Lance Benwick

Season:
Forgotten Realms
Race:
Aasimar
Class:
Fighter
Background:
Custom
Lifestyle:
None
Current Level:
20
Total GP:
21360
Total Downtime:
55
Tag:
Winged
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
11
Magic Item Limit:
10
Shadowneedle (Unbreakable Arrow),
Shadowneedle (Unbreakable Arrow),
Studded Leather +2,
Oathbow,
Helm of Brilliance,
Manual of Quickness of Action,
The Sixth Sword (+2 Rapier with Guardian minor property),
Shadowsong (Longbow +2),
Tome of Clear Tought,
Pipe of Remembrances,
Tome of Stilled Tongue,
Ioun Stone of Mastery,
Robe of the Archmagi (Grey),
Robe of the Archmagi (Grey)

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2020-04-08 16:00 DDHC00-GSM Ghosts of Saltmarsh 19 60 Show
2020-05-07 10:33 Trade Log Longbow +1 > Show Trade Log

Discard

2020-04-09 18:19 Trade Log -15 Sekolahian Worshiping Statuette > Shadowneedle (Unbreakable Arrow) Show Trade Log

Trade with Claire Weiss

2020-04-10 17:30 DDHC00-GSM Ghosts of Saltmarsh 21 60 Show
2020-04-13 22:26 DDHC00-GSM Ghosts of Saltmarsh 22 45 Bag of Tricks (Tan), Cloak of Protection, Brooch of Shielding, Figurine of Wonderous Power Show

Triumph
Regardless of how the party’s strike unfolded, the characters are sent to the rear of the attacking force for rest, healing, and eventual escort back to Saltmarsh. The characters’ degree of success depends on how many victory points they achieved during the assault. Several hours after returning to Saltmarsh, the town council informs the party of the attack’s success and presents them with their reward:

Total Victory (126 or more victory points). The characters effectively gained control of the entire first level of the fortress. This caused the remaining sahuagin to panic before Saltmarsh’s forces crashed into their defenses. Any sahuagin fortunate enough to escape are unlikely to ever be heard from again. The Saltmarsh council rewards the party with 1,400 gp, three random items from Magic Item Table F in the Dungeon Master’s Guide- They also grant the characters a favor, as noted above, but to wherever the characters please.
free passage aboard a ship headed to any seaport within a week’s travel of town. This favor can be called in whenever the characters please.

If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use, rent-free, whenever they wish.

2020-04-14 16:30 DDAL-DRW01 Breaking Umberlee’s Resolve 1 60 Show

Santa Maria Naming Ceromony
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

2020-04-01 16:00 DDHC00-GSM Ghosts of Saltmarsh 15 60 Show
2020-04-16 16:00 DDHC00-GSM Ghosts of Saltmarsh 23 60 Show
2020-04-17 16:00 DDHC00-GSM Ghosts of Saltmarsh 24 60 Show

Got Potion of Greater Healing

2020-04-20 15:00 DDHC00-GSM Ghosts of Saltmarsh 25 60 Show
2020-04-05 12:15 Trade Log Cloak of Protection > Show Trade Log
2020-04-22 16:00 DDHC00-GSM Ghosts of Saltmarsh 27 60 Show
2020-04-23 16:00 DDHC00-GSM Ghosts of Saltmarsh 28 60 Show

Got Scroll of Gust of Wind & Control Water, 10 Crossbow Bolts +2

2020-04-05 12:18 Trade Log Mariner's Armor (Scale Mail) > Show Trade Log

Discard

2020-04-28 18:23 Trade Log Longbow +1 > Show Trade Log

Discard

2020-04-28 18:25 Trade Log -15 Nolzur's Marvelous Pigments > Studded Leather +2 Show Trade Log

Trade with Tristan Balor

2020-04-28 18:32 Trade Log -15 Mithral Halfplate > Cloak of the Manta Ray Show Trade Log

Trade with Desmond Orvell

2020-04-28 18:33 Trade Log Cloak of the Manta Ray > Show Trade Log

Discard

2020-04-28 18:34 Purchase Log Longbow +1 Show Purchase

Renown Item

2020-06-05 18:00 Trade Log Shortsword +1 > Show Trade Log

Discard

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2020-04-08 16:00 DDHC00-GSM Ghosts of Saltmarsh 19 Show
2020-05-07 10:33 Trade Log Show Trade Log

Discard

2020-04-09 18:19 Trade Log -15 Show Trade Log

Trade with Claire Weiss

2020-04-10 17:30 DDHC00-GSM Ghosts of Saltmarsh 21 Show
2020-04-13 22:26 DDHC00-GSM Ghosts of Saltmarsh 22 Show

Triumph
Regardless of how the party’s strike unfolded, the characters are sent to the rear of the attacking force for rest, healing, and eventual escort back to Saltmarsh. The characters’ degree of success depends on how many victory points they achieved during the assault. Several hours after returning to Saltmarsh, the town council informs the party of the attack’s success and presents them with their reward:

Total Victory (126 or more victory points). The characters effectively gained control of the entire first level of the fortress. This caused the remaining sahuagin to panic before Saltmarsh’s forces crashed into their defenses. Any sahuagin fortunate enough to escape are unlikely to ever be heard from again. The Saltmarsh council rewards the party with 1,400 gp, three random items from Magic Item Table F in the Dungeon Master’s Guide- They also grant the characters a favor, as noted above, but to wherever the characters please.
free passage aboard a ship headed to any seaport within a week’s travel of town. This favor can be called in whenever the characters please.

If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use, rent-free, whenever they wish.

2020-04-14 16:30 DDAL-DRW01 Breaking Umberlee’s Resolve 1 Show

Santa Maria Naming Ceromony
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

2020-04-01 16:00 DDHC00-GSM Ghosts of Saltmarsh 15 Show
2020-04-16 16:00 DDHC00-GSM Ghosts of Saltmarsh 23 Show
2020-04-17 16:00 DDHC00-GSM Ghosts of Saltmarsh 24 Show

Got Potion of Greater Healing

2020-04-20 15:00 DDHC00-GSM Ghosts of Saltmarsh 25 Show
2020-04-05 12:15 Trade Log Show Trade Log
2020-04-22 16:00 DDHC00-GSM Ghosts of Saltmarsh 27 Show
2020-04-23 16:00 DDHC00-GSM Ghosts of Saltmarsh 28 Show

Got Scroll of Gust of Wind & Control Water, 10 Crossbow Bolts +2

2020-04-05 12:18 Trade Log Show Trade Log

Discard

2020-04-28 18:23 Trade Log Show Trade Log

Discard

2020-04-28 18:25 Trade Log -15 Show Trade Log

Trade with Tristan Balor

2020-04-28 18:32 Trade Log -15 Show Trade Log

Trade with Desmond Orvell

2020-04-28 18:33 Trade Log Show Trade Log

Discard

2020-04-28 18:34 Purchase Log Show Purchase

Renown Item

2020-06-05 18:00 Trade Log Show Trade Log

Discard

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2020-04-08 16:00 DDHC00-GSM Ghosts of Saltmarsh 19 60 Show
2020-05-07 10:33 Trade Log Longbow +1 > Show Trade Log

Discard

2020-04-09 18:19 Trade Log -15 Sekolahian Worshiping Statuette > Shadowneedle (Unbreakable Arrow) Show Trade Log

Trade with Claire Weiss

2020-04-10 17:30 DDHC00-GSM Ghosts of Saltmarsh 21 60 Show
2020-04-13 22:26 DDHC00-GSM Ghosts of Saltmarsh 22 45 Bag of Tricks (Tan), Cloak of Protection, Brooch of Shielding, Figurine of Wonderous Power Show

Triumph
Regardless of how the party’s strike unfolded, the characters are sent to the rear of the attacking force for rest, healing, and eventual escort back to Saltmarsh. The characters’ degree of success depends on how many victory points they achieved during the assault. Several hours after returning to Saltmarsh, the town council informs the party of the attack’s success and presents them with their reward:

Total Victory (126 or more victory points). The characters effectively gained control of the entire first level of the fortress. This caused the remaining sahuagin to panic before Saltmarsh’s forces crashed into their defenses. Any sahuagin fortunate enough to escape are unlikely to ever be heard from again. The Saltmarsh council rewards the party with 1,400 gp, three random items from Magic Item Table F in the Dungeon Master’s Guide- They also grant the characters a favor, as noted above, but to wherever the characters please.
free passage aboard a ship headed to any seaport within a week’s travel of town. This favor can be called in whenever the characters please.

If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use, rent-free, whenever they wish.

2020-04-14 16:30 DDAL-DRW01 Breaking Umberlee’s Resolve 1 60 Show

Santa Maria Naming Ceromony
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

2020-04-01 16:00 DDHC00-GSM Ghosts of Saltmarsh 15 60 Show
2020-04-16 16:00 DDHC00-GSM Ghosts of Saltmarsh 23 60 Show
2020-04-17 16:00 DDHC00-GSM Ghosts of Saltmarsh 24 60 Show

Got Potion of Greater Healing

2020-04-20 15:00 DDHC00-GSM Ghosts of Saltmarsh 25 60 Show
2020-04-05 12:15 Trade Log Cloak of Protection > Show Trade Log
2020-04-22 16:00 DDHC00-GSM Ghosts of Saltmarsh 27 60 Show
2020-04-23 16:00 DDHC00-GSM Ghosts of Saltmarsh 28 60 Show

Got Scroll of Gust of Wind & Control Water, 10 Crossbow Bolts +2

2020-04-05 12:18 Trade Log Mariner's Armor (Scale Mail) > Show Trade Log

Discard

2020-04-28 18:23 Trade Log Longbow +1 > Show Trade Log

Discard

2020-04-28 18:25 Trade Log -15 Nolzur's Marvelous Pigments > Studded Leather +2 Show Trade Log

Trade with Tristan Balor

2020-04-28 18:32 Trade Log -15 Mithral Halfplate > Cloak of the Manta Ray Show Trade Log

Trade with Desmond Orvell

2020-04-28 18:33 Trade Log Cloak of the Manta Ray > Show Trade Log

Discard

2020-04-28 18:34 Purchase Log Longbow +1 Show Purchase

Renown Item

2020-06-05 18:00 Trade Log Shortsword +1 > Show Trade Log

Discard