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Adventure Title
DDHC-TYP Hidden Shrine of Tamoachan
Session
1
Date Played
2020-07-30 13:00:00 UTC
Levels Gained
1
GP +/-
120
Downtime +/-
Location Played
Online
DM Name
Ian B
DM DCI Number
7318646998
Notes
Got Elixir of Health

Magic Items

Name Rarity Location Table Result Counts?
Eagle Whistle Rare true
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Bracers of Defense Rare true
Ring of Animal Influence Rare true
This ring has 3 Charges, and it regains 1d3 expended Charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its Charges to cast one of the following spells: • Animal Friendship (save DC 13) • Fear (save DC 13), targeting only Beasts that have an Intelligence of 3 or lower • Speak with Animals
Ring of Protection Rare true
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring.
Dagger +1 Uncommon true
Bracelet of Rock Magic Very Rare true
While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead. Curse. The bracelet's affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against flesh to stone cast from the bracelet. If such a creature's save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly.