Porthos Bane

Season:
Forgotten Realms
Race:
Human Variant
Class:
6 Cleric 10 Monk
Background:
Custom
Lifestyle:
Poor
Current Level:
16
Total GP:
94304.55
Total Downtime:
124.5
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
30
Magic Item Limit:
6
Wand of Smiles,
Pot of Awakening,
Ersatz Eye,
Whip of Warning,
Wand of Lightning Bolts,
Belt of Dwarvenkind,
Tome of Leadership and Influence,
Manual of Bodily Health,
Bag of Holding,
Lor'shon Va'na'eel (Rod of Absorption),
Bracers of Defense,
Tome of Understanding,
Sword of Vengeance Rapier,
Flail +1,
Efreeti Bottle,
Rod of the Pact Keeper +3,
Ring of Resistance (Fire),
Ring of Resistance (Psychic),
Cape of the Mountebank,
Staff of Power,
Bracers of Defense,
Bag of Holding,
Defender Shortsword,
Spear of Backbiting,
Ring of Protection,
Ring of Feather Falling,
Berserker Axe,
Belt of Stone Giant Strength,
Bracers of Defense,
Discord (Plate Armor +2),
Ring of Regeneration,
Woe (Longsword +3),
Ring of Evasion

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2018-08-13 01:04 Creation 10 Show

Cleric Tempest Domain; Holy Symbol, Shield, Chainmail, Warhammer, Light Crossbow, 20x Crossbowbolts; Explorers Gear; Outlander Starting Gear

2018-08-13 22:56 DDEX1-2 Secrets of Sokol Keep 88.75 10 Show
2018-08-29 20:00 DDAL05-12 Bad Business in Parnast 1 165 5 Gauntlets of Ogre Power Show
2018-09-05 19:30 DDIA-XGE Underworld Speculation 1 10 Wand of Smiles, Pot of Awakening, Ersatz Eye Show

Story Reward: You’ve allowed the artifact called Dawn’s Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. This enchantment doesn’t take full effect until you reach 9th level. So, between 1st and 8th level this enchantment doesn’t compel you to action. Evidently, Dawn’s Beacon wants you to have a chance of success.

When this condition has been fulfilled and if you find yourself in the presence of this creature, you must attempt to kill it immediately. Each round you choose not to attack the Xanathar you must succeed on a Wisdom saving throw DC 17 or take 16 (3d10) psychic damage, or half as much on a successful save. This enchantment is only dispelled if you succeed at your task, or if you’re the recipient of a wish spell.

Baught 5 Waterskins -1GP

2018-09-23 23:58 DDAL05-2 The Black Road -4 5 Bracers of Archery Show

Bought Desert Mask | Desert Clothes

2019-09-06 19:00 DDAL08-04 A Wrinkle in the Weave 2.5 Ring of Mind Shielding Show
2019-09-15 18:32 Purchase Log 350 Show Purchase
2019-09-17 00:20 Purchase Log Bracers of Archery Show Purchase

Season 9 Conversion

2019-09-17 00:20 Purchase Log Ring of Mind Shielding Show Purchase

Season 9 Conversion

2019-09-17 00:10 Purchase Log Ersatz Eye Show Purchase
2019-09-17 00:52 Trade Log -15 Gauntlets of Ogre Power > Whip of Warning Show Trade Log

Trade with John GLory

2019-12-18 06:33 Trade Log -15 Bracers of Archery > Dryad's Cloak (Cloak of Protection) Show Trade Log
2020-02-03 06:30 Trade Log -15 Ring of Mind Shielding > Periapt of Health Show Trade Log

Trade with Percival Galois

2019-09-17 00:10 Purchase Log Wand of Smiles Show Purchase

Season 9 Conversion

2019-09-17 00:10 Purchase Log Pot of Awakening Show Purchase

season 9 Conversion

2020-03-30 19:30 DDAL08-09 Fangs and Frogs 1 120 Wand of Lightning Bolts Show
2020-03-30 23:04 Trade Log Periapt of Health > Show Trade Log

Discard

2020-07-02 19:15 CCC-GHCBK1-02 The Tithes That Bind 1 120 Death's Head (Mace of Disruption) Show

got Mardin's Spellbook
Mundane Item
The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man.
Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114).
Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile
2nd level: blindness/deafness, Melf's acid arrow, see invisibility
3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere

2020-07-16 15:19 Trade Log -500 -15 Dryad's Cloak (Cloak of Protection) > Javelin of Lightning Show Trade Log

Trade with Lance Benwick

Bought 2x Diamond Dust Worth 100 GP
Bought 1x Diamond worth 300 GP

2020-07-30 13:00 DDHC-TYP Hidden Shrine of Tamoachan 1 1 120 Eagle Whistle, Bracers of Defense, Ring of Animal Influence, Ring of Protection, Dagger +1, Bracelet of Rock Magic Show

Got Elixir of Health

Date Played Adventure Title Tier ▼ Session ACP TCP Downtime Renown
2018-08-13 01:04 Creation Show

Cleric Tempest Domain; Holy Symbol, Shield, Chainmail, Warhammer, Light Crossbow, 20x Crossbowbolts; Explorers Gear; Outlander Starting Gear

2018-08-13 22:56 DDEX1-2 Secrets of Sokol Keep 10 1 Show
2018-08-29 20:00 DDAL05-12 Bad Business in Parnast 1 5 1 Show
2018-09-05 19:30 DDIA-XGE Underworld Speculation 1 1 4 4 10 1 Show

Story Reward: You’ve allowed the artifact called Dawn’s Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. This enchantment doesn’t take full effect until you reach 9th level. So, between 1st and 8th level this enchantment doesn’t compel you to action. Evidently, Dawn’s Beacon wants you to have a chance of success.

When this condition has been fulfilled and if you find yourself in the presence of this creature, you must attempt to kill it immediately. Each round you choose not to attack the Xanathar you must succeed on a Wisdom saving throw DC 17 or take 16 (3d10) psychic damage, or half as much on a successful save. This enchantment is only dispelled if you succeed at your task, or if you’re the recipient of a wish spell.

Baught 5 Waterskins -1GP

2018-09-23 23:58 DDAL05-2 The Black Road 1 2 2 5 0.5 Show

Bought Desert Mask | Desert Clothes

2019-09-06 19:00 DDAL08-04 A Wrinkle in the Weave 1 1 1 2.5 0.25 Show
2019-09-15 18:32 Purchase Log Show Purchase
2019-09-17 00:20 Purchase Log Show Purchase

Season 9 Conversion

2019-09-17 00:20 Purchase Log Show Purchase

Season 9 Conversion

2019-09-17 00:10 Purchase Log Show Purchase
2019-09-17 00:52 Trade Log -15 Show Trade Log

Trade with John GLory

2019-12-18 06:33 Trade Log -15 Show Trade Log
2020-02-03 06:30 Trade Log -15 Show Trade Log

Trade with Percival Galois

2019-09-17 00:10 Purchase Log Show Purchase

Season 9 Conversion

2019-09-17 00:10 Purchase Log Show Purchase

season 9 Conversion

2020-03-30 19:30 DDAL08-09 Fangs and Frogs Show
2020-03-30 23:04 Trade Log Show Trade Log

Discard

2020-07-02 19:15 CCC-GHCBK1-02 The Tithes That Bind Show

got Mardin's Spellbook
Mundane Item
The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man.
Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114).
Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile
2nd level: blindness/deafness, Melf's acid arrow, see invisibility
3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere

2020-07-16 15:19 Trade Log -15 Show Trade Log

Trade with Lance Benwick

Bought 2x Diamond Dust Worth 100 GP
Bought 1x Diamond worth 300 GP

2020-07-30 13:00 DDHC-TYP Hidden Shrine of Tamoachan 1 Show

Got Elixir of Health

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2018-08-13 01:04 Creation 10 Show

Cleric Tempest Domain; Holy Symbol, Shield, Chainmail, Warhammer, Light Crossbow, 20x Crossbowbolts; Explorers Gear; Outlander Starting Gear

2018-08-13 22:56 DDEX1-2 Secrets of Sokol Keep 515 88.75 10 1 Show
2018-08-29 20:00 DDAL05-12 Bad Business in Parnast 1 850 165 5 1 Gauntlets of Ogre Power Show
2018-09-05 19:30 DDIA-XGE Underworld Speculation 1 10 1 Wand of Smiles, Pot of Awakening, Ersatz Eye Show

Story Reward: You’ve allowed the artifact called Dawn’s Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. This enchantment doesn’t take full effect until you reach 9th level. So, between 1st and 8th level this enchantment doesn’t compel you to action. Evidently, Dawn’s Beacon wants you to have a chance of success.

When this condition has been fulfilled and if you find yourself in the presence of this creature, you must attempt to kill it immediately. Each round you choose not to attack the Xanathar you must succeed on a Wisdom saving throw DC 17 or take 16 (3d10) psychic damage, or half as much on a successful save. This enchantment is only dispelled if you succeed at your task, or if you’re the recipient of a wish spell.

Baught 5 Waterskins -1GP

2018-09-23 23:58 DDAL05-2 The Black Road -4 5 0.5 Bracers of Archery Show

Bought Desert Mask | Desert Clothes

2019-09-06 19:00 DDAL08-04 A Wrinkle in the Weave 2.5 0.25 Ring of Mind Shielding Show
2019-09-15 18:32 Purchase Log 350 Show Purchase
2019-09-17 00:20 Purchase Log Bracers of Archery Show Purchase

Season 9 Conversion

2019-09-17 00:20 Purchase Log Ring of Mind Shielding Show Purchase

Season 9 Conversion

2019-09-17 00:10 Purchase Log Ersatz Eye Show Purchase
2019-09-17 00:52 Trade Log -15 Gauntlets of Ogre Power > Whip of Warning Show Trade Log

Trade with John GLory

2019-12-18 06:33 Trade Log -15 Bracers of Archery > Dryad's Cloak (Cloak of Protection) Show Trade Log
2020-02-03 06:30 Trade Log -15 Ring of Mind Shielding > Periapt of Health Show Trade Log

Trade with Percival Galois

2019-09-17 00:10 Purchase Log Wand of Smiles Show Purchase

Season 9 Conversion

2019-09-17 00:10 Purchase Log Pot of Awakening Show Purchase

season 9 Conversion

2020-03-30 19:30 DDAL08-09 Fangs and Frogs 120 Wand of Lightning Bolts Show
2020-03-30 23:04 Trade Log Periapt of Health > Show Trade Log

Discard

2020-07-02 19:15 CCC-GHCBK1-02 The Tithes That Bind 120 Death's Head (Mace of Disruption) Show

got Mardin's Spellbook
Mundane Item
The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man.
Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114).
Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile
2nd level: blindness/deafness, Melf's acid arrow, see invisibility
3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere

2020-07-16 15:19 Trade Log -500 -15 Dryad's Cloak (Cloak of Protection) > Javelin of Lightning Show Trade Log

Trade with Lance Benwick

Bought 2x Diamond Dust Worth 100 GP
Bought 1x Diamond worth 300 GP

2020-07-30 13:00 DDHC-TYP Hidden Shrine of Tamoachan 1 120 Eagle Whistle, Bracers of Defense, Ring of Animal Influence, Ring of Protection, Dagger +1, Bracelet of Rock Magic Show

Got Elixir of Health