Adventure Logsheet
Criminal Background Gear
1 Postion of Healing
Story Award: Favor of Cormanthor Sprites By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of your deeds, you gain advantage on Charisma checks when dealing with the sprites in Cormanthor
Adventure Logsheet
Story Reward: Respect of the City Watch With respectful and appropriate conduct, you have earned the Respect of the City Watch, which allows you one check at Advantage on one check to avoid penalty when caught committing a crime that doesn’t involve murder, theft, or assault.
Bought Thieves Tools 25GB, 50 Feet of Hempen Rope 1GP, Tent 2GP, 5x Waterskin 1GP
Adventure Logsheet
got Potion of Lightning Resistance
*** PURCHASE ENTRY ***
*** TRADE ENTRY ***
Traded with Aramis Cole
Adventure Logsheet
Bought: Studded Leather 45 GP; Sold: Leather Armor 5 GP Bying from the Princes: giant lizard 100 GP
First Weapon Returned. Each character in the party receives 12 treasure checkpoints or may receive two consumable magic items from magic item tables A, B, or C. A character could, for example, choose a potion of superior healing, a spell scroll of greater restoration, or 1d6 +2 crossbow bolts. Items received are not unlocked. Spell Scroll of Dispel Magic Spell Scroll of Fear Scroll of Hold Person Spell Scroll of Magic Mouth Spell Scroll of Conjure Minor Elementals
Second Weapon Returned. Each character may unlock one item from magic item tables F or G. (Instrument ofthe bards (Cii lyre)) Third Weapon Returned. Each character receives 12 treasure checkpoints and is awarded one free use of the raise dead or greater restoration spell casting service from a generous benefactor. Got Scroll of Protection from Fiends Bought: Sling 1SP; Sling Bullets 4CP; Lantern (bullseye) 10GP; 10 Oil (flask) 1GP; 2 Holy water (flask) 50GP; Exotic Saddle 60GP; Bit & Brittle 2GP; 2 Saddlebags 8GP; Sold: Lute 17,5 GP
Adventure Logsheet
*** PURCHASE ENTRY ***
Bought: 100 GP Pearl
*** PURCHASE ENTRY ***
AD1
Adventure Logsheet
0,75 Renown
*** PURCHASE ENTRY ***
sold studded leather armor 22,5GP
*** TRADE ENTRY ***
season 9 discard
Adventure Logsheet
*** TRADE ENTRY ***
season 9discard
*** PURCHASE ENTRY ***
season 9 conversion
*** PURCHASE ENTRY ***
Season 9 Conversion
Adventure Logsheet
*** PURCHASE ENTRY ***
season 9 conversion
*** PURCHASE ENTRY ***
*** PURCHASE ENTRY ***
Season 9 Conversion
Adventure Logsheet
*** TRADE ENTRY ***
Trade with Athos de Winter
*** TRADE ENTRY ***
White Plume Mountain retroactive Items Change 5 rare consumable items: - 2 potions of superior healing - 3 spells scroll of greater restoration canaith mandolin Blessing of Protection choosen for 3rd Weapon Bought: 3x 100 GP Diamond Dust; 1x Diamond worth 300 GP
DDAL 09-08 Story Reward: No Exceptions You’ve broken Mahadi’s only rules: “No fighting! No spellcasting! No exceptions!” By choosing to break the rules, you’ve been kicked out of Mahadi’s emporium. Now you must survive in the wastes without its safe shelter. You start any tier 2 Avernus Rising adventure at half hit points and with a level of exhaustion that can’t be removed
Adventure Logsheet
*** PURCHASE ENTRY ***
renown
Got: Scroll of Protection (Fey) Scroll, rare Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-footradius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.
Adventure Logsheet
*** TRADE ENTRY ***
Trade with Adam G. DCI: 8319676284 Reginald Brightwater
*** TRADE ENTRY ***
Trade with Lance Benwick
*** TRADE ENTRY ***
Trade with Lance benwick
Adventure Logsheet
*** TRADE ENTRY ***
Trade with Obi Wandera, Player: GodfatherDolfin
The characters’ blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining: Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells Magic Resistance. You have advantage on saving throws against spells and other magical effects. Poison Immunity. You are immune to poison damage and the poisoned condition.
*** TRADE ENTRY ***
Discard
Adventure Logsheet
*** TRADE ENTRY ***
Trade with Sylvain Wintersong
*** TRADE ENTRY ***
Trade with Lance Benwick https://www.adventurersleaguelog.com/users/7997/characters/51413
Adventure Logsheet
*** TRADE ENTRY ***
Discard
*** TRADE ENTRY ***
Player Name: Fr3edom Character: Thonak Swiftfoot Ganu-Miala DCI: 7318754593 https://www.adventurersleaguelog.com/users/7997/characters/41161
*** TRADE ENTRY ***
Trade with Sen https://www.adventurersleaguelog.com/users/7997/characters/51424
Adventure Logsheet
*** TRADE ENTRY ***
Trade with https://www.adventurersleaguelog.com/users/7997/characters/73759
*** TRADE ENTRY ***
Trade with https://www.adventurersleaguelog.com/users/7997/characters/69871
*** TRADE ENTRY ***
trade with https://www.adventurersleaguelog.com/users/7997/characters/41161
Adventure Logsheet
*** TRADE ENTRY ***
Trade with https://www.adventurersleaguelog.com/users/7997/characters/86688