Tristan Balor

Season:
Forgotten Realms
Race:
Tiefling
Class:
Bard
Background:
Custom
Lifestyle:
None
Current Level:
14
Total GP:
2879.46
Total Downtime:
27.5
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Bell of Silent Carols,
Chultan Midwinter Candle,
Instrument of the Bards (Cli Lyre),
Tome of Leadership and Influence,
Manual of Bodily Health,
Tome of Leadership and Influence,
Pipe of Remembrance,
Glamoured Studded Leather,
Staff of Striking

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2020-11-07 12:12 Trade Log -15 Manual of Quickness of Action > Tome of Leadership and Influence Show Trade Log

Player Name: Fr3edom
Character: Thonak Swiftfoot Ganu-Miala
DCI: 7318754593

https://www.adventurersleaguelog.com/users/7997/characters/41161

2020-01-04 20:00 DDAL09-05: Faces of Fortune 1 180 Gem of Seeing Show

DDAL 09-08

Story Reward:
No Exceptions
You’ve broken Mahadi’s only rules: “No fighting! No spellcasting! No exceptions!” By choosing to break the rules, you’ve been kicked out of Mahadi’s emporium. Now you must survive in the wastes without its safe shelter. You start any tier 2 Avernus Rising adventure at half hit points and with a level of exhaustion that can’t be removed

2020-01-15 17:30 CCC-HAL-03 Six Swords Unbound 1 60 Show
2020-06-20 19:00 DDHC-ToA - 10 The Ruins of Hisari 1 1000 Scimitar +3, Cloak of Arachnida, Ioun Stone of Leadership Show

The characters’ blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells
Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Poison Immunity. You are immune to poison damage and the poisoned condition.

2020-11-06 12:45 CCC-BMG-37 Weakness of Rock 1 600 Manual of Quickness of Action Show
2020-04-03 18:00 DDAL00-02E Forgotten Foes E 1 600 Lor'shon va'Na'eel (Rod of Absorption) Show

Got:
Scroll of Protection (Fey)
Scroll, rare
Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-footradius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2020-11-07 12:12 Trade Log -15 Show Trade Log

Player Name: Fr3edom
Character: Thonak Swiftfoot Ganu-Miala
DCI: 7318754593

https://www.adventurersleaguelog.com/users/7997/characters/41161

2020-01-04 20:00 DDAL09-05: Faces of Fortune Show

DDAL 09-08

Story Reward:
No Exceptions
You’ve broken Mahadi’s only rules: “No fighting! No spellcasting! No exceptions!” By choosing to break the rules, you’ve been kicked out of Mahadi’s emporium. Now you must survive in the wastes without its safe shelter. You start any tier 2 Avernus Rising adventure at half hit points and with a level of exhaustion that can’t be removed

2020-01-15 17:30 CCC-HAL-03 Six Swords Unbound Show
2020-06-20 19:00 DDHC-ToA - 10 The Ruins of Hisari Show

The characters’ blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells
Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Poison Immunity. You are immune to poison damage and the poisoned condition.

2020-11-06 12:45 CCC-BMG-37 Weakness of Rock Show
2020-04-03 18:00 DDAL00-02E Forgotten Foes E Show

Got:
Scroll of Protection (Fey)
Scroll, rare
Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-footradius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2020-11-07 12:12 Trade Log -15 Manual of Quickness of Action > Tome of Leadership and Influence Show Trade Log

Player Name: Fr3edom
Character: Thonak Swiftfoot Ganu-Miala
DCI: 7318754593

https://www.adventurersleaguelog.com/users/7997/characters/41161

2020-01-04 20:00 DDAL09-05: Faces of Fortune 180 Gem of Seeing Show

DDAL 09-08

Story Reward:
No Exceptions
You’ve broken Mahadi’s only rules: “No fighting! No spellcasting! No exceptions!” By choosing to break the rules, you’ve been kicked out of Mahadi’s emporium. Now you must survive in the wastes without its safe shelter. You start any tier 2 Avernus Rising adventure at half hit points and with a level of exhaustion that can’t be removed

2020-01-15 17:30 CCC-HAL-03 Six Swords Unbound 60 Show
2020-06-20 19:00 DDHC-ToA - 10 The Ruins of Hisari 1000 Scimitar +3, Cloak of Arachnida, Ioun Stone of Leadership Show

The characters’ blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells
Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Poison Immunity. You are immune to poison damage and the poisoned condition.

2020-11-06 12:45 CCC-BMG-37 Weakness of Rock 600 Manual of Quickness of Action Show
2020-04-03 18:00 DDAL00-02E Forgotten Foes E 600 Lor'shon va'Na'eel (Rod of Absorption) Show

Got:
Scroll of Protection (Fey)
Scroll, rare
Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-footradius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.