
rare
CCC-ROZK-0101 Binder’s Torment
Show
Notes:
Wand of the War Mage +2
Wand, rare (requires attunement by a spellcaster)
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.
While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Horn of Blasting
rare
DDHC-CM Alkazaar's Appendix
Show
Notes:
Horn of Blasting
Wondrous item, rare
You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.
Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
Longbow +2
rare
DDHC-CM Alkazaar's Appendix
Show
Notes:
Weapon (longbow), rare
You have a +2 bonus to Attack and Damage Rolls made with this Magic Weapon.
Staff of Withering
rare
DDHC-CM Alkazaar's Appendix
Show
Notes:
Staff of Withering
Staff, rare (requires attunement by a cleric, druid, or warlock)
This staff has 3 charges and regains 1d3 expended charges daily at dawn.
The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal white Plum Mountain
Show
Notes:
Requires Attunement by a Cleric, Druid, or Paladin
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
d20 — Bead Name — Spell:
1-6 — Blessing — Bless
7-12 — Curing — Cure Wounds (2nd level) or Lesser Restoration
13-16 — Favor — Greater Restoration
17-18 — Smiting — Branding Smite
19 — Summons — Planar Ally
20 — Wind walking — Wind Walk
4
1
1
6
13
17
Ptahrek’s Glaive (Vicious Weapon)
rare
CCC-SVH01-02 Raven Lord’s Aerie
Show
Notes:
Ptahrek’s Glaive (Vicious Weapon)
Weapon, rare
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapons type.
This item is found on Magic Item Table G in the Dungeon Master’s Guide.
The blade of this weapon is made into that of a stylized black raven feather. The wielder of the weapon has the sensation of flying whenever they close their eyes.
Cloak of Displacement
rare
CCC-THENT01-03 The Dreaming Relic
Show
Notes:
Cloak of Displacement
Wondrous Item, rare, Requires Attunement
While you wear this cloak, it projects an Illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on Attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are Incapacitated, Restrained, or otherwise unable to move.
Name | Rarity ▼ | Location | Table | Result | Source | |
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Ioun Stone of Regeneration | legendary | DDEX3-4 It’s All in the Blood | Show | |||
Notes:
Requires Attunement An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful Attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, Ending its Effect. A stone has AC 24, 10 Hit Points, and Resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Regeneration (Legendary). You regain 15 Hit Points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point. |
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+3 Greatsword | very_rare | DDEX3-4 It’s All in the Blood | Show | |||
Notes:
This greatsword's blade is fashioned from obsidian. Carved into it are dwarven battle chants. It smolders and radiates heat whenever it strikes a giant. |
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Wand of the War Mage +3 | very_rare | Trade Log | Show | |||
Notes:
Wand of the War Mage +3 While you are holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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Dwarven Plate | very_rare | Trade Log | Show | |||
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an Effect moves you against your will along the ground, you can use your Reaction to reduce the distance you are moved by up to 10 feet. |
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Belt of Fire Giant Strength | very_rare | DDEP3 Blood Above, Blood Below | Show | |||
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. |
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Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
Notes:
Tome of Leadership and Influence |
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Carpet of Flying | very_rare | CCC-GOC 01-03 Winds of Rot | Show | |||
Notes:
Carpet of Flying Wondrous Item, very rare You can speak the carpet’s command word as an action to make the carpet hover and fly. It moves according to your spoke directions, provided that you are within 30 feet of it. The natural fibers of this 5-foot by 7-foot rug have been dyed with patterns of overlapping blue and red feathers. This item can be found in the Dungeon Master’s Guide. |
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Cloak of Arachnida | very_rare | DDHC-TOA-10 Ruins of Hisari | Show | |||
Notes:
Cloak of Arachnida This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: You have resistance to poison damage. You can't be caught in webs of any sort and can move through webs as if they were difficult terrain. |
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Ioun Stone of Leadership | very_rare | DDHC-TOA-10 Ruins of Hisari | Show | |||
Notes:
Ioun Stone of Leadership Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head. An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. |
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Animated Shield | very_rare | DDHC-CM Alkazaar's Appendix | Show | |||
Notes:
Animated Shield While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. |
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Wand of Polymorph | very_rare | DDHC-CM Alkazaar's Appendix | Show | |||
Notes:
Wand of Polymorph This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Studded Leather Armor +2 | very_rare | Trade Log | Show | |||
Notes:
Studded Leather Armor +2 Armor (light), very rare You have a +2 bonus to AC while wearing this armor. This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly. This item can be found in the Dungeon Masters Guide. |
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Tome of Leadership and Influence | very_rare | CCC-ROZK-0102 Zhentarim’s Lament | Show | |||
Notes:
The red leather that covers this tome ist embossed with a smiling man with a third eye This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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Wand of the War Mage +2 | rare | CCC-ROZK-0101 Binder’s Torment | Show | |||
Notes:
Wand of the War Mage +2 Wand, rare (requires attunement by a spellcaster) This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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Horn of Blasting | rare | DDHC-CM Alkazaar's Appendix | Show | |||
Notes:
Horn of Blasting You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. |
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Longbow +2 | rare | DDHC-CM Alkazaar's Appendix | Show | |||
Notes:
Weapon (longbow), rare You have a +2 bonus to Attack and Damage Rolls made with this Magic Weapon. |
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Staff of Withering | rare | DDHC-CM Alkazaar's Appendix | Show | |||
Notes:
Staff of Withering This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. |
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Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal white Plum Mountain | Show | |||
Notes:
Requires Attunement by a Cleric, Druid, or Paladin This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. d20 — Bead Name — Spell: 1-6 — Blessing — Bless 7-12 — Curing — Cure Wounds (2nd level) or Lesser Restoration 13-16 — Favor — Greater Restoration 17-18 — Smiting — Branding Smite 19 — Summons — Planar Ally 20 — Wind walking — Wind Walk 4 |
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Ptahrek’s Glaive (Vicious Weapon) | rare | CCC-SVH01-02 Raven Lord’s Aerie | Show | |||
Notes:
Ptahrek’s Glaive (Vicious Weapon) Weapon, rare When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapons type. This item is found on Magic Item Table G in the Dungeon Master’s Guide. The blade of this weapon is made into that of a stylized black raven feather. The wielder of the weapon has the sensation of flying whenever they close their eyes. |
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Cloak of Displacement | rare | CCC-THENT01-03 The Dreaming Relic | Show | |||
Notes:
Cloak of Displacement |