Lance Benwick

Season:
Forgotten Realms
Race:
Aasimar
Class:
Fighter
Background:
Custom
Lifestyle:
None
Current Level:
20
Total GP:
21360
Total Downtime:
55
Tag:
Winged
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
11
Magic Item Limit:
10
Shadowneedle (Unbreakable Arrow),
Shadowneedle (Unbreakable Arrow),
Studded Leather +2,
Oathbow,
Helm of Brilliance,
Manual of Quickness of Action,
The Sixth Sword (+2 Rapier with Guardian minor property),
Shadowsong (Longbow +2),
Tome of Clear Tought,
Pipe of Remembrances,
Tome of Stilled Tongue,
Ioun Stone of Mastery,
Robe of the Archmagi (Grey),
Robe of the Archmagi (Grey)

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2019-10-30 14:04 Character Creation 13 Show

Starting Gear Smuggler 15GP
Bought 40 Arrrows 2GP

2021-08-16 18:30 DDAL00-11f Twice as Nice for Half the Price 3750 Ioun Stone of Mastery Show

5 Hours Played

Various devils hawk their wares here, from peddlers of thankfully unidentifiable meat to potions and scrolls (up to uncommon rarity; all 50 gp each). A few devils engage in the trade of damned souls that have been compressed into soul coins; these cost 20 downtime days and only one coin can be sold to any single character.

Got 1 Conjuration Spell Scroll of 8th Level
Got 1 Potion of Table A, B, C, D or E

2020-09-04 20:00 DDAL06-03 Crypt of the Death Giants 1 3000 -125 Belt of Storm Giant Strength Show

Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

During the course of this adventure, the characters may earn access to the following downtime activity, usable only once.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2021-06-11 18:00 DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A White Devil 3000 Cloak of Invisibility, Deathshield (Defender), Rod of the Pact Keeper +2 Show

4 Hours Played

Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Boon of Immortality

2020-04-14 16:30 DDAL-DRW01 Breaking Umberlee’s Resolve 1 60 Show

Santa Maria Naming Ceromony
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

2020-04-15 16:00 DDAL-DRW01 Breaking Umberlee’s Resolve 2 1 75 Show
2020-04-30 16:00 DDAL-DRW02 Blood in the Water 2 1 90 0 Bowl Of Commanding Water Elementals Show
2020-04-29 16:00 DDAL-DRW02 Blood in the Water 1 60 Show
2020-06-19 16:00 DDAL-DRW03 Saving Silverbeard 1 600 Helm of Brilliance Show

Turmish Hospitality
As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party.

2021-09-19 19:00 DDEP06-03 Hecatomb 0 Cloak of Invisibility Show

3 Hours Played

Got 4x +3 Arrows

Cantor cast Wish: resistance to bludgeoning damage.
19.09.2021 Marc Lucksch (Maluku) 5203740222 DDEP06-03 Hecatomb
adventurersleaguelog.com/users/27841/characters/67351


Blessing of Protection
Blessing, unique [cannot be traded; does not count as a permanent magic item]
You gain a +1 bonus to AC and saving throws.
Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper.
This can be found in the Dungeon Master’s Guide.


Charm of Vitality
Blessing, unique [cannot be traded; does not count as a permanent magic item]
You expend this charm to immediately gain the effects of a potion of vitality.
This can be found in the Dungeon Master’s Guide.

2020-03-18 17:00 DDHC00-GSM Ghosts of Saltmarsh 7 1 3 Show

Bought: Shortsword 10 GP; 40 Bolts 2GP; Bought Component Pouch 25GP

2020-03-30 17:00 DDHC00-GSM Ghosts of Saltmarsh 13 60 Show
2020-04-01 16:00 DDHC00-GSM Ghosts of Saltmarsh 15 60 Show
2020-04-05 09:00 DDHC00-GSM Ghosts of Saltmarsh 16 1 60 Mithral Halfplate, Bag of Holding Show

Spell Scroll of Phantasmal Force

2020-03-27 17:00 DDHC00-GSM Ghosts of Saltmarsh 12 60 Show
2020-03-13 17:00 DDHC00-GSM Ghosts of Saltmarsh 6 0 40 Show

got Spellbook: Cantrips (at will): friends, mage hand, prestidigitation, ray of frost
1st level (4 slots): disguise self.fog cloud, mage armor, witch bolt
2nd level (3 slots): gust of wind, Melfs acid arrow, misty step

2020-03-04 13:30 DDHC00-GSM Ghosts of Saltmarsh 3 1 40 Pipe of Remembrance, Mariner's Armor (Scale Mail) Show

Bought Thieves Tools 25GP

2020-03-25 16:00 DDHC00-GSM Ghosts of Saltmarsh 11 1 Cloak of Protection, Longbow +1 Show

got Potion of Water Breathing

AUBRECK’S FORTUNE
Aubreck will cover the cost of a single spellcasting service, level 5 or lower. This can only be redeemed once per player, and only while playing adventure content from Ghosts of Saltmarsh, DDAL-DRW01 Breaking Umberlee’s Resolve, DDAL-DRW02 Blood in the Water, DDAL-DRW03 Saving Silverbeard, or DDEP-DRW01 Assault on Myth Nantar.

2020-04-06 18:00 DDHC00-GSM Ghosts of Saltmarsh 17 60 Show
2020-03-23 17:00 DDHC00-GSM Ghosts of Saltmarsh 10 0 0 Show
Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2019-10-30 14:04 Character Creation Show

Starting Gear Smuggler 15GP
Bought 40 Arrrows 2GP

2021-08-16 18:30 DDAL00-11f Twice as Nice for Half the Price Show

5 Hours Played

Various devils hawk their wares here, from peddlers of thankfully unidentifiable meat to potions and scrolls (up to uncommon rarity; all 50 gp each). A few devils engage in the trade of damned souls that have been compressed into soul coins; these cost 20 downtime days and only one coin can be sold to any single character.

Got 1 Conjuration Spell Scroll of 8th Level
Got 1 Potion of Table A, B, C, D or E

2020-09-04 20:00 DDAL06-03 Crypt of the Death Giants -125 Show

Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

During the course of this adventure, the characters may earn access to the following downtime activity, usable only once.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2021-06-11 18:00 DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A White Devil Show

4 Hours Played

Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Boon of Immortality

2020-04-14 16:30 DDAL-DRW01 Breaking Umberlee’s Resolve 1 Show

Santa Maria Naming Ceromony
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

2020-04-15 16:00 DDAL-DRW01 Breaking Umberlee’s Resolve 2 Show
2020-04-30 16:00 DDAL-DRW02 Blood in the Water 2 0 Show
2020-04-29 16:00 DDAL-DRW02 Blood in the Water 1 Show
2020-06-19 16:00 DDAL-DRW03 Saving Silverbeard Show

Turmish Hospitality
As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party.

2021-09-19 19:00 DDEP06-03 Hecatomb Show

3 Hours Played

Got 4x +3 Arrows

Cantor cast Wish: resistance to bludgeoning damage.
19.09.2021 Marc Lucksch (Maluku) 5203740222 DDEP06-03 Hecatomb
adventurersleaguelog.com/users/27841/characters/67351


Blessing of Protection
Blessing, unique [cannot be traded; does not count as a permanent magic item]
You gain a +1 bonus to AC and saving throws.
Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper.
This can be found in the Dungeon Master’s Guide.


Charm of Vitality
Blessing, unique [cannot be traded; does not count as a permanent magic item]
You expend this charm to immediately gain the effects of a potion of vitality.
This can be found in the Dungeon Master’s Guide.

2020-03-18 17:00 DDHC00-GSM Ghosts of Saltmarsh 7 Show

Bought: Shortsword 10 GP; 40 Bolts 2GP; Bought Component Pouch 25GP

2020-03-30 17:00 DDHC00-GSM Ghosts of Saltmarsh 13 Show
2020-04-01 16:00 DDHC00-GSM Ghosts of Saltmarsh 15 Show
2020-04-05 09:00 DDHC00-GSM Ghosts of Saltmarsh 16 Show

Spell Scroll of Phantasmal Force

2020-03-27 17:00 DDHC00-GSM Ghosts of Saltmarsh 12 Show
2020-03-13 17:00 DDHC00-GSM Ghosts of Saltmarsh 6 Show

got Spellbook: Cantrips (at will): friends, mage hand, prestidigitation, ray of frost
1st level (4 slots): disguise self.fog cloud, mage armor, witch bolt
2nd level (3 slots): gust of wind, Melfs acid arrow, misty step

2020-03-04 13:30 DDHC00-GSM Ghosts of Saltmarsh 3 Show

Bought Thieves Tools 25GP

2020-03-25 16:00 DDHC00-GSM Ghosts of Saltmarsh 11 Show

got Potion of Water Breathing

AUBRECK’S FORTUNE
Aubreck will cover the cost of a single spellcasting service, level 5 or lower. This can only be redeemed once per player, and only while playing adventure content from Ghosts of Saltmarsh, DDAL-DRW01 Breaking Umberlee’s Resolve, DDAL-DRW02 Blood in the Water, DDAL-DRW03 Saving Silverbeard, or DDEP-DRW01 Assault on Myth Nantar.

2020-04-06 18:00 DDHC00-GSM Ghosts of Saltmarsh 17 Show
2020-03-23 17:00 DDHC00-GSM Ghosts of Saltmarsh 10 Show
Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2019-10-30 14:04 Character Creation 13 Show

Starting Gear Smuggler 15GP
Bought 40 Arrrows 2GP

2021-08-16 18:30 DDAL00-11f Twice as Nice for Half the Price 3750 Ioun Stone of Mastery Show

5 Hours Played

Various devils hawk their wares here, from peddlers of thankfully unidentifiable meat to potions and scrolls (up to uncommon rarity; all 50 gp each). A few devils engage in the trade of damned souls that have been compressed into soul coins; these cost 20 downtime days and only one coin can be sold to any single character.

Got 1 Conjuration Spell Scroll of 8th Level
Got 1 Potion of Table A, B, C, D or E

2020-09-04 20:00 DDAL06-03 Crypt of the Death Giants 3000 -125 Belt of Storm Giant Strength Show

Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

During the course of this adventure, the characters may earn access to the following downtime activity, usable only once.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2021-06-11 18:00 DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A White Devil 3000 Cloak of Invisibility, Deathshield (Defender), Rod of the Pact Keeper +2 Show

4 Hours Played

Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Boon of Immortality

2020-04-14 16:30 DDAL-DRW01 Breaking Umberlee’s Resolve 1 60 Show

Santa Maria Naming Ceromony
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

2020-04-15 16:00 DDAL-DRW01 Breaking Umberlee’s Resolve 2 75 Show
2020-04-30 16:00 DDAL-DRW02 Blood in the Water 2 90 0 Bowl Of Commanding Water Elementals Show
2020-04-29 16:00 DDAL-DRW02 Blood in the Water 1 60 Show
2020-06-19 16:00 DDAL-DRW03 Saving Silverbeard 600 Helm of Brilliance Show

Turmish Hospitality
As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party.

2021-09-19 19:00 DDEP06-03 Hecatomb 0 Cloak of Invisibility Show

3 Hours Played

Got 4x +3 Arrows

Cantor cast Wish: resistance to bludgeoning damage.
19.09.2021 Marc Lucksch (Maluku) 5203740222 DDEP06-03 Hecatomb
adventurersleaguelog.com/users/27841/characters/67351


Blessing of Protection
Blessing, unique [cannot be traded; does not count as a permanent magic item]
You gain a +1 bonus to AC and saving throws.
Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper.
This can be found in the Dungeon Master’s Guide.


Charm of Vitality
Blessing, unique [cannot be traded; does not count as a permanent magic item]
You expend this charm to immediately gain the effects of a potion of vitality.
This can be found in the Dungeon Master’s Guide.

2020-03-18 17:00 DDHC00-GSM Ghosts of Saltmarsh 7 3 Show

Bought: Shortsword 10 GP; 40 Bolts 2GP; Bought Component Pouch 25GP

2020-03-30 17:00 DDHC00-GSM Ghosts of Saltmarsh 13 60 Show
2020-04-01 16:00 DDHC00-GSM Ghosts of Saltmarsh 15 60 Show
2020-04-05 09:00 DDHC00-GSM Ghosts of Saltmarsh 16 60 Mithral Halfplate, Bag of Holding Show

Spell Scroll of Phantasmal Force

2020-03-27 17:00 DDHC00-GSM Ghosts of Saltmarsh 12 60 Show
2020-03-13 17:00 DDHC00-GSM Ghosts of Saltmarsh 6 40 Show

got Spellbook: Cantrips (at will): friends, mage hand, prestidigitation, ray of frost
1st level (4 slots): disguise self.fog cloud, mage armor, witch bolt
2nd level (3 slots): gust of wind, Melfs acid arrow, misty step

2020-03-04 13:30 DDHC00-GSM Ghosts of Saltmarsh 3 40 Pipe of Remembrance, Mariner's Armor (Scale Mail) Show

Bought Thieves Tools 25GP

2020-03-25 16:00 DDHC00-GSM Ghosts of Saltmarsh 11 Cloak of Protection, Longbow +1 Show

got Potion of Water Breathing

AUBRECK’S FORTUNE
Aubreck will cover the cost of a single spellcasting service, level 5 or lower. This can only be redeemed once per player, and only while playing adventure content from Ghosts of Saltmarsh, DDAL-DRW01 Breaking Umberlee’s Resolve, DDAL-DRW02 Blood in the Water, DDAL-DRW03 Saving Silverbeard, or DDEP-DRW01 Assault on Myth Nantar.

2020-04-06 18:00 DDHC00-GSM Ghosts of Saltmarsh 17 60 Show
2020-03-23 17:00 DDHC00-GSM Ghosts of Saltmarsh 10 0 Show