Lance Benwick

Season:
Forgotten Realms
Race:
Aasimar
Class:
Fighter
Background:
Custom
Lifestyle:
None
Current Level:
20
Total GP:
21360
Total Downtime:
55
Tag:
Winged
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
11
Magic Item Limit:
10
Shadowneedle (Unbreakable Arrow),
Shadowneedle (Unbreakable Arrow),
Studded Leather +2,
Oathbow,
Helm of Brilliance,
Manual of Quickness of Action,
The Sixth Sword (+2 Rapier with Guardian minor property),
Shadowsong (Longbow +2),
Tome of Clear Tought,
Pipe of Remembrances,
Tome of Stilled Tongue,
Ioun Stone of Mastery,
Robe of the Archmagi (Grey),
Robe of the Archmagi (Grey)

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2020-03-25 16:00 DDHC00-GSM Ghosts of Saltmarsh 11 1 Cloak of Protection, Longbow +1 Show

got Potion of Water Breathing

AUBRECK’S FORTUNE
Aubreck will cover the cost of a single spellcasting service, level 5 or lower. This can only be redeemed once per player, and only while playing adventure content from Ghosts of Saltmarsh, DDAL-DRW01 Breaking Umberlee’s Resolve, DDAL-DRW02 Blood in the Water, DDAL-DRW03 Saving Silverbeard, or DDEP-DRW01 Assault on Myth Nantar.

2020-03-27 17:00 DDHC00-GSM Ghosts of Saltmarsh 12 60 Show
2020-03-30 17:00 DDHC00-GSM Ghosts of Saltmarsh 13 60 Show
2020-04-01 16:00 DDHC00-GSM Ghosts of Saltmarsh 15 60 Show
2020-04-05 09:00 DDHC00-GSM Ghosts of Saltmarsh 16 1 60 Mithral Halfplate, Bag of Holding Show

Spell Scroll of Phantasmal Force

2020-04-05 12:15 Trade Log Cloak of Protection > Show Trade Log
2020-04-05 12:18 Trade Log Mariner's Armor (Scale Mail) > Show Trade Log

Discard

2020-04-06 18:00 DDHC00-GSM Ghosts of Saltmarsh 17 60 Show
2020-04-07 17:00 DDHC00-GSM Ghosts of Saltmarsh 18 60 Show

got 2 Potion of Water Breathing

2020-04-08 16:00 DDHC00-GSM Ghosts of Saltmarsh 19 60 Show
2020-04-09 16:00 DDHC00-GSM Ghosts of Saltmarsh 20 1 60 Sekolahian Worshiping Statuette Show
2020-04-10 17:30 DDHC00-GSM Ghosts of Saltmarsh 21 60 Show
2020-04-13 22:26 DDHC00-GSM Ghosts of Saltmarsh 22 45 Bag of Tricks (Tan), Cloak of Protection, Brooch of Shielding, Figurine of Wonderous Power Show

Triumph
Regardless of how the party’s strike unfolded, the characters are sent to the rear of the attacking force for rest, healing, and eventual escort back to Saltmarsh. The characters’ degree of success depends on how many victory points they achieved during the assault. Several hours after returning to Saltmarsh, the town council informs the party of the attack’s success and presents them with their reward:

Total Victory (126 or more victory points). The characters effectively gained control of the entire first level of the fortress. This caused the remaining sahuagin to panic before Saltmarsh’s forces crashed into their defenses. Any sahuagin fortunate enough to escape are unlikely to ever be heard from again. The Saltmarsh council rewards the party with 1,400 gp, three random items from Magic Item Table F in the Dungeon Master’s Guide- They also grant the characters a favor, as noted above, but to wherever the characters please.
free passage aboard a ship headed to any seaport within a week’s travel of town. This favor can be called in whenever the characters please.

If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use, rent-free, whenever they wish.

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2020-03-25 16:00 DDHC00-GSM Ghosts of Saltmarsh 11 Show

got Potion of Water Breathing

AUBRECK’S FORTUNE
Aubreck will cover the cost of a single spellcasting service, level 5 or lower. This can only be redeemed once per player, and only while playing adventure content from Ghosts of Saltmarsh, DDAL-DRW01 Breaking Umberlee’s Resolve, DDAL-DRW02 Blood in the Water, DDAL-DRW03 Saving Silverbeard, or DDEP-DRW01 Assault on Myth Nantar.

2020-03-27 17:00 DDHC00-GSM Ghosts of Saltmarsh 12 Show
2020-03-30 17:00 DDHC00-GSM Ghosts of Saltmarsh 13 Show
2020-04-01 16:00 DDHC00-GSM Ghosts of Saltmarsh 15 Show
2020-04-05 09:00 DDHC00-GSM Ghosts of Saltmarsh 16 Show

Spell Scroll of Phantasmal Force

2020-04-05 12:15 Trade Log Show Trade Log
2020-04-05 12:18 Trade Log Show Trade Log

Discard

2020-04-06 18:00 DDHC00-GSM Ghosts of Saltmarsh 17 Show
2020-04-07 17:00 DDHC00-GSM Ghosts of Saltmarsh 18 Show

got 2 Potion of Water Breathing

2020-04-08 16:00 DDHC00-GSM Ghosts of Saltmarsh 19 Show
2020-04-09 16:00 DDHC00-GSM Ghosts of Saltmarsh 20 Show
2020-04-10 17:30 DDHC00-GSM Ghosts of Saltmarsh 21 Show
2020-04-13 22:26 DDHC00-GSM Ghosts of Saltmarsh 22 Show

Triumph
Regardless of how the party’s strike unfolded, the characters are sent to the rear of the attacking force for rest, healing, and eventual escort back to Saltmarsh. The characters’ degree of success depends on how many victory points they achieved during the assault. Several hours after returning to Saltmarsh, the town council informs the party of the attack’s success and presents them with their reward:

Total Victory (126 or more victory points). The characters effectively gained control of the entire first level of the fortress. This caused the remaining sahuagin to panic before Saltmarsh’s forces crashed into their defenses. Any sahuagin fortunate enough to escape are unlikely to ever be heard from again. The Saltmarsh council rewards the party with 1,400 gp, three random items from Magic Item Table F in the Dungeon Master’s Guide- They also grant the characters a favor, as noted above, but to wherever the characters please.
free passage aboard a ship headed to any seaport within a week’s travel of town. This favor can be called in whenever the characters please.

If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use, rent-free, whenever they wish.

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2020-03-25 16:00 DDHC00-GSM Ghosts of Saltmarsh 11 Cloak of Protection, Longbow +1 Show

got Potion of Water Breathing

AUBRECK’S FORTUNE
Aubreck will cover the cost of a single spellcasting service, level 5 or lower. This can only be redeemed once per player, and only while playing adventure content from Ghosts of Saltmarsh, DDAL-DRW01 Breaking Umberlee’s Resolve, DDAL-DRW02 Blood in the Water, DDAL-DRW03 Saving Silverbeard, or DDEP-DRW01 Assault on Myth Nantar.

2020-03-27 17:00 DDHC00-GSM Ghosts of Saltmarsh 12 60 Show
2020-03-30 17:00 DDHC00-GSM Ghosts of Saltmarsh 13 60 Show
2020-04-01 16:00 DDHC00-GSM Ghosts of Saltmarsh 15 60 Show
2020-04-05 09:00 DDHC00-GSM Ghosts of Saltmarsh 16 60 Mithral Halfplate, Bag of Holding Show

Spell Scroll of Phantasmal Force

2020-04-05 12:15 Trade Log Cloak of Protection > Show Trade Log
2020-04-05 12:18 Trade Log Mariner's Armor (Scale Mail) > Show Trade Log

Discard

2020-04-06 18:00 DDHC00-GSM Ghosts of Saltmarsh 17 60 Show
2020-04-07 17:00 DDHC00-GSM Ghosts of Saltmarsh 18 60 Show

got 2 Potion of Water Breathing

2020-04-08 16:00 DDHC00-GSM Ghosts of Saltmarsh 19 60 Show
2020-04-09 16:00 DDHC00-GSM Ghosts of Saltmarsh 20 60 Sekolahian Worshiping Statuette Show
2020-04-10 17:30 DDHC00-GSM Ghosts of Saltmarsh 21 60 Show
2020-04-13 22:26 DDHC00-GSM Ghosts of Saltmarsh 22 45 Bag of Tricks (Tan), Cloak of Protection, Brooch of Shielding, Figurine of Wonderous Power Show

Triumph
Regardless of how the party’s strike unfolded, the characters are sent to the rear of the attacking force for rest, healing, and eventual escort back to Saltmarsh. The characters’ degree of success depends on how many victory points they achieved during the assault. Several hours after returning to Saltmarsh, the town council informs the party of the attack’s success and presents them with their reward:

Total Victory (126 or more victory points). The characters effectively gained control of the entire first level of the fortress. This caused the remaining sahuagin to panic before Saltmarsh’s forces crashed into their defenses. Any sahuagin fortunate enough to escape are unlikely to ever be heard from again. The Saltmarsh council rewards the party with 1,400 gp, three random items from Magic Item Table F in the Dungeon Master’s Guide- They also grant the characters a favor, as noted above, but to wherever the characters please.
free passage aboard a ship headed to any seaport within a week’s travel of town. This favor can be called in whenever the characters please.

If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use, rent-free, whenever they wish.