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Adventure Title
DDHC00-GSM Ghosts of Saltmarsh
DDHC00-GSM Ghosts of Saltmarsh
Session
22
22
Date Played
2020-04-13 22:26:00 UTC
2020-04-13 22:26:00 UTC
Levels Gained
GP +/-
45
45
Downtime +/-
Location Played
Online
Online
DM Name
Adrian-rpg
Adrian-rpg
DM DCI Number
4320793759
4320793759
Notes
Triumph Regardless of how the party’s strike unfolded, the characters are sent to the rear of the attacking force for rest, healing, and eventual escort back to Saltmarsh. The characters’ degree of success depends on how many victory points they achieved during the assault. Several hours after returning to Saltmarsh, the town council informs the party of the attack’s success and presents them with their reward: Total Victory (126 or more victory points). The characters effectively gained control of the entire first level of the fortress. This caused the remaining sahuagin to panic before Saltmarsh’s forces crashed into their defenses. Any sahuagin fortunate enough to escape are unlikely to ever be heard from again. The Saltmarsh council rewards the party with 1,400 gp, three random items from Magic Item Table F in the Dungeon Master’s Guide- They also grant the characters a favor, as noted above, but to wherever the characters please. free passage aboard a ship headed to any seaport within a week’s travel of town. This favor can be called in whenever the characters please. If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use, rent-free, whenever they wish.
Triumph Regardless of how the party’s strike unfolded, the characters are sent to the rear of the attacking force for rest, healing, and eventual escort back to Saltmarsh. The characters’ degree of success depends on how many victory points they achieved during the assault. Several hours after returning to Saltmarsh, the town council informs the party of the attack’s success and presents them with their reward: Total Victory (126 or more victory points). The characters effectively gained control of the entire first level of the fortress. This caused the remaining sahuagin to panic before Saltmarsh’s forces crashed into their defenses. Any sahuagin fortunate enough to escape are unlikely to ever be heard from again. The Saltmarsh council rewards the party with 1,400 gp, three random items from Magic Item Table F in the Dungeon Master’s Guide- They also grant the characters a favor, as noted above, but to wherever the characters please. free passage aboard a ship headed to any seaport within a week’s travel of town. This favor can be called in whenever the characters please. If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use, rent-free, whenever they wish.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Bag of Tricks (Tan) | Uncommon | true | |||
Cloak of Protection | Uncommon | true | |||
Brooch of Shielding | Uncommon | true | |||
Figurine of Wonderous Power | Uncommon | true |